Author Topic: Devlog update (2012-12-10) Finishing touches  (Read 19208 times)

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Offline 14th_account

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Devlog update (2012-12-10) Finishing touches
« on: December 09, 2012, 07:27:38 pm »


As the release approaches we've given the beta team an early build to find any new bugs, test the netcode and sew on some ribbons, all while singing their merry work song.

This has been done since the previous devlog:
* Fixed bug #270
* Keyboard number shortcuts were added to the Esc menu
* Fixed bug #271
* Fixed the script event OnWeaponChange sometimes not being triggered
* Added helpful error messages when loading broken bots or weapon mods
* Fixed two polybugs on ctf_Kampf
* Fixed some weapons not expelling an empty magazine on reload
* Fixed not being able to move while proned and changing or throwing weapon
* Modified dropped weapons to be thrown in the direction you aim, and to inherit the player's velocity
* Fryer I decided to also modify the thrown knife to also inherit the player's velocity, completely changing its range and the how it aims. I told him he was mad, but he didn't listen.
« Last Edit: December 09, 2012, 08:05:04 pm by Fryer »

Offline Dusty

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #1 on: December 09, 2012, 07:36:40 pm »
not really sure if the knife should be modified now that so many of the bugs were fixed. of course the beta is for making sure things work but if people pay too much attention to the knife the real problems might remain unnoticed. why not try it a bit later instead of messing with a good release that soldat really needs?

Offline Fryer

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #2 on: December 09, 2012, 07:57:52 pm »
* I decided to also modify the thrown knife to also inherit the player's velocity, completely changing its range and the how it aims.
There, fixed it for you! (And don't you dare editing my post again! :o )
Yup, because I hate all knifers! :-D
« Last Edit: December 09, 2012, 08:04:12 pm by Fryer »
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Offline Adam

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #3 on: December 09, 2012, 09:30:38 pm »
* Modified dropped weapons to be thrown in the direction you aim, and to inherit the player's velocity
* Fryer I decided to also modify the thrown knife to also inherit the player's velocity, completely changing its range and the how it aims. I told him he was mad, but he didn't listen.
sounds cool

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Offline Mighty

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #4 on: December 10, 2012, 02:56:43 am »
Quote
Fryer I decided to also modify the thrown knife to also inherit the player's velocity, completely changing its range and the how it aims. I told him he was mad, but he didn't listen.
Really bad idea IMO. Will see how it turns out but... Yea after knifing for years it's gonna be hard, I can see many oldfags leaving soldat now...


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Offline TheOne

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #5 on: December 10, 2012, 03:12:00 am »
I hope that you have at least one knife-loving member in the testing team to get some honest feedback. If you're no knife user yourself I disagree making that decision on your own.

Offline Furai

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #6 on: December 10, 2012, 03:20:09 am »
Shoozza loves knives.
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Offline Irlandec

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #7 on: December 10, 2012, 06:20:06 am »
Quote
I decided to also modify the thrown knife to also inherit the player's velocity, completely changing its range and the how it aims

I think this won't be so successful as far as I understood. But we will see what this brings us,little knifing community.

Offline themangokid2

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #8 on: December 10, 2012, 06:52:07 am »
Please do not change the knife. I have JUST NOW learn't the new one.

Offline Vos

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #9 on: December 10, 2012, 08:09:33 am »
The knife modification would be very bad idea imo, might aswell say that you would instantly lose another 50ish players of soldat, don't forget that there is still a knife only community around  ;)

Besides that good job on the rest.
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Offline Bonecrusher

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #10 on: December 10, 2012, 08:34:11 am »
I hope that you have at least one knife-loving member in the testing team to get some honest feedback

Im beta too and strongly disagree with any combat knife changes.

Im chill like that

Offline Vucgy92

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #11 on: December 10, 2012, 10:50:51 am »
I would like to see something changed at the minigun , its a dead/noob weapon.
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Offline 14th_account

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #12 on: December 10, 2012, 11:08:51 am »
It was mentioned in some previous devlogs how Minigun got improvements in its netcode, and some hours with the beta team seems to confirm the effects so much that it's blatantly overpowered.

If you had some other ideas for it then that's what the suggestion board is for.

Offline Mittsu

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #13 on: December 10, 2012, 01:36:12 pm »
undo the autodemo changes!
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Offline DorkeyDear

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #14 on: December 11, 2012, 10:58:15 am »
I'm not much of a knifer, but I do think it would add an interesting element of new gameplay for knife throwing (Of course people will be upset).

Pretty exciting times for Soldat, huh? Almost at a release it seems. I'm getting excited!

Offline As de Espada

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #15 on: December 11, 2012, 11:13:33 am »
good job devs! and I also suggest that the knife gameplay change is postponed because you changed a lot of (non gameplay) stuff on this patch.
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Offline L[0ne]R

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #16 on: December 11, 2012, 12:52:02 pm »
It seems a lot of players are against knife changes (I'm not a "pr0 knif3r" so it's hard for me to tell why), but I'd like to at least give the new knife a try before (and if) it's changed back. Maybe make it a server option?
« Last Edit: December 11, 2012, 12:54:04 pm by L[0ne]R »

Offline iAmBullet

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #17 on: December 11, 2012, 04:09:37 pm »
Changing the knife to react based on your velocity would make the game realistic but I don't think that's why people play KO. Maybe you could add it to r/s but in KO, many people have their own knifing/playing styles with the foundation of how the knife is thrown atm, and changing the knife would mean everybody adjusting to a new style. As people have said before, the knifing community would lose even more people..

Offline L[0ne]R

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #18 on: December 11, 2012, 06:50:03 pm »
Maybe you could add it to r/s but in KO, many people have their own knifing/playing styles with the foundation of how the knife is thrown atm, and changing the knife would mean everybody adjusting to a new style.
What's so bad about discovering a new style?

Offline Mexer

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Re: Devlog update (2012-12-10) Finishing touches
« Reply #19 on: December 12, 2012, 05:06:46 am »
I agree with Loner. Best thing right now would be to get a beta version of this so we can try it out first. It IS quite a risky move...

As a side note, I'm really happy to see that work is still being done for soldat... I thought it reached its EOL or even EOS from the previous update.
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