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Btw, about cannonballs... doesn't anyone think they should just be removed? They're basically a design flaw that some people learned to (ab)use to get advantage over less experienced players. :/
Fixed "Crouch Float" bug
Tauntlag - it's impossible to use the same taunt more than once in a row in a short delay. Pretty annoying in gamemodes which require use of taunt commans (like LS or TTW)
- Crouchbug. Have never encountered a single situation where this was funny or helpful in any way.
I third this motion, do not remove cannonball. Or prone cancel. Or that weird slide thingy.
All they do is further increase the gap between newcomers and experienced players.
It can be useful, for example if you are supermanning and about to hit the corner of a building, rather than standing up, just slide over it, easy!
@loner: If you take out prone cancel, you can say goodbye to the hns (hide and seek) community and to the racing servers.
Annoyance #5: The weapon menu that you don't have time to desactivate.Suggestion: Ability to activate or deactivate the menu at any time.
- Numerous Barrett-related issues: zoom delay, inability to cancel bullet camera, flawed bink and movementacc (barreters sometimes manage to kill me even after I unload half a Steyr clip in their face ).
- Throwing away your weap instead of a knife.
- Crouchbug (which is kinda funny sometimes)
- Chatbug (when you can't send any messge and you get an error sound everytime you type something)
- Nades sticking into the ground bouncing continuously with their trail pointing upwards
- [realistic] When you throw a nade into any enemy or team player right above his head, he doesn't explode. He's pushed quickly to the ground (still having the nade on his head), gets gravity killed and spawns back, then the nade kills him.
- (not a bug, i just hope they fix this in the new version: make the head collidable with the polys seriously.)