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Soldat 1.6.4 changelog:- Modified bullets to not get a damage penalty after they pierce a bodyWeaponmod changes:Normal:Changes from 1.6.3 -> 1.6.4Barrett bink -5, moveacc -1
I do agree that hitting one person close to you and then another over the other side of the map seems a bit dodgy.. If possible, I think that after piercing once, as the bullet continues in its path it loses damage. The rate is increased if it pierces more people. This would make it so it would still be possible to get a collateral if players were close together but not if they were a fair distance apart. (Just damage them a fair amount)
After playing in One Shots (Barrett/m79 only) 1.6.4 server for an hour, I would just like to say double/triple kills with barrett are way too easy easy to get and common occurrences now, especially on maps like Nuubia and Equinox where people just line up like sitting ducks for you. Damage should really be decreased because everybody was complaining about how powerful rret has become.
You can't really balance weapons according to special modes, like brt only. If it's damaging to your special community, then add a wm to fix it.Basically, now that it's shooting straight, it's too op? Even though everyone is using it?
Exactly. Thats why exist "Weapon Balance Discussion". We can't balance weapons thinking only in CTF or any other special mode.Barret must be balanced for all modes and one of these modes is TM.Everyone using a new WM does not mean that this mode is entire correct.
- Modified bullets to not get a damage penalty after they pierce a body