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Deagles dmg -3(181), reload -3(87), push +2(44)HK MP5 dmg -1(101), spread -2(13)Ak push +2(22)Steyr dmg -1(72), reload +10(125), spread +2(7), push -1(22)Barrett dmg -50(495), bink -5(65)Minimi dmg -1(85), moveacc -1(3), spread +1(6)Minigun dmg +1(50)Socom dmg -1(149)
Great release! Rolling out of prone is fantastic
Barrett dmg -50(495), bink -5(65)
QuoteBarrett dmg -50(495), bink -5(65)WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.
<evhO> I think qb is trying to kill soldat
Quote from: SneS on October 13, 2013, 02:27:02 pmQuoteBarrett dmg -50(495), bink -5(65)WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.What? They removed damage and slightly bink, and now "everyone will use ONLY this weapon"? Explain (you or someone from the N scene, I'm not really up to date)
Yes. Again removed bink.Barrett 6 years ago - huge bink, experience required.Barrett today - NO BINK, NO BINK, NO BINK x10. This weapon begins to kill the Soldat.
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).Thanks.
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.Minigun gaining 1 dmg is probably not gonna end so well either...Edit: Ruger is probably gonna dominate now actually.
I'm sure the 11th time will be the charm.
Quote from: KoGAi on October 13, 2013, 04:50:06 pmIs there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).Thanks.Just for anyone else who reads this: They are showing up in the lobby on the site but with wrong version number "1.1.." jrgp has to fix that as i don't have access to this.
wow this vers fixed the lag and fps problems i had in 1.6.5
Quote from: Adam on October 14, 2013, 05:56:58 amwow this vers fixed the lag and fps problems i had in 1.6.5the lag and fps problems returned in about 30 mins and now I can't even play anymore lol
Quote from: Adam on October 14, 2013, 05:46:34 pmQuote from: Adam on October 14, 2013, 05:56:58 amwow this vers fixed the lag and fps problems i had in 1.6.5the lag and fps problems returned in about 30 mins and now I can't even play anymore lolSounds like you should update your drivers/etc, or maybe it's a memory leak in Soldat that's noticeable after 30 minutes on your hardware.
all the vers below 1.6.5 worked flawlessly
there's a bug where the clanmatch feature is sometimes turned on
why our pants change on every maps?
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
Quote from: Bait] on October 15, 2013, 03:33:45 pmwhy our pants change on every maps?Perhaps because of this option in soldat config: Clanmatch (team colors are based on first player in team)
Hello, I bought this game many years ago, and I thank you for your work. Unfortunately I'm just a climber, and with this update, the movement has changed radically. It's like if you ask someone who has walked all his life on his feet, starting to walk on his hands .. and all this without a valid reason.I would like to ask if it was possible to restore that change, or create a patch for climbers .. For me it is frustrating to play now whereas before it was fun ..My English is bad, so I'm using google translate and I apologize for any errors.Thanks for your attention, greetings.
What I mean is that now when I press A (hold) and after W + D (hold) I'm going to the left instead of the right.I really hope that it is reversible.
Cool version, good job ;]Quote- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380But this one sux as hell... i hate it like all climbers and also most ppl i think... back it to normal pls
Analyzing the weapons a bit (normal mode), I came to the conclusion that they're too noob friendly now....
Quote from: ginn on October 13, 2013, 06:50:07 pmAren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.Minigun gaining 1 dmg is probably not gonna end so well either...Edit: Ruger is probably gonna dominate now actually.K, just played an sctfl match... AK seems pretty fucking OP. Also, did something happen to the netcode or something? People die like flies.
Are we playing the same version?
Analyzing the weapons a bit (normal mode), I came to the conclusion that they're too noob friendly now.Let's take the big minigun as an example: Pre 1.6.6, the spread in the bullets was HUGE, and that weapon required skill to use (shoot, wait for spread to reduce, shoot again). Now, the bullets go in a straight line, all of them, even if you hold the shoot button only, as there is no thing as recoil on that gun. You can now literally snipe someone with the gun, shoot through a window (as example taking the map ctf_Ash) with high precission and do similar manuevers that would earlier be impossible to even think about.The spread on spass, oh Lord... There is no spread at all. All the pellets go in a straight "bullet cloud", not spreading at all. Now, possible to snipe enemies with spass by multi-hitting them with several pellets at once on high range.All the automatic guns have like no spread now. Constantly holding down the fire trigger button (a.k.a spraying) will not make your aim any worse, which is now more noob friendly than ever before.Barret's bink change ... Just lol ... If you ever want automatic guns to have a real comeback in the game, then already increase the bink on the God damn thing. An AK can be hitting you on 50 meters distance, your crosshair enlarges, but still you hit exactly into your attacker.Deagles 2 shot killing, hilarious. Even the ruger sometimes doesn't kill with 2 shots, and not to mention that the deagles have 7 bullets while the ruger has 4. Another gun crippled in comparison to the other one.And as a finishing touch:The USSOCOM. This is too much, really. The accuracy we all know is already perfect, just the velocity trail needs to be learned, which isn't hard obviously. But the main concern about that weapon (actually, SECONDARY weapon) is the OH MY LORD damage. I've ran across Pub servers with the USSOCOM only, doing better than people with barrets, and regular auto guns. This secondary weapon can replace and primary weapon, and if kept this way, you can easily drop the "Primary weapons" line by 1 spot, making the USSOCOM one of them. When will the nerf of the USSOCOM happen? Waiting so long for it.Back in the days, the USSOCOM was rarely a killer weapon, it was mostly used defensively, to bink (yes, it existed back then) your enemies (which mostly used barret ofcourse) and save yourself from a bullet. Now, it's as strong as a primary weapon, sometimes being even better than some of them.As for movement, for me it's nice and smooth now. The rolling out of prone move is well done, adding some more dynamics to the dodging.Hope some of these problems will be looked into.Greetings,Night.~
That seems to be a bug. I'm surprised no one noticed it earlier. Will be fixed for 1.6.7.
lol 15... nice troll...or you have twin? xD
I wonder what the 16th account is going to say