Author Topic: ctf_Lava  (Read 20726 times)

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Offline mtk

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ctf_Lava
« on: December 22, 2012, 01:12:00 pm »
ctf_Lava

This map is very fun to play on and has only collected good opinions. I wanted to make a map where teamplay is needed. It looks like a casual map cuz you can play here like on any other, but it's easier to cap when you throw the flag from flagspot to top route, so it's a fusion of casual and modern, new maps. You can also get a lot of kills here which is what people like.


It may look great only on paper, but I think some organized clans can make it real.


advantages:
* interesting look
* every weapon is playable
* teamplay required
* lots of good opinions


Test it:
!map ctf_Lava @ #soldat.mapping servers
Dl link

Should I start making waypoints? Suggestions? Ideas? Discuss.
« Last Edit: December 22, 2012, 03:11:32 pm by mtk »

Offline As de Espada

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Re: ctf_Lava
« Reply #1 on: December 22, 2012, 01:44:39 pm »
seems nice, flagthrowing without being the only option
flowy as well, wanna test it soon :)
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me making a map on youtube: ctf_FastMade

Offline TrefluU

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Re: ctf_Lava
« Reply #2 on: December 22, 2012, 03:16:19 pm »
Woah , what a nice theme.
Looks fun , gonna test it soon too.

Offline homerofgods

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Re: ctf_Lava
« Reply #3 on: December 24, 2012, 05:02:36 pm »
The upper middle part worked better then expected.
Flagthrow up proved to be hard, but some managed to do it successfully while testing
What u guys think about hp spawn palcements?

Overall very good. I say default
« Last Edit: December 24, 2012, 05:05:16 pm by homerofgods »

Offline L[0ne]R

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Re: ctf_Lava
« Reply #4 on: December 24, 2012, 09:01:35 pm »
Layout looks a bit generic, but I do like the lava theme. It'd be nice to have something like that in default pack for the sake of variety.

Offline DutchFlame

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Re: ctf_Lava
« Reply #5 on: January 04, 2013, 07:40:51 pm »
The upper middle part worked better then expected.
Flagthrow up proved to be hard, but some managed to do it successfully while testing
What u guys think about hp spawn palcements?

Overall very good. I say default

Agreed on this!

Offline Seigen

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Re: ctf_Lava
« Reply #6 on: January 04, 2013, 10:22:54 pm »
Any chance KO cw community can use this map? we're also looking for good new maps

Offline DutchFlame

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Re: ctf_Lava
« Reply #7 on: January 13, 2013, 11:11:43 am »
Well he made the download public, so i guess you can use it.

Offline nosejj

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Re: ctf_Lava
« Reply #8 on: March 14, 2013, 01:43:09 am »
this can be a fresh change for current maps-pack.
good job, mtk!

Offline rOy

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Re: ctf_Lava
« Reply #9 on: March 14, 2013, 11:23:44 am »
Hi

Very nice map design! [Bravoguy]

Offline Denacke

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Re: ctf_Lava
« Reply #10 on: September 17, 2013, 02:00:00 pm »
I wanted to add this map to my servers as it becomes a default map in SCTFL. I seem to be missing some sceneries though:

Code: [Select]
13-09-17 20:49:20 Could not find scenery: C:\Soldat\scenery-gfx\st-chain2.bmp
13-09-17 20:49:20 Could not find scenery: C:\Soldat\scenery-gfx\amb_fog_ground-sk_soft.png
13-09-17 20:49:20 Could not find scenery: C:\Soldat\scenery-gfx\bnw_col3.bmp

Where can i find these?

Offline mtk

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Re: ctf_Lava
« Reply #11 on: September 17, 2013, 02:35:32 pm »
I had to remove png sceneries, updated version is avaliable on #soldat.mapping servers under !map ctf_Lava and here: http://www38.zippyshare.com/v/51706033/file.html

btw, I'm making remake of this map: http://i.imgur.com/qHkUtLc.png
« Last Edit: September 18, 2013, 10:02:23 am by mtk »

Offline mtk

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Re: ctf_Lava
« Reply #12 on: February 06, 2014, 04:34:39 pm »

Offline homerofgods

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Re: ctf_Lava
« Reply #13 on: February 06, 2014, 04:59:55 pm »
WOw! Now we're talking!
Gonna test this when I get time.
Download link?

Offline Bistoufly

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Re: ctf_Lava
« Reply #14 on: February 06, 2014, 07:21:11 pm »
What a transformation!

Great work on the shading and the multi texturing.

Sexy!

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Re: ctf_Lava
« Reply #15 on: February 06, 2014, 07:21:57 pm »
Fantastic work! :)

Offline smiluu

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Re: ctf_Lava
« Reply #16 on: February 07, 2014, 06:49:58 am »
The sloped polygon edge effect looks nice in some areas, but then it also looks rushed in some areas. If you want to further perfect the looks, make sure you remember your own propositions for the source of light and whatever scales you had in mind for geometry, then draw the polygons accordingly. Visually the map has improved a lot, however I still find the layout uninspiring. Fast and brainless action is easy to achieve while designing a map.

Offline Akinaro

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Re: ctf_Lava
« Reply #17 on: February 07, 2014, 08:21:08 am »
Shading isn't uniform(different directions of light) and you could add everywhere this fade effect for lava just like in middle part(up)

Quote from: smillu
Fast and brainless action

eeee... what? o_O

Most of soldat maps, with Ash on top is fast...
And about brainless: its all depends on players :]

Offline darDar

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Re: ctf_Lava
« Reply #18 on: February 07, 2014, 10:02:36 am »
The new design is really nice, but I don't like the gameplay of that map.
It's still a very good map
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Offline jrgp

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Re: ctf_Lava
« Reply #19 on: February 07, 2014, 10:20:37 pm »
Textures/scenery look great, but can't you change the background to something that doesn't look like the polyworks default?
There are other worlds than these