Updated the map to include all polygon types and a few other things. There are no labels for which polygons are what type though - this is something I plan to do for next version. For now here's a brief rundown:
- Left side: all Player and Bullet collide polygons, including team-specific ones.
- Middle: all flag and flagger related polytypes. From top to bottom: non-flaggers collide, flaggers collide, flags collide, hurts flaggers.
- Right side floor 4: rambo bow and pickup kits spawn.
- Right side floor 3: neutral polygons. From left to right: Background & Background Transition, Ice, Bouncy, Doesn't Collide, Normal.
- Right side floor 2: polygons that affect player health. From left to right: Regen, Explosive, Lava, Bloody Deadly, Deadly, Hurts, Hurts Flaggers, Regen.
- Right side floor 1: black-to-white background area on the lowest floor.
A test map for bot ai + waypoints could also come in handy.
Unfortunately I suck at waypointing so someone else will have to make something like that.