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Once the bodies stop moving they could be rendered out and stop interacting with stuff. This could be pure client side, thus would not consume much extra memory at all (an extra scenery file stored in some temp memory?), also no lags
a bether idea is actually to set the dissapear time of ur bodie on like 1min this would make not too much death bodie's at once and u got ur bodies which u want for 1min^^bether ideas^^?
I like how you tackle it chutem, but theres one thing about the static movement thing. If something is moving straight up, and then gravity takes hold, before it begins to fall, its vertical and horizontal speed = 0. Lets say something flies up and across, but horizontal friction wins before gravity takes over; or gibs contact a poly.What would stop things being rendered out in mid-air/stuck to walls or ceilings?