Author Topic: Bugs on 1.6 default maps  (Read 3176 times)

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Offline As de Espada

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Bugs on 1.6 default maps
« on: September 18, 2011, 12:03:59 pm »
Post bugs on all soldat 1.6 default maps.
I started pointing some. If you find more plz report them in the bug tracker.
Remeber to switch the project to "Soldat Maps"

ctf_Campeche: polybug in the ground when descending the pyramid.

ctf_B2b: there is thin a poly set to NORMAL on the right bridge (fixed 1.6.1)

ctf_Mayapan: 4 creates should be set to middle (there is a collider on it): 2 near the flags and 2 on the lower route (fixed 1.6.1)

htf_Tower: I think it's not nice to have a signature scenery in the defaults... isn't enough the map's description? (fixed 1.6.1)
« Last Edit: March 01, 2012, 12:18:46 pm by As de Espada »
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Offline Illuminatus

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Re: Bugs on 1.6 default maps
« Reply #1 on: September 18, 2011, 11:35:14 pm »
ctf_Ash: video1, video2 (originally reported here)
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Offline As de Espada

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Re: Bugs on 1.6 default maps
« Reply #2 on: September 19, 2011, 04:41:03 pm »
ctf_Ash: video1, video2 (originally reported here)
reported on the bug tracker

I am reading all replies there, and found 2 more:

Remakes are replacing the old maps. Including it's name.
Besides ending with retro compatibility, this makes it harder for servers or leagues to choose using the old version of the maps.

It is supposed to be that way

posted by Vv00t-SN
I also noticed a mapbug on laos, that I believe wasn't there before: using the mid route to exit left base, there is some kind of polybug/bump in the ramp, toward the beginning of the ramp.
« Last Edit: October 11, 2011, 01:50:00 pm by As de Espada »
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Offline As de Espada

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Re: Bugs on 1.6 default maps
« Reply #3 on: March 01, 2012, 12:16:51 pm »
Locking this topic, all bugs should be reported at the BUG TRACKER. Remeber to switch the project to "Soldat Maps"
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade