Author Topic: SOLDAT 1.6.6 RELEASED!  (Read 42820 times)

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Offline Shoozza

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SOLDAT 1.6.6 RELEASED!
« on: October 13, 2013, 11:28:32 am »
It is finally done! The next version of Soldat is ready: Soldat 1.6.6!

This time most of the changes are fixes.
There are some movement related changes you want to know and learn though.
We also made sure you can change the interface scaling in the config for players who didn't like interface scaling change.

Here some highlights of this version:

New scale interface option in config



You can now throw grenades from team-collide polygons




New only flag-collides polygon type




New roll out of prone move



You can find the download links at the end of this post.

The changelogs:

Soldat 1.6.6 changelog:
- Added the ability to roll out of prone when on ground
- Added scale interface option to config
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Modified the unprone animation to only take half as long
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
- Fixed incompatible test and release versions are visible when requesting lobby
- Fixed your own player name being displayed below you when your cursor is at the edge of the screen
- Fixed pressing multiple conflicting keys (reload, throw grenade, throw weapon, change weapon) should only perform the latest key pressed
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch


Soldatserver 2.7.6 changelog:
- Added quit message for SIGTERM and SIGQUIT signals
- Modified the unprone animation to only take half as long
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Fixed pressing ctrl-c multiple times doesn't shutdown server when threads are still running on windows
- Fixed server crash when when downloading files #402
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394


Weaponmod changes:
Deagles      dmg -3(181), reload -3(87), push +2(44)
HK MP5       dmg -1(101), spread -2(13)
Ak           push +2(22)
Steyr        dmg -1(72), reload +10(125), spread +2(7), push -1(22)
Barrett      dmg -50(495), bink -5(65)
Minimi       dmg -1(85), moveacc -1(3), spread +1(6)
Minigun      dmg +1(50)
Socom        dmg -1(149)


Map changes:
CTF

Cobra
- Modified confusing scenery
- Modified moved lighting scenery to back
- Fixed several polygon bugs
- Fixed invisible polygons not matching visible ones

Crucifix
- Modified background color slightly lighter to make better contrast in the bottom
- Modified darkened a little the white barbwires
- Modified top and bottom colliders set from front to middle
- Fixed lowered spawn points to prevent fall damage in realistic mode
- Fixed large pillars set to back because they where too easy to hide players

Division
- Fixed polybugs near the flags and one in the lower route

Equinox
- Fixed lots of polybugs

Guardian
- Modified polies now match the scenery just below the spawns
- Fixed polybug when going from down route to middle near bravo flag
- Fixed polybug in the edges of the bridge
- Fixed polybug in the central island (polies where duplicated)
- Fixed poly coloring near the flags

ctf_Laos
- Fixed two polygon bugs

Rotten
- Fixed some polybugs
- Fixed the bridge
- Fixed death pitch scenery

NEW:
- ctf_Wretch


DM

Tropiccave
- Modified map was remade


INF

Warehouse
- Added Loner remake



Downloads:
Soldat 1.6.6 Full
Soldat 1.6.6 Patch (for 1.6.5 only)

Server 2.7.6 Full
Server 2.7.6 Patch (for 2.7.5 only)
« Last Edit: October 13, 2013, 11:35:12 am by Shoozza »
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Offline Vv00t-SN

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #1 on: October 13, 2013, 11:37:55 am »

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline Shoozza

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #2 on: October 13, 2013, 11:39:17 am »
Thanks noticed it myself and fixed it already.
I would love to have some sort of automation for this stuff :/ (damn you soldat panel!)
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Offline DutchFlame

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #3 on: October 13, 2013, 11:45:49 am »
niiiiiiiiiiice. I like that new ability. Keep going guys!

Offline L[0ne]R

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #4 on: October 13, 2013, 11:46:34 am »
Nice changes. What made you make unprone faster and adding the ability to roll out of prone? Just curious, I think those are nice features and I look forward to testing them.
Also what's the status with polybugs? Is it really that much harder to fix polybugs in general than editing the maps themselves?

Offline nosejj

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #5 on: October 13, 2013, 11:56:40 am »
That's gonna be interesting

Offline homerofgods

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #6 on: October 13, 2013, 12:06:03 pm »


Made by fanatic

Offline As de Espada

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #7 on: October 13, 2013, 12:38:22 pm »
Great release! Rolling out of prone is fantastic :)
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Offline DutchFlame

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #8 on: October 13, 2013, 12:42:40 pm »
Great release! Rolling out of prone is fantastic :)

Offline duz

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #9 on: October 13, 2013, 01:08:58 pm »
Ok. Now I can say: For me, the best version since 1.1.5 / 1.3.1.
Stable video or almost there! Without the 20 FPS feeling. Great!
Things that I dislike: Ussocom (seems a second Deagles or MP5, too strong) and the DM/TM maps that remain untouched (with a lot of visual problems, poly bugs etc).

Nice job!

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Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #10 on: October 13, 2013, 02:27:02 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.

Offline Jerkington XIII

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #11 on: October 13, 2013, 03:03:12 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.
What? They removed damage and slightly bink, and now "everyone will use ONLY this weapon"? Explain (you or someone from the N scene, I'm not really up to date)
« Last Edit: October 13, 2013, 03:05:34 pm by Jerkington XIII »
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<evhO> I think qb is trying to kill soldat

Offline Mittsu

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #12 on: October 13, 2013, 04:02:40 pm »
rolling out of prone is sweeeeet
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Offline Toxic Avenger

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #13 on: October 13, 2013, 04:37:29 pm »
Amazing. Blew my mind.
Thanks

Offline SneS

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #14 on: October 13, 2013, 04:40:37 pm »
Quote
Barrett      dmg -50(495), bink -5(65)

WTF?! Nice shit, crap, trash! Now everyone will use ONLY this weapon. Just a farce.
What? They removed damage and slightly bink, and now "everyone will use ONLY this weapon"? Explain (you or someone from the N scene, I'm not really up to date)

Yes. Again removed bink.

Barrett 6 years ago - huge bink, experience required.

Barrett today - NO BINK, NO BINK, NO BINK x10. This weapon begins to kill the Soldat.

Offline KoGAi

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #15 on: October 13, 2013, 04:50:06 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
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Offline duz

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #16 on: October 13, 2013, 04:53:52 pm »
Yes. Again removed bink.

Barrett 6 years ago - huge bink, experience required.

Barrett today - NO BINK, NO BINK, NO BINK x10. This weapon begins to kill the Soldat.
Gold times with the old Barret. Hard times to newbies.
I remember some europeans calling me a "Barretard" on ESL 1v1 (2005/2006). Year that I reigned on the SA Soldat ahahahhaa.

They should bring it back.
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Offline Shoozza

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #17 on: October 13, 2013, 05:07:16 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
Just for anyone else who reads this: They are showing up in the lobby on the site but with wrong version number "1.1.." jrgp has to fix that as i don't have access to this.
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Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #18 on: October 13, 2013, 06:50:07 pm »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.
« Last Edit: October 13, 2013, 06:51:43 pm by ginn »

Offline CheeSeMan.

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #19 on: October 14, 2013, 12:33:04 am »
epic great job devs :) can't wait to try this out!
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