Author Topic: TEST RANGE - a map for testing things and stuff  (Read 1390 times)

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Offline L[0ne]R

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TEST RANGE - a map for testing things and stuff
« on: October 30, 2014, 06:22:07 pm »
This map contains every spawn type, every polygon type, as well as a few other things. I initially made it for myself to test some of the stuff I'm currently working on, but maybe you will find it useful too. I'll also post any updated versions here.




TO DO:
- Add labels for each polygon type.


CHANGELOG:
v1.2
- Further revamped player spawn area. Added platform polygons above every spawn for quick and easy exit (just fly through the ceiling).
- Moved black-to-white background area to the top of the map and made it taller.
- Increased jet fuel to near-infinite.
- Set number of grenades and medkits to ludicrous.

v1.1
- Added every polygon type.
- Added black-to-white background area.
- Added mid-air player spawns.
- Revamped player spawn area to also act as a shooting range against bots.

v1.0
- First public release. Only contains every spawn type.
« Last Edit: November 20, 2014, 10:30:19 am by L[0ne]R »


L[one]R, INF veteran
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Offline homerofgods

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Re: TEST RANGE - a map for testing things and stuff
« Reply #1 on: October 31, 2014, 03:47:53 am »
Thx. I'd like to see more test-maps. Could deffenetly come in handy. I was actually thinking about how the spawning works in normal ctf and how to improve it

Offline As de Espada

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Re: TEST RANGE - a map for testing things and stuff
« Reply #2 on: November 02, 2014, 03:15:11 pm »
you should add one "flying" player spawn of each type
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Offline L[0ne]R

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Re: TEST RANGE - a map for testing things and stuff
« Reply #3 on: November 02, 2014, 04:36:56 pm »
you should add one "flying" player spawn of each type
I added that to my to-do list, for when I start doing more work on the map. Don't know when that'll happen though.


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Offline Shoozza

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Re: TEST RANGE - a map for testing things and stuff
« Reply #4 on: November 02, 2014, 06:23:54 pm »
A test map for bot ai + waypoints could also come in handy.
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Offline L[0ne]R

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Re: TEST RANGE - a map for testing things and stuff
« Reply #5 on: November 11, 2014, 05:12:01 pm »
Updated the map to include all polygon types and a few other things. There are no labels for which polygons are what type though - this is something I plan to do for next version. For now here's a brief rundown:

- Left side: all Player and Bullet collide polygons, including team-specific ones.
- Middle: all flag and flagger related polytypes. From top to bottom: non-flaggers collide, flaggers collide, flags collide, hurts flaggers.
- Right side floor 4: rambo bow and pickup kits spawn.
- Right side floor 3: neutral polygons. From left to right: Background & Background Transition, Ice, Bouncy, Doesn't Collide, Normal.
- Right side floor 2: polygons that affect player health. From left to right: Regen, Explosive, Lava, Bloody Deadly, Deadly, Hurts, Hurts Flaggers, Regen.
- Right side floor 1: black-to-white background area on the lowest floor.




A test map for bot ai + waypoints could also come in handy.
Unfortunately I suck at waypointing so someone else will have to make something like that. :(
« Last Edit: November 14, 2014, 11:54:54 am by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine