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...PC vs Mac is like AK47 vs M4A1...
In soldat 2 or Voxel-Soldat. It would be more then great ! You could dig underground , and use a SPAS to blast the tunnel free or make "sandbags" and other cover to fire your LMGor make a Tower and Snipe from it , or siple foxholes to bombard from them , All in all the possibilities are near infinite and so is the fun!
Quote from: Vucgy92 on April 22, 2013, 04:13:36 pmIn soldat 2 or Voxel-Soldat. It would be more then great ! You could dig underground , and use a SPAS to blast the tunnel free or make "sandbags" and other cover to fire your LMGor make a Tower and Snipe from it , or siple foxholes to bombard from them , All in all the possibilities are near infinite and so is the fun!this isn't ace of spades
FYI, there's a game soldat-alike that has destructible terrain: Cortex Command. Too bad there's no multiplayer though.
http://www.storm2d.net/http://www.youtube.com/watch?v=0Eb-4QJHHeQ&list=UUyN3SzAPKMhGcip_Pt_jwFw
Quote from: P on May 01, 2013, 09:40:09 amhttp://www.storm2d.net/http://www.youtube.com/watch?v=0Eb-4QJHHeQ&list=UUyN3SzAPKMhGcip_Pt_jwFwThat looks very impressive. Of course lasers and black hole cannons don't exactly belong in Soldat, but the engine itself has potential. I'm seeing so many things made possible that many people have wanted in Soldat - smoke grenades, higher-res graphics, destructible terrain, better particle effects, some crazy weapon moding capabilities, mac and linux support. *sigh* maybe someday...
Just a pity he made it look like some futuristic shit
Of course lasers and black hole cannons don't exactly belong in Soldat
And if that was all there was to it, I may be inclined to agree with you. Try to keep in mind just how early in development this game (Storm) is; most of the stuff currently in the game is more along the lines of "placeholder" rather than final product content. The "futuristic shit" was added primarily to test the limits of what is possible with the weapon engine, as well as to check for bugs in any new features added. That said, we will keep your feedback in mind if we ever get to the stage where we must make final decisions for the game.
Quote from: AL on May 04, 2013, 07:35:34 pmAnd if that was all there was to it, I may be inclined to agree with you. Try to keep in mind just how early in development this game (Storm) is; most of the stuff currently in the game is more along the lines of "placeholder" rather than final product content. The "futuristic shit" was added primarily to test the limits of what is possible with the weapon engine, as well as to check for bugs in any new features added. That said, we will keep your feedback in mind if we ever get to the stage where we must make final decisions for the game.I was guessing that this was the case. So from "we" I'm assuming you're part of Storm2D's development team? If that's the case, I've got a couple of questions:1) How do ricochets work with pixel-based terrain, if they even work at all?2) Have you considered joining Soldat's development team and making all those modifications to terrain and weapon engines within actual Soldat instead of making an entirely new game?