Author Topic: Link-Dead ? It's really dead ?  (Read 5583 times)

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Offline Zakumy

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Link-Dead ? It's really dead ?
« on: March 12, 2014, 10:13:45 am »
Well I just want to ask you guys, a game by MM: Link-Dead. I watched an alpha clip of it(a looooong time ago), and it's very awesome, 2.5D graphic, hardcore shooting... It's been 5 months since my first time I knew about Link-Dead.
But I always keep catch up the site, download site still : ''Downloads  are suspended until fuuuuuuurther notice''.

I'm waiting, waiting, waiting, even I have finished TWD and it's just nothing news.

Anyone help me with this ? Have anyone played Link-Dead ?
« Last Edit: March 12, 2014, 10:16:13 am by Zakumy »
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Offline 15th_account

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Re: Link-Dead ? It's really dead ?
« Reply #1 on: March 12, 2014, 10:25:28 am »
I think he realized that it was boring and started coding KAG instead. Now he's working on some other junk where you play a wheelchair hobo in Victorian England or something.

Offline Akinaro

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Re: Link-Dead ? It's really dead ?
« Reply #2 on: March 12, 2014, 10:42:23 am »
well just like title say: its dead :]

Offline L[0ne]R

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Re: Link-Dead ? It's really dead ?
« Reply #3 on: March 12, 2014, 02:53:08 pm »
I thought he officially announced that he's dropping Link-Dead and refunding everyone who bought the alpha, so I'm surprised the official page for this game hasn't been updated. But yeah, Link-Dead is dead indeed, and MM is working on KAG instead.

Now he's working on some other junk where you play a wheelchair hobo in Victorian England or something.
Link please, unless you were joking. I'm curious.

Offline Illuminatus

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Re: Link-Dead ? It's really dead ?
« Reply #4 on: March 12, 2014, 07:18:05 pm »
It's called "Transmigration - Into Darkness Peering".
Quote
“We don’t wish to give out any details yet. Let’s say we want to create an atmospheric and memorable experience. Currently, the team working on this project consists of three weird people with twisted ideas – Michał Marcinkowski, Mateusz Drabik, a really talented graphic artist, and me [Maciej Górny]. It’s a rainy kind of game. And there are antidepressants involved.”
(source)

http://intodarknesspeering.com/
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Oh and about Link-Dead: Read this.
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Offline jrgp

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Re: Link-Dead ? It's really dead ?
« Reply #5 on: March 12, 2014, 08:50:54 pm »
There are several other things MM (and friends) are currently working on, but Linked-Dead was cancelled years ago after which Sigvatr left THD and MM started KAG.
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Offline Zakumy

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Re: Link-Dead ? It's really dead ?
« Reply #6 on: March 13, 2014, 08:01:26 am »
MAN... :(
He is suck, even an update for the site that the game is cancelled ?
I have waited for Link-Dead for many months.
I will never play KAG even though I love all games.
**** you MM. I hope Soldat will never be like that.
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Offline Akinaro

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Re: Link-Dead ? It's really dead ?
« Reply #7 on: March 13, 2014, 08:15:24 am »
Offtopic:
I think that this topis should be here:
http://forums.soldat.pl/index.php?board=43.0


Just saying  :P

Offline darDar

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Re: Link-Dead ? It's really dead ?
« Reply #8 on: March 13, 2014, 08:17:18 am »
This game has been abandoned long time ago.
The reason was "there is too much stuff added into the game".
There is even more stuff in KAG now.

It's very poor that there is nothing written about that on http://link-dead.thd.vg/en/ .
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Offline Illuminatus

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Re: Link-Dead ? It's really dead ?
« Reply #9 on: March 13, 2014, 10:29:01 am »
Well... if you were dedicated to this game you should actually know you had to read MM's devlog to follow Link-Dead's progress. It's even linked on that website. Which in fact nobody really cared about. If you've donated to play the alpha-version you were using the Link-Dead forum anyway.
« Last Edit: March 13, 2014, 10:30:45 am by Illuminatus »
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Offline Furai

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Re: Link-Dead ? It's really dead ?
« Reply #10 on: March 13, 2014, 02:25:17 pm »
Hah, I'll  bring this topic to MM's attention. I really wonder what he has to say about it. :P
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Offline Shoozza

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Re: Link-Dead ? It's really dead ?
« Reply #11 on: March 15, 2014, 06:57:58 am »
Yeah MM stopped working on LD long time ago and I didn't hear anything about LD from him since then. So unless someone else picks it up it it's not going anywhere.
He actually gave me access to the code a few days before he stopped.
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Offline 15th_account

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Re: Link-Dead ? It's really dead ?
« Reply #12 on: March 15, 2014, 09:50:13 am »
Was the code as mind-numbingly disheveled as Soldat's?

Offline jrgp

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Re: Link-Dead ? It's really dead ?
« Reply #13 on: March 15, 2014, 08:36:48 pm »
Was the code as mind-numbingly disheveled as Soldat's?

From what I've heard, the game had too many features (including gfx stuff) and the codebase became an unmaintainable mess.
There are other worlds than these

Offline Shoozza

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Re: Link-Dead ? It's really dead ?
« Reply #14 on: March 16, 2014, 04:23:15 am »
And it was written in c++ which meant it took ages to compile.
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Offline 15th_account

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Re: Link-Dead ? It's really dead ?
« Reply #15 on: March 16, 2014, 10:34:32 am »
That must be why be C++ never became a dominant global force, especially not for game development. How naive of developers to think that they can be successful without Delphi.

Offline jrgp

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Re: Link-Dead ? It's really dead ?
« Reply #16 on: March 16, 2014, 06:04:16 pm »
That must be why be C++ never became a dominant global force, especially not for game development. How naive of developers to think that they can be successful without Delphi.

Sarcasm <3 :)

And correct me if I'm wrong, a large c++ app only takes a long time to compile the first time around, as subsequent times just recompile the individual source/object files that changed and then links them all together to create the binary again.
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Offline 15th_account

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Re: Link-Dead ? It's really dead ?
« Reply #17 on: March 16, 2014, 08:13:04 pm »
Pretty much, unless you change a header file as all files depending on it would need to recompile. Each file usually includes a dozen source files and headers each, which in turn includes a bunch more, and so on. The amount of random file reads and parses goes up exponentially with the size of the project. I also suspect that the C++ syntax is one of the most ambiguous, extended and bloated ones out there, which doesn't help.

Offline jrgp

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Re: Link-Dead ? It's really dead ?
« Reply #18 on: March 17, 2014, 03:29:31 am »
Pretty much, unless you change a header file as all files depending on it would need to recompile. Each file usually includes a dozen source files and headers each, which in turn includes a bunch more, and so on. The amount of random file reads and parses goes up exponentially with the size of the project. I also suspect that the C++ syntax is one of the most ambiguous, extended and bloated ones out there, which doesn't help.

afaik a lot of big projects decide early on which features of c++ they're going to ignore, like whether they'll use exceptions or what degree of templating
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Offline 15th_account

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Re: Link-Dead ? It's really dead ?
« Reply #19 on: March 17, 2014, 11:01:09 am »
Well regardless, changing a git branch and building the changed files in a large C++ solution at my work usually means a coffee and Street Fighter break.