Author Topic: SOLDAT 1.6.6 RELEASED!  (Read 29397 times)

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Offline Shoozza

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SOLDAT 1.6.6 RELEASED!
« on: October 13, 2013, 11:28:32 am »
It is finally done! The next version of Soldat is ready: Soldat 1.6.6!

This time most of the changes are fixes.
There are some movement related changes you want to know and learn though.
We also made sure you can change the interface scaling in the config for players who didn't like interface scaling change.

Here some highlights of this version:

New scale interface option in config



You can now throw grenades from team-collide polygons




New only flag-collides polygon type




New roll out of prone move



You can find the download links at the end of this post.

The changelogs:

Soldat 1.6.6 changelog:
- Added the ability to roll out of prone when on ground
- Added scale interface option to config
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Modified the unprone animation to only take half as long
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
- Fixed incompatible test and release versions are visible when requesting lobby
- Fixed your own player name being displayed below you when your cursor is at the edge of the screen
- Fixed pressing multiple conflicting keys (reload, throw grenade, throw weapon, change weapon) should only perform the latest key pressed
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch


Soldatserver 2.7.6 changelog:
- Added quit message for SIGTERM and SIGQUIT signals
- Modified the unprone animation to only take half as long
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Fixed pressing ctrl-c multiple times doesn't shutdown server when threads are still running on windows
- Fixed server crash when when downloading files #402
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394


Weaponmod changes:
Deagles      dmg -3(181), reload -3(87), push +2(44)
HK MP5       dmg -1(101), spread -2(13)
Ak           push +2(22)
Steyr        dmg -1(72), reload +10(125), spread +2(7), push -1(22)
Barrett      dmg -50(495), bink -5(65)
Minimi       dmg -1(85), moveacc -1(3), spread +1(6)
Minigun      dmg +1(50)
Socom        dmg -1(149)


Map changes:
CTF

Cobra
- Modified confusing scenery
- Modified moved lighting scenery to back
- Fixed several polygon bugs
- Fixed invisible polygons not matching visible ones

Crucifix
- Modified background color slightly lighter to make better contrast in the bottom
- Modified darkened a little the white barbwires
- Modified top and bottom colliders set from front to middle
- Fixed lowered spawn points to prevent fall damage in realistic mode
- Fixed large pillars set to back because they where too easy to hide players

Division
- Fixed polybugs near the flags and one in the lower route

Equinox
- Fixed lots of polybugs

Guardian
- Modified polies now match the scenery just below the spawns
- Fixed polybug when going from down route to middle near bravo flag
- Fixed polybug in the edges of the bridge
- Fixed polybug in the central island (polies where duplicated)
- Fixed poly coloring near the flags

ctf_Laos
- Fixed two polygon bugs

Rotten
- Fixed some polybugs
- Fixed the bridge
- Fixed death pitch scenery

NEW:
- ctf_Wretch


DM

Tropiccave
- Modified map was remade


INF

Warehouse
- Added Loner remake



Downloads:
Soldat 1.6.6 Full
Soldat 1.6.6 Patch (for 1.6.5 only)

Server 2.7.6 Full
Server 2.7.6 Patch (for 2.7.5 only)
« Last Edit: October 13, 2013, 11:35:12 am by Shoozza »
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Offline Vv00t-SN

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #1 on: October 13, 2013, 11:37:55 am »

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline Shoozza

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #2 on: October 13, 2013, 11:39:17 am »
Thanks noticed it myself and fixed it already.
I would love to have some sort of automation for this stuff :/ (damn you soldat panel!)
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Offline DutchFlame

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #3 on: October 13, 2013, 11:45:49 am »
niiiiiiiiiiice. I like that new ability. Keep going guys!

Offline L[0ne]R

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #4 on: October 13, 2013, 11:46:34 am »
Nice changes. What made you make unprone faster and adding the ability to roll out of prone? Just curious, I think those are nice features and I look forward to testing them.
Also what's the status with polybugs? Is it really that much harder to fix polybugs in general than editing the maps themselves?


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Offline nosejj

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #5 on: October 13, 2013, 11:56:40 am »
That's gonna be interesting

Offline homerofgods

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #6 on: October 13, 2013, 12:06:03 pm »


Made by fanatic

Offline As de Espada

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #7 on: October 13, 2013, 12:38:22 pm »
Great release! Rolling out of prone is fantastic :)
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Offline DutchFlame

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #8 on: October 13, 2013, 12:42:40 pm »
Great release! Rolling out of prone is fantastic :)

Offline duz

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #9 on: October 13, 2013, 01:08:58 pm »
Ok. Now I can say: For me, the best version since 1.1.5 / 1.3.1.
Stable video or almost there! Without the 20 FPS feeling. Great!
Things that I dislike: Ussocom (seems a second Deagles or MP5, too strong) and the DM/TM maps that remain untouched (with a lot of visual problems, poly bugs etc).

Nice job!

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Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #10 on: October 13, 2013, 02:27:02 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.

Offline Jerkington XIII

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #11 on: October 13, 2013, 03:03:12 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.
What? They removed damage and slightly bink, and now "everyone will use ONLY this weapon"? Explain (you or someone from the N scene, I'm not really up to date)
« Last Edit: October 13, 2013, 03:05:34 pm by Jerkington XIII »
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<evhO> I think qb is trying to kill soldat

Offline Mittsu

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #12 on: October 13, 2013, 04:02:40 pm »
rolling out of prone is sweeeeet
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Offline Toxic Avenger

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #13 on: October 13, 2013, 04:37:29 pm »
Amazing. Blew my mind.
Thanks

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #14 on: October 13, 2013, 04:40:37 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.
What? They removed damage and slightly bink, and now "everyone will use ONLY this weapon"? Explain (you or someone from the N scene, I'm not really up to date)

Yes. Again removed bink.

Barrett 6 years ago - huge bink, experience required.

Barrett today - NO BINK, NO BINK, NO BINK x10. This weapon begins to kill the Soldat.

Offline KoGAi

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #15 on: October 13, 2013, 04:50:06 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
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Offline duz

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #16 on: October 13, 2013, 04:53:52 pm »
Yes. Again removed bink.

Barrett 6 years ago - huge bink, experience required.

Barrett today - NO BINK, NO BINK, NO BINK x10. This weapon begins to kill the Soldat.
Gold times with the old Barret. Hard times to newbies.
I remember some europeans calling me a "Barretard" on ESL 1v1 (2005/2006). Year that I reigned on the SA Soldat ahahahhaa.

They should bring it back.
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Offline Shoozza

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #17 on: October 13, 2013, 05:07:16 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
Just for anyone else who reads this: They are showing up in the lobby on the site but with wrong version number "1.1.." jrgp has to fix that as i don't have access to this.
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Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #18 on: October 13, 2013, 06:50:07 pm »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.
« Last Edit: October 13, 2013, 06:51:43 pm by ginn »

Offline CheeSeMan.

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #19 on: October 14, 2013, 12:33:04 am »
epic great job devs :) can't wait to try this out!
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Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #20 on: October 14, 2013, 03:34:12 am »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.

Cut me some slack. I've only been in charge of the weapon balance for ten versions now. I'm sure the 11th time will be the charm.

Offline ki0sk

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #21 on: October 14, 2013, 04:05:18 am »
I'm sure the 11th time will be the charm.
13 is the lucky number, or is it unlucky  :P
« Last Edit: October 14, 2013, 04:08:28 am by ki0sk »
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Offline Lapis Lazuli

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #22 on: October 14, 2013, 04:16:50 am »
You're never going to please everyone in regards to weapon balance, hahaha. It's always been that way.

That's what WM servers are for. If you don't like the changes, you can always host a server and play it your way.
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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #23 on: October 14, 2013, 05:56:58 am »
wow this vers fixed the lag and fps problems i had in 1.6.5

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Offline Viral

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #24 on: October 14, 2013, 07:08:17 am »
Sadly this version destroyed the whole movement, backsteping especially. Right now to make a backstep you have to hit one direction button, then hold the opposite one and add jump to that. Before you could hold the first button pressed, while atm its impossible, because you end up jumping stright right/left. Its getting quite difficult to execute while speedrunng some climb maps, where messing up these sequence makes you simply fail. Now add to that the fact, that the movement behavior was the same and hasn't been changed since I started playing. You can check out the climb servers, and spectate the some of the climb-veterans - hilarious.
The rest is great tho. The whole work you've done around prone feels smooth and fits soldat fast peacen style very well. Good job. <3

Offline derek10

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #25 on: October 14, 2013, 09:10:05 am »
I can't believe Barret is going to be buffed again. It must be a joke or something... Anyone who plays soldat for more than 3 years can say: it is killing the game, ridiculous to see how players can shoot you with this weapon even when taking fire from a minimi on CTF with no difficult.

Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #26 on: October 14, 2013, 05:42:43 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
Just for anyone else who reads this: They are showing up in the lobby on the site but with wrong version number "1.1.." jrgp has to fix that as i don't have access to this.

Fixed. Sorry for delay.

Great job on the release, Shoozza et. al.
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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #27 on: October 14, 2013, 05:46:34 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

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Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #28 on: October 14, 2013, 05:55:15 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

Sounds like you should update your drivers/etc, or maybe it's a memory leak in Soldat that's noticeable after 30 minutes on your hardware.
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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #29 on: October 14, 2013, 06:02:03 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

Sounds like you should update your drivers/etc, or maybe it's a memory leak in Soldat that's noticeable after 30 minutes on your hardware.
all the vers below 1.6.5 worked flawlessly

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Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #30 on: October 14, 2013, 06:22:50 pm »
all the vers below 1.6.5 worked flawlessly

It's always possible that changes in 1.6.6 trigger a bug in your graphics driver that the older Soldat versions didn't.
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Offline nosejj

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #31 on: October 14, 2013, 06:46:53 pm »
I LOVE THE NEW VERSION.

Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #32 on: October 14, 2013, 10:18:14 pm »
there's a bug where the clanmatch feature is sometimes turned on

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Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #33 on: October 15, 2013, 01:52:47 am »
there's a bug where the clanmatch feature is sometimes turned on
Huh? that's a server setting

Offline Bistoufly

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #34 on: October 15, 2013, 07:21:08 am »
It has come to our attention that the 1.6.6. install is missing one of the scenery image used in ctf_Rotten.

In order to dowload it click this link

Then place the file you downloaded in your:  "Soldat\scenery-gfx\"  folder.


Offline BlindMan

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #35 on: October 15, 2013, 07:58:02 am »
Hello, I bought this game many years ago, and I thank you for your work. Unfortunately I'm just a climber, and with this update, the movement has changed radically. It's like if you ask someone who has walked all his life on his feet, starting to walk on his hands .. and all this without a valid reason.
I would like to ask if it was possible to restore that change, or create a patch for climbers .. For me it is frustrating to play now whereas before it was fun ..
My English is bad, so I'm using google translate and I apologize for any errors.
Thanks for your attention, greetings.

Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #36 on: October 15, 2013, 08:07:33 am »
You're going to have to be more specific, BlindMan. What movements are you attempting to perform that don't work like they used to?

Offline BlindMan

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #37 on: October 15, 2013, 08:51:07 am »
What I mean is that now when I press A (hold) and after W + D (hold) I'm going to the left instead of the right.
I really hope that it is reversible.

Offline TheOne

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #38 on: October 15, 2013, 11:35:31 am »
That's a pretty major problem in climb now, many movements you trained to use are now not working anymore like they were.
for example, often to perform a backflip at a small, steep polygon -imagine it like this: |\
you would press left + up to run it uphill a small part, then quickly press right and mouseclick for a backflip. You can perform the backflip without running uphill, but you lack the speed then.
Feels a little like having inverted movement keys :)

Offline Bait]

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #39 on: October 15, 2013, 03:33:45 pm »
why our pants change on every maps?

Offline homerofgods

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #40 on: October 15, 2013, 05:54:32 pm »
why our pants change on every maps?
Perhaps because of this option in soldat config:
Clanmatch (team colors are based on first player in team)

Offline Nawl

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #41 on: October 15, 2013, 06:14:17 pm »
Cool version, good job ;]

Quote
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
But this one sux as hell... i hate it like all climbers and also most ppl i think... back it to normal pls

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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #42 on: October 15, 2013, 06:23:41 pm »
why our pants change on every maps?
Perhaps because of this option in soldat config:
Clanmatch (team colors are based on first player in team)
nope

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Offline Shoozza

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #43 on: October 15, 2013, 06:29:43 pm »
Hello, I bought this game many years ago, and I thank you for your work. Unfortunately I'm just a climber, and with this update, the movement has changed radically. It's like if you ask someone who has walked all his life on his feet, starting to walk on his hands .. and all this without a valid reason.
I would like to ask if it was possible to restore that change, or create a patch for climbers .. For me it is frustrating to play now whereas before it was fun ..
My English is bad, so I'm using google translate and I apologize for any errors.
Thanks for your attention, greetings.
What I mean is that now when I press A (hold) and after W + D (hold) I'm going to the left instead of the right.
I really hope that it is reversible.

Cool version, good job ;]

Quote
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
But this one sux as hell... i hate it like all climbers and also most ppl i think... back it to normal pls

Please check out the Complaint on new movement system tread for further discussion about this issue.
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Offline Bait]

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #44 on: October 15, 2013, 06:41:51 pm »
why our pants change on every maps?
Perhaps because of this option in soldat config:
Clanmatch (team colors are based on first player in team)


mmmm bad option :/

Offline NightKing

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #45 on: October 16, 2013, 11:45:20 pm »
Analyzing the weapons a bit (normal mode), I came to the conclusion that they're too noob friendly now.

Let's take the big minigun as an example: Pre 1.6.6, the spread in the bullets was HUGE, and that weapon required skill to use (shoot, wait for spread to reduce, shoot again). Now, the bullets go in a straight line, all of them, even if you hold the shoot button only, as there is no thing as recoil on that gun. You can now literally snipe someone with the gun, shoot through a window (as example taking the map ctf_Ash) with high precission and do similar manuevers that would earlier be impossible to even think about.
The spread on spass, oh Lord... There is no spread at all. All the pellets go in a straight "bullet cloud", not spreading at all. Now, possible to snipe enemies with spass by multi-hitting them with several pellets at once on high range.
All the automatic guns have like no spread now. Constantly holding down the fire trigger button (a.k.a spraying) will not make your aim any worse, which is now more noob friendly than ever before.
Barret's bink change ... Just lol ... If you ever want automatic guns to have a real comeback in the game, then already increase the bink on the God damn thing. An AK can be hitting you on 50 meters distance, your crosshair enlarges, but still you hit exactly into your attacker.
Deagles 2 shot killing, hilarious. Even the ruger sometimes doesn't kill with 2 shots, and not to mention that the deagles have 7 bullets while the ruger has 4. Another gun crippled in comparison to the other one.

And as a finishing touch:
The USSOCOM. This is too much, really. The accuracy we all know is already perfect, just the velocity trail needs to be learned, which isn't hard obviously. But the main concern about that weapon (actually, SECONDARY weapon) is the OH MY LORD damage. I've ran across Pub servers with the USSOCOM only, doing better than people with barrets, and regular auto guns. This secondary weapon can replace and primary weapon, and if kept this way, you can easily drop the "Primary weapons" line by 1 spot, making the USSOCOM one of them. When will the nerf of the USSOCOM happen? Waiting so long for it.
Back in the days, the USSOCOM was rarely a killer weapon, it was mostly used defensively, to bink (yes, it existed back then) your enemies (which mostly used barret ofcourse) and save yourself from a bullet. Now, it's as strong as a primary weapon, sometimes being even better than some of them.

As for movement, for me it's nice and smooth now. The rolling out of prone move is well done, adding some more dynamics to the dodging.

Hope some of these problems will be looked into.
Greetings,
Night.~
« Last Edit: October 16, 2013, 11:50:22 pm by NightKing »

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #46 on: October 17, 2013, 08:57:58 am »
Analyzing the weapons a bit (normal mode), I came to the conclusion that they're too noob friendly now....

What?! USSOCOM too powerful? STFU, noob!

Weaken BARRETT, no ussocom. Now barrett = NO BINK, NO BINK, NO BINK. Typical crap for noobs.

Offline Furai

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #47 on: October 17, 2013, 10:06:38 am »
Please voice your opinion in a kinder way. No need to insult anyone.
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Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #48 on: October 17, 2013, 10:33:33 am »
NightKing: I think you're wrong on every account regarding the weapons. If you still feel this way then take it to the Weapon Discussion part of the forum. I'm not sure why you're even mentioning these things here because the changes I think you're describing were made in 1.6.4.

Offline homerofgods

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #49 on: October 17, 2013, 11:55:39 am »
The weapon mode actually isn't that bad. I was also shocked by the overall demage at first, but it's better now. Need to play more before I can feel certain of anything though, but NightKing you should give it a chance to adapt

Offline Ymies

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #50 on: October 17, 2013, 01:52:25 pm »
the new balance seems great. i just feel like hits not registering has increased dozenfold

Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #51 on: October 19, 2013, 11:43:15 am »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.
K, just played an sctfl match... AK seems pretty fucking OP. Also, did something happen to the netcode or something? People die like flies.

Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #52 on: October 19, 2013, 12:47:06 pm »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.
K, just played an sctfl match... AK seems pretty fucking OP. Also, did something happen to the netcode or something? People die like flies.
Are we playing the same version?

EDIT: user was unable to quote correctly
« Last Edit: October 22, 2013, 01:07:31 pm by Shoozza »

Arguing with your girlfriend and you don't get a response for a few minutes

Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #53 on: October 19, 2013, 01:15:48 pm »
Are we playing the same version?
Well, lots of knife and nade eats, but gunning down people goes really fast. Though we were playing poles, so I suspected it was just because of that. About people dying so fast to guns might just be because last match I played was a week ago, so maybe my memory of it is just biased, but it does feel faster.
« Last Edit: October 21, 2013, 08:13:44 am by ginn »

Offline Blacksheepboy

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #54 on: November 01, 2013, 08:46:09 am »
Well, okay, everyone should stop playing it. Hah... gg

;)

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #55 on: November 04, 2013, 07:12:03 am »
Continuous improvement barrett destroys Soldat...

My dream: Reset to version 1.4.2. I am thinking of setting a weapon.

Offline Hubiq

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #56 on: January 01, 2014, 12:50:34 pm »
There is no bink for barrett in deathmatch mode! Why? ??? Many players complain about this change.

Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #57 on: January 01, 2014, 01:55:12 pm »
That seems to be a bug. I'm surprised no one noticed it earlier. Will be fixed for 1.6.7.

Offline Sotija

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #58 on: January 03, 2014, 02:24:01 am »
Good work on the new update!
It is really nice to see that one of my most loved games gets updates.
Keep up the good work!

Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #59 on: January 03, 2014, 03:05:51 am »
Analyzing the weapons a bit (normal mode), I came to the conclusion that they're too noob friendly now.

Let's take the big minigun as an example: Pre 1.6.6, the spread in the bullets was HUGE, and that weapon required skill to use (shoot, wait for spread to reduce, shoot again). Now, the bullets go in a straight line, all of them, even if you hold the shoot button only, as there is no thing as recoil on that gun. You can now literally snipe someone with the gun, shoot through a window (as example taking the map ctf_Ash) with high precission and do similar manuevers that would earlier be impossible to even think about.
The spread on spass, oh Lord... There is no spread at all. All the pellets go in a straight "bullet cloud", not spreading at all. Now, possible to snipe enemies with spass by multi-hitting them with several pellets at once on high range.
All the automatic guns have like no spread now. Constantly holding down the fire trigger button (a.k.a spraying) will not make your aim any worse, which is now more noob friendly than ever before.
Barret's bink change ... Just lol ... If you ever want automatic guns to have a real comeback in the game, then already increase the bink on the God damn thing. An AK can be hitting you on 50 meters distance, your crosshair enlarges, but still you hit exactly into your attacker.
Deagles 2 shot killing, hilarious. Even the ruger sometimes doesn't kill with 2 shots, and not to mention that the deagles have 7 bullets while the ruger has 4. Another gun crippled in comparison to the other one.

And as a finishing touch:
The USSOCOM. This is too much, really. The accuracy we all know is already perfect, just the velocity trail needs to be learned, which isn't hard obviously. But the main concern about that weapon (actually, SECONDARY weapon) is the OH MY LORD damage. I've ran across Pub servers with the USSOCOM only, doing better than people with barrets, and regular auto guns. This secondary weapon can replace and primary weapon, and if kept this way, you can easily drop the "Primary weapons" line by 1 spot, making the USSOCOM one of them. When will the nerf of the USSOCOM happen? Waiting so long for it.
Back in the days, the USSOCOM was rarely a killer weapon, it was mostly used defensively, to bink (yes, it existed back then) your enemies (which mostly used barret ofcourse) and save yourself from a bullet. Now, it's as strong as a primary weapon, sometimes being even better than some of them.

As for movement, for me it's nice and smooth now. The rolling out of prone move is well done, adding some more dynamics to the dodging.

Hope some of these problems will be looked into.
Greetings,
Night.~
This + skoskav claims he calculated the DE so it CANT POSSIBLY BE OP...

Arguing with your girlfriend and you don't get a response for a few minutes

Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #60 on: January 03, 2014, 07:36:56 am »
Adam, the guy you quoted is wrong on pretty much every point. That you agree with him doesn't help clarify what he wants to get across. Plus I have no idea what you mean by me calculating the Desert Eagles. Care to quote me?

Also, preferably respond in a new topic on the Weapon Discussion board, as this is quite off-topic.

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #61 on: February 04, 2014, 02:11:27 pm »
That seems to be a bug. I'm surprised no one noticed it earlier. Will be fixed for 1.6.7.

When can we expect the repair this bug? Even before the holidays?

Offline 15th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #62 on: February 04, 2014, 03:21:04 pm »
Not sure what holiday you're referring to. But regardless, we really want to release a beta soon. I can't give you an exact date though because Shoozza is the one pulling the strings.

Offline Akinaro

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #63 on: February 05, 2014, 03:24:29 am »
lol 15... nice troll...or you have twin? xD

Offline DutchFlame

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #64 on: February 05, 2014, 06:48:06 am »
I wonder what the 16th account is going to say

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #65 on: February 07, 2014, 05:20:07 pm »
Although the approximate release date 1.6.7 with fixed bug for barrett on deathmatch mode? Please!

Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #66 on: February 07, 2014, 10:17:51 pm »
lol 15... nice troll...or you have twin? xD
I wonder what the 16th account is going to say

The accounts are using the same IP, so they're both Skoskav. Every few months/years he feels his account gets "tainted", so he creates a new one and increments the number.
There are other worlds than these