Author Topic: [REALISTIC] Let me see as a human  (Read 1425 times)

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Offline machina

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[REALISTIC] Let me see as a human
« on: January 03, 2012, 02:57:02 pm »
Okay. So, there's annoying thing that doesn't happen very often but it happens and it's weird. I'd like to see it fixed.

So, look at the picture. I wrote there my feelings.

Offline L[0ne]R

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Re: [REALISTIC] Let me see as a human
« Reply #1 on: January 03, 2012, 03:23:45 pm »
I don't play realistic often, but I when I did - sometimes I noticed weirdness like this. I don't know whether it was just my imagination or whether player line of sight really works like how it's shown on the picture, but if it's really like that - it should be fixed. Not that it will make much of a difference overall.. :/


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Offline smiluu

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Re: [REALISTIC] Let me see as a human
« Reply #2 on: January 04, 2012, 01:29:25 am »
It would make a lot difference, after all while looking down you won't be seeing to your upper left as demonstrated in that picture.

Not a fan of realistic so it wouldn't make much difference to me though.

Offline TmTgr

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Re: [REALISTIC] Let me see as a human
« Reply #3 on: January 04, 2012, 02:13:26 am »
I play realistic every day and I agree it should be like that.

Offline Monsteri

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Re: [REALISTIC] Let me see as a human
« Reply #4 on: January 04, 2012, 05:56:48 am »
Indeed, this has been bugging me a bit for a long time.
Sorry if I'm insolent.

Offline machina

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Re: [REALISTIC] Let me see as a human
« Reply #5 on: January 04, 2012, 08:03:57 am »
@TmTgr: Shoozza is away now, but it doesn't mean that nothing bigger cannot be done. So maybe you'll take some initiative with other developers and you'll fix it :)

Offline TmTgr

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Re: [REALISTIC] Let me see as a human
« Reply #6 on: January 04, 2012, 08:47:34 am »
@TmTgr: Shoozza is away now, but it doesn't mean that nothing bigger cannot be done. So maybe you'll take some initiative with other developers and you'll fix it :)
I'll give it a try tomorrow if I remember

Offline DorkeyDear

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Re: [REALISTIC] Let me see as a human
« Reply #7 on: January 04, 2012, 12:29:46 pm »
The concept is interesting. I'm not exactly sure if I support this or not. But I wanted to bring up to discussion the viewing angle. As drawn, you have it at 180°; this doesn't need to be strictly at that angle. For reference, wiki says the human eye ranges from 75° down to 60° up. This doesn't need to be based off realism though.

Offline machina

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Re: [REALISTIC] Let me see as a human
« Reply #8 on: January 04, 2012, 03:09:50 pm »
For reference, wiki says the human eye ranges from 75° down to 60° up. This doesn't need to be based off realism though.
I think we can keep with that 180°. I'm not feeling that people will enjoy cutting their view so much.

Offline DorkeyDear

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Re: [REALISTIC] Let me see as a human
« Reply #9 on: January 04, 2012, 06:57:20 pm »
For reference, wiki says the human eye ranges from 75° down to 60° up. This doesn't need to be based off realism though.
I think we can keep with that 180°. I'm not feeling that people will enjoy cutting their view so much.
I agree. Too much less and I can see myself moving my cursor up-and-down while sitting still in a spot, giving me a headache. :P

Offline machina

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Re: [REALISTIC] Let me see as a human
« Reply #10 on: January 05, 2012, 11:01:17 am »
I agree. Too much less and I can see myself moving my cursor up-and-down while sitting still in a spot, giving me a headache. :P
We'll see final result while TmTgr do something about it. Maybe we'll even like it less than old solution with only 2 ranges xD

Btw. send me fixed version of Soldat. I wonder to test it (as I'm in that Soldat Beta Team :P).