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So basically if we are running backwards and jump+jet+hit prone we would do this move? Would this work? I want to know because it sounds pretty cool!
Although it sounds like a cool idea, but giving a move that simultaneously increase both offensive and defensive capability for the escaping player is just insane if you ask me, given how the game works...
With infinite ressources you might be right. However, developer number and time is limited, so priorities need to be set. I believe currently the focus is set differently. The supine position may be a good feature for old players, but I think new players won't choose this game more likely because of it - while on the other hand the graphical improvements seem like a big positive change for both old and new playersAdding this feature isn't as easy as you might think, it would surely take the devs several weeks to implement the new position including controls, network code, possibly scriptcore support, testing, and probably 2-3 alpha versions to fix the bugs.I suppose if there ever comes a time where developer ressources are free, this can be considered again
What are you even talking about. It's basically a carbon copy of prone and requires little more than copy/pasting prone's code and substituting a few variables.It could probably be done in 30 minutes.
+ making animations for gostekOh, sorry. Forgot about gostek animations, which largely already exist in the game; it consists of first part of backwards roll into an upside down prone, so just a couple of frames to transition animations which are already made.+checking if it doesnt affect other animations smoothness(transition from one to another)Why would it if the animations already exist in the game.+ setting up controlsControls would be default 'c' and would work exactly like 'x' does for prone.+checking how it would affect other gameplay, especially one of biggest, climb communityIt will definitely affect gameplay; that's the whole idea.Don't fear change. Do you want the gameplay to never evolve and include only some logical movements but not others?Remember, this is a feature that could've been included in the inception of the game.+spending time on testing if it doesnt mess anythingWhy should it mess anything when the functionality is almost exactly like prone but facing up instead of down+ time for beta testSounds a lot like the above+ checking again if its workAgain, like the above; you just said testing, beta testing, then testing again.Not everything seems so easy like copy-paste :]Also I dont see the point of it. For now there is no problem to turn around and shoot, also when you run backward you gain more speed and you can make cannon ball to even make more speed and after that just prone and shoot, AND STILL MOVE BACKWARD.I do this all the time and its not that hard...The point is that it's a logical movement that should be included in the game. No one is saying that the above is hard or not doable, or even that it should be discontinued; just that this move should exist as well.On the contrary, it's more realistic if someone has jetpacks to go into a supine position and shoot attackers instead of cannon-balling, turning around, proning in mid-air, shooting, then turning back and cannonballing again.