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that one is storm, but MM wasn't happy with how that interview went; i think he was more happy with how it came out on the site but i wouldn't take everything as gospel
It could be Storm2d actually. I dont know of another project atm.
No idea if it's just a bad interviewer and article
It could be Storm2d actually. I dont know of another project atm.Maybe it is soldat 1.7 renamed soldat 2 ;PCome on you dont think 1.7 will be awesome?
Quote from: Shoozza on July 17, 2014, 07:00:49 amIt could be Storm2d actually. I dont know of another project atm.For once I'm the one reading Asana and you aren't.
Quote from: darDar on July 17, 2014, 08:07:31 amNo idea if it's just a bad interviewer and articleIt's more than likely that this is the case. If it was Storm I'd imagine the article would say that MM's team of devs are working on Soldat 2, rather than insinuating MM being the sole developer.Hell, or maybe MM is secretly making Soldat 2 and hasn't told anyone yet, like how he didn't say anything about KAG for a while.
Quote from: Shoozza on July 17, 2014, 07:00:49 amIt could be Storm2d actually. I dont know of another project atm.Maybe it is soldat 1.7 renamed soldat 2 ;PCome on you dont think 1.7 will be awesome?I'm a lot more hyped by 1.7 than by MM's sequel.To be honest I don't even care about it. I'm just posting here to give you my support, Shoozza.
Thanks for the support! Please support the other devs as well, they also need some boost to get thought the soldat code jungle of chaos with all the deep if wholes, the 80+ char high line trees and the 25k+ line high file mountains of madness with their hill functions which also grow some hundreds of lines up.
Quote from: Shoozza on July 17, 2014, 05:41:22 pmThanks for the support! Please support the other devs as well, they also need some boost to get thought the soldat code jungle of chaos with all the deep if wholes, the 80+ char high line trees and the 25k+ line high file mountains of madness with their hill functions which also grow some hundreds of lines up.I blame a lot of the code's "inelegance" on the fact that it's written in Delphi more than anything else.
Heh on the other hand it is still source code and while I describe it like an adventure it is one of a different kind Quote from: jrgp on July 17, 2014, 07:04:28 pmQuote from: Shoozza on July 17, 2014, 05:41:22 pmThanks for the support! Please support the other devs as well, they also need some boost to get thought the soldat code jungle of chaos with all the deep if wholes, the 80+ char high line trees and the 25k+ line high file mountains of madness with their hill functions which also grow some hundreds of lines up.I blame a lot of the code's "inelegance" on the fact that it's written in Delphi more than anything else.I have to disagree, I blame the "inelegance" on taking shortcuts and other stuff which is not language related (splitting it in two repositories, huge non modular files etc).You can write inelegant code any language (some languages make it more difficult though - functional ones mainly). I don't want think about how ugly the code would look like if it was written in a more popular compiled language.Without Delphi there would be no Soldat.Delphi is easy to understand and has less traps loop holes. It was actually developed for teaching purposes.So what is the reason you think it is inelegant? Is it because Delphi requires you to declare variables in the function head?I notice this is going offtopic so maybe we should split this into another thread :3
Ok, If there were Soldat 2, this is what the fan want for years:
Ok, If there were Soldat 2, this is what the fan want for years:- New GUI- 2.5D with parallax effect map- HD graphic and texture- Shadow and light effect- More ''bonus'' item- More live (smoking, bird flying, trees sway)- Character preview in ''player'' tab- Remove ''Pointmatch'' :X- Dynamic sound effects in diffirent enviroment- Better Movement- Compeletely brand new maps (or remake)--- CAMPAAAAAIGN... !!!!! Well I have collected the fan idea, this is what they want most.
You forgot vehicles