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Soldat needs anothe kind of progress like account system, new GUI and interface... Those are things which the developers should care about now...
And these ideas are just minor stuff, if it were up to me, Soldat 2 would be quite a different game.
I like soldat for its simplicity why should we ruin that? Or did u mean improving gui and leaving interface for mockups
1. Depends on the map size, number of players and max # of grenades they can carry. If it's set to 5, the map is small, and there's 12+ players - then yeah, it becomes a nadefest. However with 2-3 nades max it's not so bad, especially on larger maps.More things to keep in mind:- Their range is pretty short.- Few seconds delay unless you actually hit a collider or a player.- They're a great last-resort weapon when you're out of ammo, so wasting your nades early will cost you later.- Nades come from nade kits, and those aren't infinite. - Placement of the kits is also important. If nadefests happen - it could be a problem with poorly designed map.2. Same as above - it doesn't normally happen unless theres lots of players with lots of nades in the same spot. Generally people use different weapons and have less nades, so getting blasted around isn't very common, but when it does happen - it's actually fun and not frustrating.3. That isn't supposed to happen since M79 shots have a large AoE and will hurt a lot or even kill the shooter if he's too close. They probably survive due to lag. Also, if you let the enemy get so close to you in the first place - it's mostly your fault. ;| Adding a minimum range to M79 will, again, make it a much less fun weapon, not to mention that M79 boosts will no longer work.4. Every shooter needs a sniper rifle. Sure zooming is a little iffy balance-wise, but overall I think Soldat would be pretty dull without a barrett. Not sure where you got the idea that "it just doesn't belong". :/
Every shooter needs a sniper rifle is one odd statement if you ask me. Name another 2d shooter that has a sniper rifle. Even if you can name one, it probably is not comparable to soldat. Soldat is unique, and has a lot of balance issues build right into the core gameplay.
I think it's just that we want a reliable skill based game with more layers. Soldat doesn't offer that as much as some of us wish it did. When I first played soldat I played it hoping there was room for skill improvement on an individual level. Meaning I could just get very good at fighting and simply my skill alone would make me win. In soldat that just isnt the case. It's all about the team, and the flow of the fight. People can get very good at soldat, absolutely. But it isn't about their own fighting skill on an individual level. Since I've played a lot of fighting games competitively I naturally want more layers and options in soldat, so a good player simply couldn't die unless matched with someone his own skill level. I think a lot of people want this but the game does not allow it at it's core. Being a 2d shooter means a lot for a game, and I don't think people always realize this. There are not many ways a 2d shooter can even work in the first place. Look at Link-dead and read MM's frustration with it not working out throughout it's creation process.
I could never enjoy realism mode as much as regular. I'm not exactly on the bottom of Soldat things right now, but I dare say that realism still sucks. I can only imagine it being more fucked than the regular game.
What a conservative attitude. Change is progress, friend.
Quote from: Antipathy on October 17, 2011, 08:11:33 amI could never enjoy realism mode as much as regular. I'm not exactly on the bottom of Soldat things right now, but I dare say that realism still sucks. I can only imagine it being more fucked than the regular game.[/]Quote from: Antipathy on October 17, 2011, 08:28:31 amWhat a conservative attitude. Change is progress, friend. Realistic mode 4life!
lets just add auto-aim and then maybe this guy will be happy.1. Nades have limited range, it also makes your gun fire a few bullets off (if auto) and you'll have to adjust your aim, so you'll miss another few bullets.2. You probably have no control over your movements anyway. If you're blasted away from a M79er, you just secured your "life". He won't beable to kill you from where you are now after that blast.3. M79 is a really hard weapon, it got a fairly long reload time and you start without a bullet. You need way less skill to kill somebody with an auto than with M79. Seriously, the autos has gotten so much easier with the latest patch, I can't believe you still have issues vs M79ers.4. Yes, barrett has been underpowered for a long time, but with the latest patch it's gotten quite useful in some situations.Soldat isn't very newb friendly, it's hard to aim and to learn movements. I've been playing for a very long time, so I don't really remember that stage anymore.But I had a friend who got interessted and wanted to learn, but it was just too hard to learn everything, so he lost interest and dropped the game.To make it easier you'd have to change the whole game... and then it's not soldat. Your better off just playing another game.
I think the OP has some reasonable arguments.Soldat is unique, and has a lot of balance issues build right into the core gameplay. The zoom function is not what makes the sniper rifle broken, its the instant kill and it's effect on game flow. I say this without making any judgments on it's viability as a weapon.But I don't have any answers either, fighting someone using a barrett and m79 can be fun. I think it's just that we want a reliable skill based game with more layers. Soldat doesn't offer that as much as some of us wish it did. When I first played soldat I played it hoping there was room for skill improvement on an individual level. Meaning I could just get very good at fighting and simply my skill alone would make me win. In soldat that just isnt the case. It's all about the team, and the flow of the fight. People can get very good at soldat, absolutely. But it isn't about their own fighting skill on an individual level. Since I've played a lot of fighting games competitively I naturally want more layers and options in soldat, so a good player simply couldn't die unless matched with someone his own skill level. I think a lot of people want this but the game does not allow it at it's core. Being a 2d shooter means a lot for a game, and I don't think people always realize this. There are not many ways a 2d shooter can even work in the first place. Look at Link-dead and read MM's frustration with it not working out throughout it's creation process.
I can think of 1 easy change that would help keep the explotions down.Change the default number of nades from 3 to 2, but it seams people are afraid of that.