Author Topic: Devlog update (2013-11-03) Put on your 3D glasses NOW!  (Read 4108 times)

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Offline 14th_account

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Devlog update (2013-11-03) Put on your 3D glasses NOW!
« on: November 03, 2013, 03:03:47 pm »


This past week we all worked on whatever we felt like.

  • FryFry is working on optimizing the rendering code. He noticed a lot of facepalm-worthy parts that he thinks he can clean up.
  • Shoozza continued working on the new build system to make releasing Soldat much less cumbersome. Currently it's like a 100 step process every time we release a new version, so there's lots of potential for automation. He has also done some research into new software to run the bugtracker, website, wiki and source code management.
  • I was sick and tired of diddling with the movement system, so I worked on adding new polygon types instead - for now called "background" and "background transition" polygons. This allows some wicked stuff for map makers, such as simulating 3D platforms and one-way polygons, or just for decoration. Here's some gifs to show what's possible:





They're still a work in progress, and I'm sure map makers will have some better ideas for them than I just showed.

Offline Viral

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #1 on: November 03, 2013, 03:10:45 pm »
Nice, new polygon types <3

DarkCrusade

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #2 on: November 03, 2013, 04:04:39 pm »
That looks awesome. I have waited for something like this for years already. Might give mapping another shot if they make it into the next build and remake some more default maps! :)

Offline Adam

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #3 on: November 03, 2013, 04:42:46 pm »
I cant really tell what it's doing in the gif

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DarkCrusade

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #4 on: November 03, 2013, 04:52:16 pm »
Maybe you should look more closely then?

Offline ki0sk

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #5 on: November 03, 2013, 05:12:40 pm »
The words escape me...

I'm speechless...

It's beautiful...

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Offline Adam

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #6 on: November 03, 2013, 05:26:41 pm »
Maybe you should look more closely then?
yah i see it now :DDD

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Offline Bydlak

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #7 on: November 03, 2013, 05:47:56 pm »
wow this is cool :D

Offline CheeSeMan.

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #8 on: November 03, 2013, 06:00:56 pm »
nice work devs! Those polygons looking sexy!
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Offline Furai

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #9 on: November 03, 2013, 06:23:09 pm »
Didn't we have one way polys already?
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Offline As de Espada

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #10 on: November 03, 2013, 07:32:12 pm »
OMG! I've been wondering for too long why there weren't those types already, thank you very much devs! ;-;
Those background transition polygons could be called platform polygons, or even one way polygons.

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The old one way polies were a hack, and boosted players, flags and nades. Because of that they were way unpredictable.
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Offline L[0ne]R

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #11 on: November 03, 2013, 07:47:25 pm »
That's a really awesome addition which many have requested in the past. So great to finally see it implemented. Awesome job. :D

A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".


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Offline kicikici

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #12 on: November 04, 2013, 04:16:22 am »
Quote
I was sick and tired of diddling with the movement system,

**huge distracting image macro removed, read the rules** /jrgp

EDIT: fixed

« Last Edit: November 04, 2013, 04:40:21 am by kicikici »
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Offline jrgp

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #13 on: November 04, 2013, 04:22:57 am »
for now called "background" and "background transition" polygons. This allows some wicked stuff for map makers, such as simulating 3D platforms and one-way polygons, or just for decoration. Here's some gifs to show what's possible:

Wow, I remember how in one of the FAQs for one of the map makers there was a question like "How can I make the polygon go behind the player?" and the answer was "You can't; this isn't possible in Soldat." Well, now it is. Thanks, Skoskav, you hilarious motherfucker you.

Now you seriously should make some mode that turns all the colors the alternating hues of blue and red so those 3D goggles work.
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Offline Puure

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #14 on: November 04, 2013, 06:11:23 am »
Well.. adding new polygon types for the esthetics is more important than the restoration of the movement system. I was expecting this. In 1.8.0 We can expect soldat FPP (first-person perspective) :P. Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned" About new polygon.. nice, maps will be more interesting.

Offline homerofgods

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #15 on: November 04, 2013, 07:07:56 am »
It's cool that you went your own ways and did what you wanted this time. Platform polygons can really be useful in certain places like that voland low.
What I'm most excited about though is the fixing of rendering code, finally Fryer!

Offline Xdada

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #16 on: November 04, 2013, 08:28:40 am »
So, parallax scenery layer(s) next? :D

Offline Viral

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #17 on: November 04, 2013, 09:09:29 am »
Adding an option to hide sceneries behind one layer of polygons, and in front of the second one at the same time seems like a "must" now :] Fryer pls <3

Offline Prism

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #18 on: November 04, 2013, 12:19:15 pm »
Wow! This is awesome. I guess it's about time I start making maps again.

Offline 14th_account

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Re: Devlog update (2013-11-03) Put on your 3D glasses NOW!
« Reply #19 on: November 04, 2013, 03:09:02 pm »
Everyone (climbers) hopes and still waiting for new release which will be written "old movement system returned"

That's still planned for the coming version. I have just neither heard nor come up with an idea yet that satisfies all parties, because completely reverting the movement system isn't a desirable option.


A small suggestion: Allow jumping down the platform polygons by doubletapping "Crouch".

Interesting... I'll definitely think about it.