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Should corpses stay for few minutes longer?

Yes
No

Author Topic: Bodies forever  (Read 4401 times)

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Offline Monsteri

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Bodies forever
« on: February 27, 2011, 06:27:36 am »
My idea: Bodies stay forever, when player has died. Just for registered, and optional. They wouldn't be in front of gostexs.

Like they do in survival.
« Last Edit: February 27, 2011, 06:29:46 am by Monsteri »
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Offline KYnetiK

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Re: Bodies forever
« Reply #1 on: February 27, 2011, 06:35:53 am »
Its a poor way of managing memory, and it can never been done correctly afaik. To be able to do this, it requires incremental increases in memory usage. When memory gets high (and it will), elements will be removed or bugged anyway. A pile of gibs does not justify whoring my available memory.

It only works in survival because rounds are limited to a short amount of time, compared to constant battle in DM/INF/CTF etc
« Last Edit: February 27, 2011, 06:37:27 am by KYnetiK »
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Offline STM1993

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Re: Bodies forever
« Reply #2 on: February 27, 2011, 07:05:33 am »
Funny as it is to see people try to build a pile of corpses in the middle of a map, it'd just make things lag like hell aka annoying.

So no. Kynetik pretty much summed it all up.

Offline Monsteri

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Re: Bodies forever
« Reply #3 on: February 27, 2011, 07:19:55 am »
Umm yeah, that's true :D Whatabout a bit longer time then them to disappear?
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Offline thegrandmaster

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Re: Bodies forever
« Reply #4 on: February 27, 2011, 07:32:38 am »
The fact is, you spawn again very quickly fully healthy.
Why look at your former body? eugh.
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Offline Monsteri

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Re: Bodies forever
« Reply #5 on: February 27, 2011, 07:53:20 am »
Well, bodies lying around in survival look cool, so I just thought, well, erm, not then!
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Offline thegrandmaster

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Re: Bodies forever
« Reply #6 on: February 27, 2011, 07:54:22 am »
Yeah I admit they suit the part in survival, since you can only die once.
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Offline darDar

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Re: Bodies forever
« Reply #7 on: February 27, 2011, 09:00:48 am »
it would make sense in survival and add some more atmosphere to it.

but in any other gamemode it will just not work.
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Offline homerofgods

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Re: Bodies forever
« Reply #8 on: February 27, 2011, 06:22:18 pm »
make maps with corpses lying around instead

Offline chutem

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Re: Bodies forever
« Reply #9 on: February 27, 2011, 09:56:15 pm »
Once the bodies stop moving they could be rendered out and stop interacting with stuff. This could be pure client side, thus would not consume much extra memory at all (an extra scenery file stored in some temp memory?), also no lags
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Offline KYnetiK

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Re: Bodies forever
« Reply #10 on: February 27, 2011, 11:04:37 pm »
I like how you tackle it chutem, but theres one thing about the static movement thing. If something is moving straight up, and then gravity takes hold, before it begins to fall, its vertical and horizontal speed = 0.

Lets say something flies up and across, but horizontal friction wins before gravity takes over; or gibs contact a poly.
What would stop things being rendered out in mid-air/stuck to walls or ceilings?
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Offline steppenwo1f

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Re: Bodies forever
« Reply #11 on: February 28, 2011, 05:22:55 am »
Not only on survival, but on other mods it would look good. Like zombie servers, Last stand etc
It would be nice, but i dunno about that memory.

Offline Monsteri

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Re: Bodies forever
« Reply #12 on: February 28, 2011, 05:36:48 am »
That was the pushup behind the idea.
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Offline 10th_account

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Re: Bodies forever
« Reply #13 on: February 28, 2011, 07:32:07 am »
This is a great idea. Having corpses stick around would add a lot to the gory atmosphere. Any performance issues can be dealt with by either having the corpses slowly disappear over a minute or two, or having a maximum amount of corpses allowed at once.

Offline Monsteri

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Re: Bodies forever
« Reply #14 on: February 28, 2011, 08:49:30 am »
Yeah, it could be like 10th_account suggested, it looks just sometimes stupid when you kill a guy, then he respwans fast and his body disappear in midair.
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Offline GhostRiderSwiss

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Re: Bodies forever
« Reply #15 on: February 28, 2011, 09:44:19 am »
a bether idea is actually to set the dissapear time of ur bodie on like 1min this would make not too much death bodie's at once and u got ur bodies which u want for 1min^^

bether ideas^^?
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Re: Bodies forever
« Reply #16 on: February 28, 2011, 12:49:38 pm »
Once the bodies stop moving they could be rendered out and stop interacting with stuff. This could be pure client side, thus would not consume much extra memory at all (an extra scenery file stored in some temp memory?), also no lags

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Offline steppenwo1f

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Re: Bodies forever
« Reply #17 on: February 28, 2011, 01:40:12 pm »
a bether idea is actually to set the dissapear time of ur bodie on like 1min this would make not too much death bodie's at once and u got ur bodies which u want for 1min^^

bether ideas^^?
Or dissapear time set up in server settings (if it would be server-side) or in soldat menu (if client-side)

Offline chutem

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Re: Bodies forever
« Reply #18 on: February 28, 2011, 09:53:39 pm »
I like how you tackle it chutem, but theres one thing about the static movement thing. If something is moving straight up, and then gravity takes hold, before it begins to fall, its vertical and horizontal speed = 0.

Lets say something flies up and across, but horizontal friction wins before gravity takes over; or gibs contact a poly.
What would stop things being rendered out in mid-air/stuck to walls or ceilings?
Just check over a period of time, i.e it has to not move more than 0.001 px (or some other small value) for at least x seconds
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Offline L[0ne]R

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Re: Bodies forever
« Reply #19 on: February 28, 2011, 11:55:14 pm »
Well, looks like everyone already said what I wanted to say.

"Forever" is an overkill, but having a time and/or body limit would solve any performance issues it would cause. Plus, it does add a good bit of atmosphere and makes gameplay a little less predictable since you won't be able to tell if a player has respawned.
I fully support this idea.
« Last Edit: March 01, 2011, 04:04:31 am by L[0ne]R »