Author Topic: DM Krab~R  (Read 16240 times)

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Offline VirtualTT

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DM Krab~R
« on: February 22, 2011, 03:36:54 pm »

~desu

Description: Remake of Krab. Pit on the right side now has jump pad at the bottom. Top part redone completely

Waypoints: Yes.

Download: from TMS | download from mirror  0.5 Mb

Rate: rate this map on TMS
« Last Edit: February 22, 2011, 03:46:20 pm by VirtualTT »

Offline thegrandmaster

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Re: DM Krab~R
« Reply #1 on: February 22, 2011, 03:41:37 pm »
ooOoh :D
ohgodwhydidInamemyselfthis. Just call me Grandy.

DarkCrusade

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Re: DM Krab~R
« Reply #2 on: February 22, 2011, 03:47:06 pm »
Incredible. Great work, VTT!

Offline Horve

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Re: DM Krab~R
« Reply #3 on: February 22, 2011, 04:49:51 pm »
overview?

Offline Suowarrior

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Re: DM Krab~R
« Reply #4 on: February 22, 2011, 05:21:53 pm »
Contrast between original map and remake hasn't ever been larger. Great job.

Offline L[0ne]R

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Re: DM Krab~R
« Reply #5 on: February 22, 2011, 06:29:55 pm »
Overview would've been nice, but yeah. Another awesome remake.
Any hopes of seeing this replace the default one? Otherwise it'll probably be a wasted effort. :/

Offline VirtualTT

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Re: DM Krab~R
« Reply #6 on: February 23, 2011, 12:39:28 am »
Here you go:


Any hopes of seeing this replace the default one? Otherwise it'll probably be a wasted effort. :/
With such an attitude all my maps can be considered a wasted effort. :\

Offline zakath

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Re: DM Krab~R
« Reply #7 on: February 23, 2011, 04:42:38 am »
Here you go:


Any hopes of seeing this replace the default one? Otherwise it'll probably be a wasted effort. :/
With such an attitude all my maps can be considered a wasted effort. :\

nah one of your maps are in 1.5.1 anyways love this remake great job.

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Offline Monsteri

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Re: DM Krab~R
« Reply #8 on: February 23, 2011, 06:47:10 am »
ooOOoohh :D
This is so awesome, I love the looks, and those little big changes in layout. I never liked those two long 'tunnels' opposite of bottom in the map. Now I can see them deleted. This needs to be replaced with the original k(c)rab.
What mod is that, btw?
Sorry if I'm insolent.

Offline Blacksheepboy

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Re: DM Krab~R
« Reply #9 on: February 23, 2011, 06:58:24 pm »
I don't like the looks.


Hahah, kidding kidding.

Death pits. Approval++

Offline L[0ne]R

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Re: DM Krab~R
« Reply #10 on: February 23, 2011, 07:03:36 pm »
Any hopes of seeing this replace the default one? Otherwise it'll probably be a wasted effort. :/
With such an attitude all my maps can be considered a wasted effort. :\
Well, you know how people hate hosting custom maps. Of course that doesn't apply to trenchwars, but I rarely see remakes or custom maps on the servers. Usually it's just arenas, ashes and laoses. :/ I do hope this will change though.

By the way, what about team spawns?

Offline TrefluU

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Re: DM Krab~R
« Reply #11 on: February 24, 2011, 05:50:32 am »



 :o  Just Great Remake , gj !

Offline As de Espada

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Re: DM Krab~R
« Reply #12 on: February 24, 2011, 05:00:27 pm »
Looks are very good, congratulations for this remarcable remake :P
Maps is very flowy in general :)

This map is in one of our servers already, and in the Brazilian forums, the main comment was "upper part is way too open". There was one suggestion that was kinda good (a little exaggerated, but you got the idea), and one guy said that this seems like a bigger version of ratcave now.
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Offline VirtualTT

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Re: DM Krab~R
« Reply #13 on: February 25, 2011, 08:49:48 am »
At the begging this island was much bigger and was creating tunnel-like space on the right.

That was no good. So i eventually cropped it to it's current size. And actually i wouldn't call something like this "way too open", one can see both floor and ceiling at the same time, as well as islands on the sides.


Now i've noticed that i indeed forgot to put team spawns and several colliding objects... Gotta fix this.
« Last Edit: February 25, 2011, 09:51:41 am by VirtualTT »

Offline duz

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Re: DM Krab~R
« Reply #14 on: February 25, 2011, 10:12:01 am »
Wow, good remake. But, where's the teams respawns?

Use another image host please.
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Offline L[0ne]R

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Re: DM Krab~R
« Reply #15 on: February 25, 2011, 03:24:06 pm »
One long tunnel at the top shouldn't hurt. Right now in the remake it feels kind of.. generic. I liked how the long top routes were more closed off in the original - I think it created a much better flow, but in this version that flow is kind of scattered.
Original map felt more like a sandwich with 3 layers. Most of the time players would travel along those layers, not accross them, which is what made original map's flow more unique.

How about extending the top left tunnel (one with a pred kit), as well as one in the center (the gap to the right of it is a bit too wide)?

Offline duz

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Re: DM Krab~R
« Reply #16 on: November 17, 2015, 11:48:34 am »
Another AWESOME remake of VirtualTT that should replace the stock map in 1.7. A lil fix in the blurry texture and adding the default spawns and it's ready.
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DarkCrusade

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Re: DM Krab~R
« Reply #17 on: November 17, 2015, 11:52:17 am »
4 years old, but never dated. We should really consider VTT's remakes!

Offline Bistoufly

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Re: DM Krab~R
« Reply #18 on: November 17, 2015, 12:16:17 pm »
Noted!

Offline duz

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Re: DM Krab~R
« Reply #19 on: November 17, 2015, 02:34:44 pm »
He is still alive? We could call him to help the v1.7 cuz the game finally supports his maps.
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