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Bringing Soldat to Steam isn't impossible, it just requires us to step up the game's quality. And by that I mean mainly updating our outdated graphical framework - adding proper high resolution support and improving performance and reliability, especially on newer versions of Windows.Unfortunately most of us devs aren't really aces when it comes to graphics. We'd love to have the dev team grow further so we can work faster on it.
Quote from: 14th_account on November 07, 2013, 03:45:05 pmBringing Soldat to Steam isn't impossible, it just requires us to step up the game's quality. And by that I mean mainly updating our outdated graphical framework - adding proper high resolution support and improving performance and reliability, especially on newer versions of Windows.Unfortunately most of us devs aren't really aces when it comes to graphics. We'd love to have the dev team grow further so we can work faster on it.Are the changes really needed though? I see all the old ID Software Doom and Keen games on Steam using dosbox.
Soldat is simply not in a position where it can get away with being ugly by pretending to be retro, it'll just get drowned by thousands of other free indie games that are far more attractive.
Honestly I think nobody would want a 10 year old game on Steam - even though its the best game in the world! That's how it works sadly.
Quote from: L[0ne]R on November 07, 2013, 10:36:22 pmSoldat is simply not in a position where it can get away with being ugly by pretending to be retro, it'll just get drowned by thousands of other free indie games that are far more attractive.Why not just ditch all the default-ish style maps for the Steam release, and just package it with all of the really really attractive maps by people like VirtualTT and Zakath and numerous others, where the maps use transparent PNGs and multi-textures and look essentially like works of art. Same goes with better/smoother graphics for the weapon mod and interfaces. Everyone always rags on how bad Soldat looks but it's just because we've been clinging to ancient maps and sprites/interfaces that don't look like they were designed with eyecandy in mind. Give all of the maps and modable graphics a revamp and it will look modern, and people won't even realize it's the same game.Don't get me wrong; inf_Moonshine/inf_Rise/ctf_Kampf (before devteam remake)/ctf_Dropdown (original) etc were some of my best friends growing up and my eyes would tear seeing them not be a part of maintstream soldat, but if it's in the benefit of fame and being on steam it's worth it.
Quote from: nosejj on November 07, 2013, 02:27:55 amHonestly I think nobody would want a 10 year old game on Steam - even though its the best game in the world! That's how it works sadly.Just poining out they recently put Age of Empires II on Steam, which is 13 years old now. I wouldn't compare the two games though..
Can't really hate MM for concentrating on other things, he made a great game and then moved on... its what happens with most games guys. No point raging or whining :E we have a motivated DEV team and even if they may not have all the time in the world to work on Soldat we should focus on supporting them and helping them improve the game. If the DEVs are looking for help with graphics then I think Shoozza should post some announcement for it? Look at this postively, people reading the KAG description may decide to try Soldat before buying KAG and then get hooked on the best game ever !
If we could get more devs we could do a lot more. I'm not worried about the direction we're evolving, the devs are doing all the right things, but the speed of the process could and should be faster.
Quote from: 14th_account on November 07, 2013, 03:45:05 pmBringing Soldat to Steam isn't impossible, it just requires us to step up the game's quality. And by that I mean mainly updating our outdated graphical framework - adding proper high resolution support and improving performance and reliability, especially on newer versions of Windows.Unfortunately most of us devs aren't really aces when it comes to graphics. We'd love to have the dev team grow further so we can work faster on it.Quote from: homerofgods on November 09, 2013, 06:21:14 pmIf we could get more devs we could do a lot more. I'm not worried about the direction we're evolving, the devs are doing all the right things, but the speed of the process could and should be faster. Wow, it's been a long time since I opened a tab to this place. Nostalgia everywhere, holy crap.I was just going to lurk the forums while I wait for things to compile here at work, but these posts have piqued my interest.I feel I may be the kind of guy you peeps are looking for, perhaps? I did have some aspiration to maybe develop on Soldat one day, but my programming skills didn't mature enough before I decided to move on to, er, other games.Correct me if I am mistaken, but Soldat is written in Delphi, correct? That just so happens to also be the programming language that I write with every day at my place of work.I'd be happy to discuss perhaps devoting some time to the game's codebase if you guys want another keyboard warrior.
You code in delphi all day? I feel for ya being stuck in such an awful language
I didn't expect anyone to pick up on my offer so quickly. Apparently we should have just tried asking for more devs years ago.