Author Topic: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.  (Read 9647 times)

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Offline Falcon`

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Hello, community!

As Shoozza is still away, you'll continue to see devlog posted by random dev. This time it's me.
This week wasn't silent hopefully, most active was again skoskav. List of fixes he applied is quite long, so let me just list them:
  • usual refactoring
  • Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
  • Fixed cursor is resized smoothly when binked while using sniper line
  • Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
  • Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
  • Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
  • Modified spent bullet shells have a slight randomness in their velocity because Fry Fry thinks that looks cooler

Other than that... Shoozza commited some tweaks (wow, I thought he's away), mostly related to lobby list display (coloring even rows, graying custom gamemode servers and such). And some refactoring, obviously.
Fryer has been fixing the netcode (!), he has some idea how to decrease the amount of eats. Not sure what exactly he wants to change but it won't be a global netcode refactoring so set your expectations accordingly.
What comes to me I've commited some scriptcore refactoring. Not much though, but there's more to come.
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Offline DutchFlame

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  • Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed

Fryer has been fixing the netcode (!), he has some idea how to decrease the amount of eats.

LOL WHAT GUD JOB

Offline some idiot with a gun

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This is all gobbedly gook to me..
You see that idiot running around with a M79? Yeah thats probably me..

Offline Clawbug

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First of all
* Clawbug hugs skoskav
Finally a dev who can get something done.


  • Modified spent bullet shells have a slight randomness in their velocity because Fry Fry thinks that looks cooler


Does this also include player velocity added to the bullet shells? Also do they rotate nicely mid-air?
Fight! Win! Prevail!

13th_account

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  • Modified spent bullet shells have a slight randomness in their velocity because Fry Fry thinks that looks cooler


Does this also include player velocity added to the bullet shells? Also do they rotate nicely mid-air?

Argh no. Cool ideas though. I'll look into it.


Oh and...

Quote
* Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)

I want to reiterate how long I've wanted this tweak. I've had a 32x32 pixels big cursor for half a decade that I couldn't use because it was off center. Now I can!
« Last Edit: June 18, 2012, 03:17:41 am by 13th_account »

Offline As de Espada

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That awkward moment when soldat devs have more activity than the whole mapping section

Anyway... good job devs :)
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me making a map on youtube: ctf_FastMade

Offline machina

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he has some idea how to decrease the amount of eats
Sounds cool! :)

Anyway, good job devs and nive log, Falcon! :P

Offline L[0ne]R

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Quote
Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
Very nice. There are several other places where this tweak could be applied - weapon gfx, bullet gfx, soldier bodyparts and such. This will make modding significantly easier, and will also bring us one step closer to making HD mods possible.

Offline Bistoufly

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Quote
Very nice. There are several other places where this tweak could be applied - weapon gfx, bullet gfx, soldier bodyparts and such. This will make modding significantly easier, and will also bring us one step closer to making HD mods possible.
Indeed


The dot of the minimap too.
See: http://bugs.soldat.pl/view.php?id=221
« Last Edit: June 18, 2012, 10:51:09 pm by Bistoufly »

13th_account

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Alright. File a bug ticket about what images aren't centered properly and someone will look at it eventually.

Offline nosejj

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #10 on: June 20, 2012, 02:45:27 pm »
Idea: How about Config.exe letting us determine the format of the screenshots? BMP is just taking up so much space, I'd like to have option for automatic PNG's.

Offline Arrow/Freeman

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #11 on: June 20, 2012, 05:47:29 pm »
Idea: How about Config.exe letting us determine the format of the screenshots? BMP is just taking up so much space, I'd like to have option for automatic PNG's.

I like this idea  = )

Offline ginn

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #12 on: June 20, 2012, 08:12:34 pm »
Idea: How about Config.exe letting us determine the format of the screenshots? BMP is just taking up so much space, I'd like to have option for automatic PNG's.
http://forums.soldat.pl/index.php?topic=1265.0

Offline xmRipper

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #13 on: June 20, 2012, 09:40:47 pm »
Wow cool changes. Good work.
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Offline nosejj

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #14 on: June 21, 2012, 02:13:05 am »
Idea: How about Config.exe letting us determine the format of the screenshots? BMP is just taking up so much space, I'd like to have option for automatic PNG's.
http://forums.soldat.pl/index.php?topic=1265.0
I already have SSConvertor.exe but have you ever tried to convert 700 pictures and then try to find some of these?
Why not have the feature built-in from the beginning to avoid all this mess?

Offline ginn

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #15 on: June 21, 2012, 02:33:11 am »
it converts and then deletes the original file... there's no difference except it's taking less space ;o ...

Offline SyavX

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #16 on: June 21, 2012, 02:50:15 am »
Idea: How about Config.exe letting us determine the format of the screenshots? BMP is just taking up so much space, I'd like to have option for automatic PNG's.
http://forums.soldat.pl/index.php?topic=1265.0
Well, there is something closer to the functions that nosejj have requested (not just a batch conversion). But yeah, it would be really awesome to have an option of screenshot image output format in Soldat, without a need of use of external tools.
An optional additional information in screenshot names would be an another awesome plus to this function (see the link above).

Offline nosejj

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #17 on: June 21, 2012, 04:08:56 am »
it converts and then deletes the original file... there's no difference except it's taking less space ;o ...
But why not have it automatically? decide in config whether its png/bmp..

13th_account

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #18 on: June 21, 2012, 07:41:53 am »
Hmm... SyavX and nosejj, could you tell me why you still want the option to use BMP when PNG is available? I don't see why anyone would prefer it.
« Last Edit: June 21, 2012, 07:43:32 am by 13th_account »

Offline nosejj

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #19 on: June 21, 2012, 07:47:20 am »
Hmm... SyavX and nosejj, could you tell me why you still want the option to use BMP when PNG is available? I don't see why anyone would prefer it.
PNG is as good as BMP quality-wise, though BMP takes much more space and time to upload screens.
And also, I'm guessing it's not to much work to make it so why not? :S