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Explosive Jacket: increases explosive resistance. ( if directly hit by a grenade, the player will not die but will have their health stripped to a bare minimum)
Sharpshooter: slightly increases accuracy
Frequent Flyer: slightly more jet power/Fuel ( not enough to allow the player to boost out of the map)
Scavenge: 1/3 chance to pick a fresh grenade up from a fallen enemy (if the player has no weapons, they will be supplied with a knife).
Quickdraw: switch weapons 50% faster
Flash: if an enemy is within range of a Flash grenade when it explodes, the enemy players screen will turn white so they cant see anything
Claymores: Planted on ground, explode when enemy is in close proximity.
I like soldat for its simplicity so adding all these features would harm the game imo. You might want to check the tw/ttw scripted gamemode in which you can choose your character proffesions[general,long range, short range, radio man etc]. Unfortunately most of the features you've listed arent scriptable and I dont think devs will be up to implementing them.
Stopping power: bullets will slow enemy players down ( players will not receive extra damage from stopping power as it will affect the weapon balance).
Undermine: Invisible while prone ( only if the player stays prone, When weapon is fired the player will be revealed, player is also revealed if damaged, player takes extra damage).
Marksman: increases bullet arc ( Depending on the weapon )
Ninja: move silently ( good for realistic gameplay)
Spy: In realistic games, the player would be able to see enemies certain distance behind them ( as the enemies are invisible in realistic mode if they are behind you)
Launch: Jump higher, bunny hop faster.
Stiff Arm: Throw grenades and knives slightly further than normal.
Speedload: reload slightly faster and can reload while rolling/summersaulting
Commando roll : when the player summersaults, they cannot be Damaged by bullets
Knuckle busters: when the player is bare handed, they will have knuckle busters, effectively increasing fist damage.
Another addition to the game that I think will be cool is more grenade types ( not just cluster nades ) such as tactical grenades. I think these will add that little bit more strategy into the game . Here are some grenade types that I think would be a great addition.TYPES OF GRENADES:Stick: nades that stick to enemy players for guaranteed death and have a wider explosive range
Concussion: if an enemy is within range of a concussion grenade when it explodes, the player will have their sensitivity decreased by 70% and their movement speed decreased by 30%.
Flash: if an enemy is within range of a Flash grenade when it explodes, the enemy players screen will turn white so they cant see anything.
Trophy Magnet Grenades: This type of grenade I got from halo, its like the grenade that creates a shield in halo. I know it doesn’t fit into the modern type of game setting that this is, but I think it would be a cool addition. (players inside the dome can shoot out of the dome but players outside the dome cant shoot in.)
Bouncing Betties: Same as claymore but bounces up into the air then explodes.
I don't see any harm in adding them as bonus kits just like cluster grenades are. Things like concussion grenades, mines, flashbangs and smoke grenades fit Soldat's style just fine IMO. They'd add a more depth and variety to the gameplay while at the same time overall gameplay would still be mostly the same. If anything - bonuses could always be turned off (like they always are now -_- ).
lol machina is right
I'm not too sure about adding them in the first place. Like you said, they are always turned off; I can never find a game with bonuses enabled except in script servers which are rather rare nowadays too. Since everyone is going to turn it off anyway, would it simply be a waste of time?