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It might just be me, but I got a problem in fullscreen mode. The flags and nade/hp packs are black. And I can't choose a weapon because the weapons menu disappears too fast. If I try to rejoin different gamemodes a few times in singleplayer I get an error message and the game dies completely. The message I get is telling me about a somewhat hacky file I used for video purposes, that's why it might just be me, but if anyone else has any problems like that I might not need to reinstall windows :pDoes anyone else have problems in fullscreen mode?
Quote from: homerofgods on March 09, 2013, 09:00:29 pmIt might just be me, but I got a problem in fullscreen mode. The flags and nade/hp packs are black. And I can't choose a weapon because the weapons menu disappears too fast. If I try to rejoin different gamemodes a few times in singleplayer I get an error message and the game dies completely. The message I get is telling me about a somewhat hacky file I used for video purposes, that's why it might just be me, but if anyone else has any problems like that I might not need to reinstall windows :pDoes anyone else have problems in fullscreen mode? I have a feeling that servers are simply not up to date.
- Modified renamed mp3 folder to music- Modified renamed mp3 folder to music folder
1. Flags and dropped weapons are getting "sucked" into the center coordinates at all maps. See the screens below.Tested with Delphi version of dedicated server under Debian & FreeBSD.
Is this the changelog from b4 > rc1, or from 1.6.3 > 1.6.4rc1?Anyway, looking good, except we need someone to actually host a server.
2. We need to update line #430 ("Mp3" -> "Music") in all language files.Quote- Modified renamed mp3 folder to music- Modified renamed mp3 folder to music folder3. Just a notice: don't forget to update line #817 ("[Inh. Speed ]:") for all languages.
4. InheritedVelocity parameter has no description in weapons.ini
5. Fast suggestion: change step for ingame volume changing (Shift + Alt + Num+ / -) from 10% to 5%
6. Default intro.sdm doesn't start and shows "Old demo version" notice.
7. The is no line for the "Old demo version" message in translation files.
Quote from: SyavX on March 10, 2013, 08:29:24 am1. Flags and dropped weapons are getting "sucked" into the center coordinates at all maps. See the screens below.Tested with Delphi version of dedicated server under Debian & FreeBSD.Confirmed, Linux server is not working properly. Windows server seems to work fine.
Also, it seems I can't change the controls on the Player tab, Soldat just completely locks up when I try. Need someone on Windows to confirm this.Can still edit the controls via the INI file though.
I noticed considerable desync in the spas's bullets when I changed it's InheritedVelocity to 150, bullet hits were rarely registering, and this was on my own server. Other modded weapons without modded InheritedVelocity worked fine. Tested on the lazarus dedicated server.
Donated 100kr to Shoozza (13.44 euro)
Quote from: Tehbugerz0r on March 11, 2013, 02:01:34 pmAlso, it seems I can't change the controls on the Player tab, Soldat just completely locks up when I try. Need someone on Windows to confirm this.Can still edit the controls via the INI file though.Did you have similar issues in the beta versions? or 1.6.3?
Quote from: Tehbugerz0r on March 11, 2013, 02:01:34 pmI noticed considerable desync in the spas's bullets when I changed it's InheritedVelocity to 150, bullet hits were rarely registering, and this was on my own server. Other modded weapons without modded InheritedVelocity worked fine. Tested on the lazarus dedicated server.does the same happen to other (lower) values?
Quote from: homerofgods on March 09, 2013, 09:00:29 pmIt might just be me, but I got a problem in fullscreen mode. The flags and nade/hp packs are black. And I can't choose a weapon because the weapons menu disappears too fast. If I try to rejoin different gamemodes a few times in singleplayer I get an error message and the game dies completely. The message I get is telling me about a somewhat hacky file I used for video purposes, that's why it might just be me, but if anyone else has any problems like that I might not need to reinstall windows :pDoes anyone else have problems in fullscreen mode?Any problems in windowed at all?Same issues after reboot?Installed patch (1.6.3->1.6.4rc1) or full?1.6.3 still works ok with fullscreen?What are the error messages? You can use LICEcap http://www.cockos.com/licecap/ to record small gifs if that would help.Will try to reproduce it next weekend.
---------------------------Application Error---------------------------Exception EAccessViolation in module d3d8.dll at 00068C4F.Access violation at address 60F78C4F in module 'd3d8.dll'. Read of address 00000008.---------------------------OK ---------------------------
[Ak-74]Damage=104FireInterval=20Ammo=255ReloadTime=5Speed=50BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=1400InheritedVelocity=250
/addbot Dummy(127.0.0.1[Major])/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not found
Error: Could not load map /home/X/Documents/SoldatServer/maps/inf_Hamburger.pms
I did also try to test this on the Linux server, but it really is quite useless right now.Quote/addbot Dummy(127.0.0.1[Major])/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not foundDefault bots don't work either.
Talking of lines not present in translations, there aren't lines for "ads by" (... Monsoonix) and "UNREGISTERED - version <version here>" of the 'nag-screen'. The latter is in the title of the window.
Quote from: Tehbugerz0r on March 12, 2013, 11:06:29 pmI did also try to test this on the Linux server, but it really is quite useless right now.Quote/addbot Dummy(127.0.0.1[Major])/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not foundDefault bots don't work either.I'm confirming this. Shame on me... I forgot to report about this bug when found it at 1.6.4b4 server.
Can you post a screen? I'm registered so I can't see it
Quote from: SyavX on March 13, 2013, 07:34:58 amQuote from: Tehbugerz0r on March 12, 2013, 11:06:29 pmI did also try to test this on the Linux server, but it really is quite useless right now.Quote/addbot Dummy(127.0.0.1[Major])/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not foundDefault bots don't work either.I'm confirming this. Shame on me... I forgot to report about this bug when found it at 1.6.4b4 server.Hmm was there ever a dummy bot?
WriteLn(ReadFille((...etc));end;
Doesn't work: Code: [Select]WriteLn(ReadFille((...etc));end;
Quote from: rOy on March 17, 2013, 02:47:40 pmDoesn't work: Code: [Select]WriteLn(ReadFille((...etc));end;It's ReadFile, not ReadFille.Also, when reporting a bug in ScriptCore (or in general) you need to be more descriptive than "Doesn't work".
What About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.
...PC vs Mac is like AK47 vs M4A1...
Quote from: darDar on March 29, 2013, 08:44:57 pmWhat About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.That was caused by the lack of checksums in the packets being sent to and from the server. In the cludder of changes it must have been treated as an overly technical detail, and thus left out from the public change log. So even though it's not directly stated, it's fixed nevertheless.
Quote from: Fryer on March 30, 2013, 03:33:20 amQuote from: darDar on March 29, 2013, 08:44:57 pmWhat About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.That was caused by the lack of checksums in the packets being sent to and from the server. In the cludder of changes it must have been treated as an overly technical detail, and thus left out from the public change log. So even though it's not directly stated, it's fixed nevertheless.Okey, that´s nice to hear as this was one of the worst bugs in the competive scene.Another question:Since Shoozza made ChatMod back in the days which was just great but is not supported by the current version I am asking if you consider to implement that into Soldat within time.
Yup, InheritedVelocity is not working on the server side, if my AK has an IV of 200, it's bullets on the server side still act as if it had default IV. Note that I tested this against bots. I also tested on the delphi build, same problem.I got the definitive answer from modding AK, here's the mod:Code: [Select][Ak-74]Damage=104FireInterval=20Ammo=255ReloadTime=5Speed=50BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=1400InheritedVelocity=250I turned up IV and Push a lot to make the effect really noticable; when moving and your bullets hit the target, they get pushed back for a moment, then teleport where they would've been if they hadn't been hit(and they take no damage). If you don't move they work as usual.I did also try to test this on the Linux server, but it really is quite useless right now.Quote/addbot Dummy(127.0.0.1[Major])/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not foundDefault bots don't work either.While I'm talking about the Linux server, it also doesn't load non-default maps for some reason;QuoteError: Could not load map /home/X/Documents/SoldatServer/maps/inf_Hamburger.pmsThis map loaded fine on the Windows server.
The bad news is that more and more players use cheats A version 1.6.4 was supposed to be later this monthWe're still waiting...
and my question is now : where i have to report such links
So ... when the new soldat?
Shoozza, You give the approximate date of release?
Btw if anyone hosts a rc1 server which has the "dropped flags/weapons fly around in the middle of the map" bug and can give me access please contact me.