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This would increase visual quality at the expense of performance.You would have to use pngs for any transparency, but bitmaps are faster to read and process. You would then use some kind of additive blending to achieve transparency effects.However, the game itself still needs to read each sector of an image, slice/offset it, label and store it, then use it accordingly - and do this quickly. A gif would do most of this work on its own.It would be an interesting way to make sure that each client displays the same frame of animation mind you.
What about APNG