Troll'd. That's for throwing a hissy fit when when we take a holiday break.
Here's what's been done since the last devlog:
* Added simple Updater which implements the a subset of the removed autoupgrader library
* Added show updater button when update is available
* Added SC3 TScriptMap.SetMap(NewMap: string);
* Fixed SC3 - Wrong values of TGame.TimeLeft #377
* Fixed SC3 - Event OnVoteMapStart isn't called by /votemap command #443
* Fixed OnJoinTeam does not remove players from their old team in ScriptCore
* Fixed Server freeze after Players[ID].Alive := FALSE; #396
* Fixed Game.Teams[
i].OnJoin is replacing Game.OnJoin and is not working as intended #415
* Fixed /victory sound only plays once at the end of a round in survival DM/RM #291
* Fixed some buggy behavior with colliders
* Fixed automatic reloading logic for Spas-12 was using the ClipOut animation instead of the Reload animation
* Fixed no longer able to simultaneously fire and reload Spas-12 while prone #474
* Fixed script on SC3 crashes after join 6th player (#470)
* Fixed reloading Spas-12 when gun is empty now waits for fire interval delay to finish first #161 #365
* Fixed bink didn't work in non-team based game modes
* Shoozza added and tweaked a boatload of build and deployment script stuff
* FryFry and I tested and fixed a buttload of bugs with the new platform/background polygons
The original plan to have a 1.6.7 beta out before Christmas didn't pan out. The new build scripts and auto updated aren't completely ready yet. Dunno when that'll be exactly. Ask Shoozza.