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Now he's working on some other junk where you play a wheelchair hobo in Victorian England or something.
“We don’t wish to give out any details yet. Let’s say we want to create an atmospheric and memorable experience. Currently, the team working on this project consists of three weird people with twisted ideas – Michał Marcinkowski, Mateusz Drabik, a really talented graphic artist, and me [Maciej Górny]. It’s a rainy kind of game. And there are antidepressants involved.”(source)
Was the code as mind-numbingly disheveled as Soldat's?
That must be why be C++ never became a dominant global force, especially not for game development. How naive of developers to think that they can be successful without Delphi.
Pretty much, unless you change a header file as all files depending on it would need to recompile. Each file usually includes a dozen source files and headers each, which in turn includes a bunch more, and so on. The amount of random file reads and parses goes up exponentially with the size of the project. I also suspect that the C++ syntax is one of the most ambiguous, extended and bloated ones out there, which doesn't help.