Author Topic: Soldat 1.6.0 Release Candidate  (Read 62783 times)

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Offline Shoozza

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Soldat 1.6.0 Release Candidate
« on: August 11, 2011, 06:10:41 pm »
Hello Community!

Today I present you: Soldat 1.6.0rc1!
Yes, it's not Soldat 1.5.1 anymore and when you read the changelog you will understand why :)

This release candidate is the proof that we are getting closer to our release, yay!
It's been a long long long long long long long, longlong long loooong time but we are almost there!

If there are no critical bugs in this release candidate it will become Soldat 1.6.0.
And if there are well, then we will try to fix them.

Note: There are some unfinished translations! If you want you can help us to complete them ;)

Enough!

Here is the changelog for Soldat and Soldatserver:


Soldatclient changelog (1.6.0rc1)
Added new AntiCheat API
Added support for up to 8 mouse buttons
Added support for widescreen resolutions
Added support for setting custom resolution in the config
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Added text to the change key buttons' hints to show the currently assigned key
Added bounce sound for bouncy polygons
Added weapon statistics for all weapons
Added second weapon choose with ctrl+1, ... , ctrl+4
Added weapon gets automatically selected when there's only one available weapon in the category
Added tab toggles next respawn weapons menu show state when not dead
Added tab hides weapons menu when weapons are chosen
Added speedhack detection
Added a check for loaded third party DLLs
Modified flag throw to only work with the flag throw key
Modified can't send empty chat messages, can send chat messages only containing spaces
Modified the link to the forums to point to http://forums.soldat.pl
Modified bouncy polygons don't hurt players in realistic mode
Modified changed default window fonts to Arial
Modified changed fontsize of checkboxes to be more readable
Modified bouncy polygons don't hurt players in realistic mode
Modified RayCast to use line intersection tests instead of checking several points on the line
Modified removed bot seeing quality options from Config.exe (no longer needed)
Modified weapons menu can now be disabled when alive
Modified removed Raycasting_quality setting from soldat.ini
Modified improved readme
Fixed mouse buttons getting "stuck"
Fixed polygon bug occuring on ctf_Snakebite
Fixed "is not a valid integer" error when starting Soldat
Fixed empty or very short (1 character) taunts not working
Fixed "Crouch Float" bug (for real this time)
Fixed weapon stats now work in multiplayer
Fixed a bug making it possible to get the flag instantly after switching teams
Fixed bouncing issues with layered polygons
Fixed bouncy polygons not being consistent in bounce power
Fixed flag being throwable through thin polygons
Fixed Remote Admin could join server with 32 players
Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
Fixed mouse is not visible until clicking when player was kicked out of the game
Fixed adminlog exploit
Fixed labels overlap in vote box when using languages with longer text
Fixed saved Game Password doesn't get put into the Game Password input field on startup
Fixed wrong message when mousewheel is used for toggling weapons menu show state
Fixed mouse is not affected by in game events while escape menu is open
Fixed issues with sending unicode text
Fixed minigun and chainsaw being able to shoot while reloading
Fixed intentional warp bug (wasting jets and jumping left/right)
Fixed switching between reloading weapons being faster than switching between fully loaded weapons
Fixed canceling file download not working
Fixed client not automatically downloading files and rejoining server
Fixed soldat client request lobby serverlist
Fixed nondedi servers 'register with lobby' code
Fixed issue with unregistering player with ip 0.0.0.0 and port 0 because sprite was destroyed before unregistering it
Fixed access violation while registering to lobbyserver
Fixed server removes player/bot with slot 32 on mapchange and players can't join then
Fixed index out of bounds error in profiles list when pressing pagedown key
Fixed empty config window
Fixed scrolling of player score list (F1 menu)
Fixed main window hiding after ok is clicked on splash window in windows vista

1.5.1f beta
Added Option to Force Background Colors in maps to one defined by the player
Added Option to enable/disable FPSLimit as well as option to enable/disable high resolution timers
Added missing translations in gui
Modified Generation of HardwareID to also work with borked WMI
Fixed version info in the middle of the screen
Fixed Score is +/- in Player Stat Window
Fixed tab order in all tabs
Fixed empty Internet Connection Speed in config.exe
Fixed tab order in all tabs in config.exe
Fixed move left key not visible on the menu
Fixed debugging information appearing in console
Fixed missing sceneries
Fixed Soldat not being centered in active desktop
Fixed missing collision poly on Airpirates

1.5.1e beta
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Flag throw button up/down still works.
Added Fuzzy Hashed HardwareIDs
Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported
Added 9 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types
Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti
Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)
Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
Added Polygon type: Bounce polygon (polygon normal magnitude determines bounciness)
Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following <Player>' text
Added Score Board (F1) will now display the current Server Name at the top left corner
Added Score Board (F1) will now display the "Server Info" message under the server name
Added Option to disable rendering of background scenery for improving performance on low end systems
Added FPS Limiter
Added top right label color changes on inactive/active window - like it was in good old Soldat
Added new lines for wave respawn timer to default.txt
Added option for minimum respawn time for team based games
Added bots now have a unique icon appear in place of their ping in the scoreboard
Added ingame Weapon Statistics for Registered players (Press F2 while in the F1 menu)
Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team
Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see
Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving
Modified Score Board (F1) has been redesigned for team-based game modes
Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available
Modified Score Board (F1) is now sorted by caps/kills/deaths
Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
Modified complete rewrite of start.exe
Modified profile box menuitem selection is visible on startup and tabchange
Modified window tabmenu look is the same like in old Soldat 1.3.1
Modified Config.exe has a Soldat gui theme
Modified did some small Soldat.exe gui changes
Modified calculations of checksums for weaponmod/maps
Modified main form top tabs to look like in soldat 1.3.1
Modified inactive tabtextcolor to be easier to read
Modified pressing escape while typing will now clear chat buffer
Modified Auto Updater will pause Soldat while updating
Modified dead/spectator players in Realistic mode can not use freecam.
Modified dead players can not spectate other dead players in Realistic+Survival
Modified F1 score board will no longer show empty teams
Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency
Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1 (Script devs: See Script Core changelog)
Fixed various bugs in maps, see maps/changelog.txt for details
Fixed Vsync to work for windowed mode
Fixed alt+number taunt chooses weapon when weapons menu is visible
Fixed alt+number taunt chooses team when team menu is visible
Fixed tabmenu delay on tabchange
Fixed flicker on switch to first tab
Fixed alt + tab changes weaponsmenu visibility when dead
Fixed Wrong Map Version Errors
Fixed player names being invisible on F1 list
Fixed custom maps not downloading Textures or Edges from server
Fixed Computer Time in F1 menu being frozen
Fixed lobby frequently stopping while retrieving server list
Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)
Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible
Fixed lobby list items 'Yes' & 'No' not reading from translation file
Fixed Tab ordering in the Join Game menu
Fixed LAN lobby server scan. Will not work for servers on the same computer
Fixed online bots flying up into the air when spawning with a Parachute
Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things
Fixed Change Team menu randomly appearing and other weird things happening for no reason
Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0
Fixed names with a trailing space character resetting to 'Major'
Fixed Players with Predator being visible to new players that join after they obtained the Bonus
Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button
Fixed Bot Team frame not appearing when exiting a single player game
Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected
Fixed background music not stopping when Intro demo has finished playing
Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)
Fixed Spas12 reloading while firing no longer allows infinite shots
Fixed Raycasting for bots so that they dont try to walk through a opc and grab a flag grenade etc.
Fixed buggy head collision with the first polygon on a map
Fixed scaled window is below taskbar
Fixed spelling errors in default.txt
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed empty or missing ini keys destroy your ini settings
Fixed kickplayer bans when it should kick (when bantime is 0)
Fixed "Crouch Float" bug
Fixed InterfaceText/Image custom resolution scaling
Fixed Flamer weapon stats having invalid icon
Fixed Spas12 weapon stats being added to Ruger
Fixed weapon stats 'hits' increasing by bots
Fixed invalid tooltips on login panel
Fixed M72 LAW Hits not counting
Fixed IP field being selected after exiting a game in fullscreen
Fixed Survival/Realistic game freezes
Fixed Registered/Bot icons not working correctly when joining
Fixed 24 character player names being unable to authenticate
Fixed Soldat being unable to run while having ingame dedicated server running
Fixed massive FPS lag
Fixed scoreboard alignment of icons and IDs
Fixed chat console not being transparent while Weapon Stats is open
Fixed scoreboard will show Charlie/Delta team players in CTF
Fixed Auto Updater when running in Fullscreen
Fixed pressing escape with Change Team menu open being annoying
Fixed CTF tooltip with points error
Fixed console text overlapping Respawn Timer and other Survival messages
Fixed WorldText Scale parameter not working
Fixed Access Violations when using an ItemID higher than 10
Fixed registration star appearing for bots and players who aren't actually registered
Fixed registration Star on F1 menu not appearing while using default jet flame colour
Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7
Fixed editing a maps background colours and not getting kicked for wrong map version.
Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist
Fixed blank profiles after clicking 'Add' and cancelling it.
Fixed Config.exe not loading Texture Filtering options
Fixed Spectators no longer have the "dead" player marker next to their name
Fixed console chat messages not being transparent while F1 is open
Fixed players losing control of their sprite when someone joins Spectator team
Fixed Berserk bonus no longer does 4x damage to self
Fixed Flame Thrower not being able to drop in multiplayer
Fixed missing local /say command output on nondedicated server

Soldatserver 2.7.0.42 (1.6.0rc1)
Added new AntiCheat API
Added anti admin flood
Added /MAXGRENADES command to admin console
Added information that the soldat dev team maintains and develops soldatserver
Modified disabled knife cheat kick due to its buggy nature
Modified flag throw to only work with the flag throw key
Modified bouncy polygons don't hurt players in realistic mode
Modified RayCast to use line intersection tests instead of checking several points on the line
Modified removed Raycasting_quality setting from soldat.ini
Modified updated date and changed format to ISO date format
Modified soldatserver support channel is now #soldat.devs
Modified server hosts list updated to be alphabetic order and include European servers
Fixed polygon bug occuring on ctf_Snakebite
Fixed a bug making it possible to get the flag instantly after switching teams
Fixed bouncing issues with layered polygons
Fixed bouncy polygons not being consistent in bounce power
Fixed flag being throwable through thin polygons
Fixed server crashes on full server with bots and player joins and waits a few seconds (because anti flood kicks id nr 255)
Fixed player doesn't get SERVER_FULL server message when server is full (e.g. 32 bots)
Fixed adminlog exploit
Fixed server removes player/bot with slot 32 on mapchange and players can't join then
Fixed Can't load maps from mapslist server infinite loop spam
Fixed issue with possible massflag anticheat detection
Fixed issues with sending unicode text

Soldatserver 2.7.0.41 (1.5.1f beta)
Fixed Scoring of htf/inf
Fixed Weaponmod gettings screwed up when doing /gamemode X
Fixed ASE queries not working

Soldatserver 2.7.0.40 (1.5.1e beta)
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Hardware IDs
Added admin command /banhw and /unbanhw
Added GetPlayerStat(ID,'HWID') for retreiving the hardwareid for a player
Added option for minimum respawn time for team based games named Wave_MinRespawnTime
Added new polygon types from client
Added NameToHW to scriptcore
Added IDToHW to scriptcore
Added HWID to console on join for parsing from remote client
Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified soldatserver 2.6.4 to be compatible with the new client
Modified admin command /ban to ban hwid
Modified admin command /unban and /unbanlast to unban hwid
Modified changed ini option Wave_RespawnTime to Wave_MaxRespawnTime
Modified RefreshX to include Hardware IDs
Modified RefreshX to include caps
Modified WeaponCheck to calculate a better checksum of weaponmod
Modified missing Connection ini value will now get loaded as LAN (was invalid value before)
Fixed Bots with parachute getting stuck in the roof
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed ForceWeapon crash
Fixed MovePlayer to work as intended
Fixed pm crash
Fixed socom kills showing as selfkills in Log
Fixed access Violation on shutdown
Fixed access Violation on setteam(e.g. with /setteam122222 1)
Fixed access violations when no scripts are loaded
Fixed parachute force to be the same as client
Fixed first join request always fails
Fixed server messages don't get send with server id
Fixed kickplayer bans when it should kick (when bantime is 0)


If you have the beta 1.5.1f or earlier beta client run it.
There should be an update popup.

Note that this version needs a new server version so please don't forget to update your beta servers ;)

Attention: I forgot something in the Soldatclient updater and full version! After the update replace version.txt with this content:
16000

or download from the attachments :P


Soldat 1.6.0rc1 Downloads:

Soldat Release Candidate Full
Soldat Release Candidate Patch

Soldatserver Release Candidate Full
Soldatserver Release Candidate Patch (read update.txt)
« Last Edit: August 11, 2011, 07:09:17 pm by Shoozza »
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Offline Furai

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Re: Soldat 1.6.0 Release Candidate
« Reply #1 on: August 11, 2011, 06:18:26 pm »
First, gratz! :)
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Offline VinceBros

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Re: Soldat 1.6.0 Release Candidate
« Reply #2 on: August 11, 2011, 06:20:08 pm »
Congratulations my friends, with you; things are moving on!
« Last Edit: August 11, 2011, 06:42:08 pm by VinceBros »

Offline duz

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Re: Soldat 1.6.0 Release Candidate
« Reply #3 on: August 11, 2011, 06:27:24 pm »
Yeah!
Good job guys.
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Offline Vv00t-SN

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Re: Soldat 1.6.0 Release Candidate
« Reply #4 on: August 11, 2011, 06:27:52 pm »
auto-updater seems to work at first.
(the pop-up window was too high though, so I had to use enter key to confirm the update! the OK button was not visible).

however, after installing the patch (and it does say 160rc1 now in the welcome screen), the pop-up triggers again - and it loops infinitely.
am now going to use the full pack.

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline Prodigyx

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Re: Soldat 1.6.0 Release Candidate
« Reply #5 on: August 11, 2011, 06:30:43 pm »
It's a beautiful day pam pam pam

Big change log.
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Offline Bonecrusher

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Re: Soldat 1.6.0 Release Candidate
« Reply #6 on: August 11, 2011, 06:47:15 pm »
Hell yea I came back home to see this huge changelog, thx devs and keep up the good work:)

Im chill like that

Offline mtk

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Re: Soldat 1.6.0 Release Candidate
« Reply #7 on: August 11, 2011, 06:48:03 pm »
If ur soldatrc is updateing again and again change version.txt to 16000

Offline ExHunter

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Re: Soldat 1.6.0 Release Candidate
« Reply #8 on: August 11, 2011, 06:57:52 pm »
Where to post bugs?

you can shoot through thin polies just while sticking at them (e.g running against them and shooting)

Offline Shoozza

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Re: Soldat 1.6.0 Release Candidate
« Reply #9 on: August 11, 2011, 07:07:08 pm »
Where to post bugs?

you can shoot through thin polies just while sticking at them (e.g running against them and shooting)
Just add them here. We will clean up the bugtracker after the relase version is out.
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Offline L[0ne]R

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Re: Soldat 1.6.0 Release Candidate
« Reply #10 on: August 11, 2011, 08:29:22 pm »
Bugs so far:
#1: I'm using dual monitors, and config.exe opens up between the screens. Soldat window too opens up between the screens, but ONLY when I'm using 640x480. With other resolutions it opens up properly - in the middle of the main monitor.

#2. Anti-aliasing still doesn't work on resolutions other than 640x480.

#3: Auto-updater needs a scroll-bar. Long change logs make the window too tall and the buttons become hidden off-screen.

#4. I still seem to have problems with the auto-updater where it says that it can't delete config.exe. I deleted config.exe manually, the game updated further, and then the same problem occured with soldat.exe. I deleted soldat.exe manually as well. Then same happened with start.exe. I deleted that manually, and the update finally finished with no further errors. (That update actually was unnecessary, since I was just being a noob and forgot to change version.txt. But at least I got to test the updater..) And no, I wasn't running soldat or config at the time of update.



Other than that - so far so good, no critical bugs noticed, weapon stats are working in multiplayer. Great job. :P

Oh, one more thing: IMHO the blue team's font color should be a bit brighter in scoreboard. It's a lot harder to read than red team's scores.
« Last Edit: August 11, 2011, 08:32:23 pm by L[0ne]R »

Offline Ouchek

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Re: Soldat 1.6.0 Release Candidate
« Reply #11 on: August 11, 2011, 09:16:46 pm »
I havent managed to run the rc yet. I installed the full version and everytime I try to run it, it asks me to update soldat again and again. At the end it says that I should try video compatibility (even though I didnt have to enable it with the previous versions) and after doing so, it still doesnt work...

And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.

Offline Rooster

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Re: Soldat 1.6.0 Release Candidate
« Reply #12 on: August 11, 2011, 09:58:55 pm »
Awesome, will have to find some time to play it!

Offline L[0ne]R

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Re: Soldat 1.6.0 Release Candidate
« Reply #13 on: August 11, 2011, 10:37:24 pm »
I havent managed to run the rc yet. I installed the full version and everytime I try to run it, it asks me to update soldat again and again. At the end it says that I should try video compatibility (even though I didnt have to enable it with the previous versions) and after doing so, it still doesnt work...

And yeah the changelog is way too big we can't see the ok button, gotta press enter to get past the message.

Read the part in the main post that says
Attention

;O

Offline Ouchek

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Re: Soldat 1.6.0 Release Candidate
« Reply #14 on: August 11, 2011, 10:53:00 pm »
Oh yeah I never read those! It's working now thanks

Offline CurryWurst

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Re: Soldat 1.6.0 Release Candidate
« Reply #15 on: August 11, 2011, 11:58:16 pm »
I appreciate your effort Soldat developers. Thank you!
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Offline Leo

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Re: Soldat 1.6.0 Release Candidate
« Reply #16 on: August 11, 2011, 11:59:18 pm »
Nice work. The anti-cheat doesn't work yet ? "Failed to load anticheat/AC/server_linux_x86.so" error.

Offline CurryWurst

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Re: Soldat 1.6.0 Release Candidate
« Reply #17 on: August 12, 2011, 12:11:31 am »
The script core using Indy 10 seems to have introduced some new issues...
« Last Edit: August 12, 2011, 12:16:51 am by CurryWurst »
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Offline machina

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Re: Soldat 1.6.0 Release Candidate
« Reply #18 on: August 12, 2011, 02:16:50 am »
long long long long long long long, longlong long loooong
Haha! I've enjoyed :D Ok, time to download...

Offline Mittsu

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Re: Soldat 1.6.0 Release Candidate
« Reply #19 on: August 12, 2011, 02:18:21 am »
the changelog looks sexy as hell, ill get to testing later, i hope any potential bugs will get fixed soon, can't wait for this version to be the official one
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