Author Topic: Soldat 1.5.1f Beta (with server)  (Read 51088 times)

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Offline nosejj

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Re: Soldat 1.5.1f Beta (with server)
« Reply #80 on: March 19, 2011, 02:52:57 am »
P.S: ctf_Triumph is brilliant.

Offline As de Espada

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Re: Soldat 1.5.1f Beta (with server)
« Reply #81 on: March 19, 2011, 06:54:22 pm »
It was nice to just quick press f1 and see that the upper part was all blue, and lower all red, or vice-versa, and you knew that was something wrong.

Ordering by cap will make players flag-hold with more effort, I remember the old-days :)
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Offline thegrandmaster

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Re: Soldat 1.5.1f Beta (with server)
« Reply #82 on: March 20, 2011, 04:31:49 am »
Ok a few odd lil things...
Firstly, I have dual monitors. My main display is on the right and my laptop which is the secondary display, is on the left. First attachment shows config opening on the right edge of my primary screen... I know it's draggable, but still it's slightly odd.

Secondly, when doing an offline match, the 'End of Game' message always seems to appear twice?!

Thirdly, the oddest one, is that when I do an offline DM with random bots the scoreboards repeats.
If the first match I play is to 30 kills, it will repeat. I decremented each game after by 5 and it always repeats, even with the kill limit being 5 kills. But if my first game of the series has kill limit 5 and I increment by 5 kills each game, there is no repeating anywhere :S

See screenshots of it repeating... also attached is my soldat.ini
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Offline Monsteri

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Re: Soldat 1.5.1f Beta (with server)
« Reply #83 on: March 20, 2011, 04:44:19 am »
the Gostexs are changed, I see. They look somekind fancier, but I think that I liked more that heavy style in 1.5.0. Also they are too big, what makes few maps to look silly. When talking about the maps, there are many bad remakes, which I wonder that why didn't you ask for the community opinion first? For an example, I'd like to keep original run and and and atleast one another, whom name I don't remember.
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Offline Furai

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Re: Soldat 1.5.1f Beta (with server)
« Reply #84 on: March 20, 2011, 06:24:19 am »
the Gostexs are changed, I see. They look somekind fancier, but I think that I liked more that heavy style in 1.5.0. Also they are too big, what makes few maps to look silly. When talking about the maps, there are many bad remakes, which I wonder that why didn't you ask for the community opinion first? For an example, I'd like to keep original run and and and atleast one another, whom name I don't remember.
I doubt it was done without community's opinion. Not every single decision is made on this forum.
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Offline dnmr

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Re: Soldat 1.5.1f Beta (with server)
« Reply #85 on: March 20, 2011, 07:19:29 am »
the Gostexs are changed, I see. They look somekind fancier, but I think that I liked more that heavy style in 1.5.0. Also they are too big, what makes few maps to look silly. When talking about the maps, there are many bad remakes, which I wonder that why didn't you ask for the community opinion first? For an example, I'd like to keep original run and and and atleast one another, whom name I don't remember.
I doubt it was done without community's opinion. Not every single decision is made on this forum.
so you figure a handful of mapmakers reflect the opinion of the whole community? I thought this forum was the most visited resource out of all soldat-related things

Offline homerofgods

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Re: Soldat 1.5.1f Beta (with server)
« Reply #86 on: March 20, 2011, 12:08:34 pm »
There will always be someone who does not approve of a map remake. Run is almost never played in leagues and a handful of mappers should be enough to decide if a change should occur.
You can still play the old maps on your own server.
« Last Edit: March 20, 2011, 02:00:25 pm by homerofgods »

Offline Tekidek

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Re: Soldat 1.5.1f Beta (with server)
« Reply #87 on: March 20, 2011, 06:39:36 pm »
Let me ask something, what about a option that changes the players colors according to team colors? I mean, Bravo will be torso/pants all blue (hair is untouched), Alpha the same, torso and pants all Red color...
It's sort of like Clanmatch option, but improved (i don't know if it was already suggested)
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Offline Clawbug

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Re: Soldat 1.5.1f Beta (with server)
« Reply #88 on: March 21, 2011, 01:34:45 am »
Let me ask something, what about a option that changes the players colors according to team colors? I mean, Bravo will be torso/pants all blue (hair is untouched), Alpha the same, torso and pants all Red color...
It's sort of like Clanmatch option, but improved (i don't know if it was already suggested)

Frankly I've always wondered why it hasn't been like that since the beginning anyway... And of course, has ever anyone actually used that feature? I bet no.
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Offline ramirez

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Re: Soldat 1.5.1f Beta (with server)
« Reply #89 on: March 21, 2011, 03:05:25 am »
The characters are more unique if you can choose the pants colors yourself, imho it's a good thing as it's already very clear who is alpha and who is bravo because of the torso.

Offline Falcon`

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Re: Soldat 1.5.1f Beta (with server)
« Reply #90 on: March 21, 2011, 03:41:52 am »
I think this should be somehow changeable for modders. Maybe some would like to only have some kind of tiny stripe with team color on their arm, not the whole torso colored (just a stupid example). Question then is how to make it moddable?

I suggest then that torso requires 2 graphic files: one would be it's outlook, 2nd would be map where soldat should colorize the torso basing on player's value in config and/or team color (for instance greyscale map, the darker is area, the more color should soldat add).

Or one PNG graphic file, and soldat colorize transparent areas, tho then in first example we're also able to do ghost-mods :D
« Last Edit: March 21, 2011, 03:44:28 am by FalconPL »
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Offline Blue-ninja

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Re: Soldat 1.5.1f Beta (with server)
« Reply #91 on: March 21, 2011, 04:13:42 am »


It was between this or get new glasses.

Offline freestyler

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Re: Soldat 1.5.1f Beta (with server)
« Reply #92 on: March 21, 2011, 06:02:35 am »
The characters are more unique if you can choose the pants colors yourself, imho it's a good thing as it's already very clear who is alpha and who is bravo because of the torso.
I wouldn't be so sure with "very clear" - if someone in alpha team wears blue pants and has blue hair then it's not that easy to distinguish him from bravo players, especially in more dynamic moments.

Offline DorkeyDear

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Re: Soldat 1.5.1f Beta (with server)
« Reply #93 on: March 21, 2011, 07:17:53 am »
Honestly, I have accidentally teamkilled my allies on team matches (friendly fire enabled) because they were wearing blue when on alpha team (or visa versa)

Offline Meteorisch

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Re: Soldat 1.5.1f Beta (with server)
« Reply #94 on: March 21, 2011, 10:47:55 am »
Yeah and when they're hurt (having blood all over them), its even harder to find out which team he/she is on.
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Offline Tekidek

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Re: Soldat 1.5.1f Beta (with server)
« Reply #95 on: March 21, 2011, 05:40:22 pm »
Let me ask something, what about a option that changes the players colors according to team colors? I mean, Bravo will be torso/pants all blue (hair is untouched), Alpha the same, torso and pants all Red color...
It's sort of like Clanmatch option, but improved (i don't know if it was already suggested)

Frankly I've always wondered why it hasn't been like that since the beginning anyway... And of course, has ever anyone actually used that feature? I bet no.

Well, I use Clanmatch! And it would be even better if the pants color is the same from the team.

@  DorkeyDear
"Insert Quote
Honestly, I have accidentally teamkilled my allies on team matches (friendly fire enabled) because they were wearing blue when on alpha team (or visa versa)"

Exactly! It's very hard to distinguish between ally and enemy when your Bravo friend is badly hurt, running like a rabbit and with red, dreadlock hairs and red pants! And, damn, the FF is on! :P
So, me and a-lot-of-ppl agree that, in the new version, there should be an option which changes the pants (and maybe hair, why not?) to the same torso colors! Someone has something to add?  :D

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Offline L[0ne]R

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Re: Soldat 1.5.1f Beta (with server)
« Reply #96 on: March 21, 2011, 07:21:28 pm »
That would kill the last bit of player customization in team games though. Personally I'd rather disable team colors and instead use some other method to distinguish teams.

I suggest instead of messing with colors, your teammates should just have some kind of badge or emblem displayed above their heads. It will also help you see who is it camping behind a scenery/poly - an enemy or your teammate. Enemies should not have any emblems of course.

Another solutions could be:
1) Preserve darks and lights, but force slight tint of team color
 Pros: Teams are still identified by color, but at the same time there's still a bit of your own customization.
 Cons: Your custom colors are gone, and there still has to be some limit so that nobody has skins so dark or bright that team color is not visible.

2) Only force team color on enemy team, while your own teammates will have their own custom colors.
 Pros: No need for floating emblems, and enemies are easy to distinguish from teammates
 Cons: There have to be certain limitations to prevent your teammates from having same colors that are used by enemy team.

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Right now to me overhead emblems seem like the best solution which is also the easiest to implement (it's basically a Player Indicator that's displayed for all players on your team). Messing with colors would need a lot of tweaking in order to not limit customization even further but at the same time not make it abusable, so that's best be left for later.

Offline Meteorisch

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Re: Soldat 1.5.1f Beta (with server)
« Reply #97 on: March 21, 2011, 08:52:04 pm »
and now I want an update of whats going on! :D
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Offline Tekidek

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Re: Soldat 1.5.1f Beta (with server)
« Reply #98 on: March 22, 2011, 08:35:39 am »
That would kill the last bit of player customization in team games though. Personally I'd rather disable team colors and instead use some other method to distinguish teams.

I suggest instead of messing with colors, your teammates should just have some kind of badge or emblem displayed above their heads. It will also help you see who is it camping behind a scenery/poly - an enemy or your teammate. Enemies should not have any emblems of course.

Another solutions could be:
1) Preserve darks and lights, but force slight tint of team color
 Pros: Teams are still identified by color, but at the same time there's still a bit of your own customization.
 Cons: Your custom colors are gone, and there still has to be some limit so that nobody has skins so dark or bright that team color is not visible.

2) Only force team color on enemy team, while your own teammates will have their own custom colors.
 Pros: No need for floating emblems, and enemies are easy to distinguish from teammates
 Cons: There have to be certain limitations to prevent your teammates from having same colors that are used by enemy team.

-----------

Right now to me overhead emblems seem like the best solution which is also the easiest to implement (it's basically a Player Indicator that's displayed for all players on your team). Messing with colors would need a lot of tweaking in order to not limit customization even further but at the same time not make it abusable, so that's best be left for later.

But it's optional!! This new clanmatch will NOT be "forced", it's an option!
oh, players will still have customization... hairs will be untouched, and colors too (at Deathmatch).
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Offline DorkeyDear

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Re: Soldat 1.5.1f Beta (with server)
« Reply #99 on: March 22, 2011, 09:04:01 pm »
@Loner:
Problem with emblems is since you suggested them not being shown for enemies, you cannot tell what team an enemy is on, but only that he is an enemy (for teammatch games).
No comment on the other ideas.

It would be nice if colors were more customizable in team games (including flag colors). Whether sever-specified or client user selected or whatever, it would be really sweet ^_^
ShirtColor=TeamColor
PantsColor=ClanmatchColor / FirstColor
HairColor=#FF7F00
SkinColor=UserColor
(although it would probably be different values for different gamemodes (team vs non-team) to get the same behavior as it currently is in Soldat; not sure how to resolve that other than "team game colors" and "non-team game colors" configs separated)

EDIT: made it into a topic in suggestions forum
« Last Edit: March 22, 2011, 09:34:32 pm by DorkeyDear »