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4 pages of complaints and nothing concrete, additional key for supine position is just bad.First of all let's talk about current prone position, if we will pass the cursor through red line it will be cancelled(I was always curious why... just lay yourself(in prone position) on the floor and try to look at your ceiling, possible? well, you are probably haunted)I've always thought it's something like that...Now let's change it to x axisWhen the cursor is over red line we would be in supine position, when under we would be in prone position. Both positions would be cancelled and triggered only on pressing X key, if you would be in straight position then y axis would determine the direction you will be flying after pressing X(just like in current Soldat). If u would like to make supine position while retreating with flag(running to the right) just look to the right -> press X(+activate jet) -> now look to the left side and move your cursor over yourself.
Let's say your face is facing right, and you are prone. You then aim up over the red line, then do you swap to supine with your feet forward or backwards? In other words, does you head change positions or not?
If you would use jet in this moment, thanks to magic of gravity, you would go down like bullet, and you would need to play with x key and mouse to correct flight, like you doing now with just prone, but here you would also need to take care to set supine position again.
prone cancel would actually switch prone to supine instead when you put it above the x axis and then switch back when you put it below
I would prefer an actual feature that's explained in a manual or game tutorial
I've asked among active dev team members if there's anyone that'd care to even start considering implementing that, and we all agreed that it's buried so deep down in the TODO list that it's not gonna happen anytime soon, if at all. Sorry guys, there are more important things we're doing right now (GUI, Physics).
And you think that people didnt do stuff here? Most of users here did something, menu mockups, maps, interfacesSo what? People like something, people use something, but all you can do is just wait for devs to even think about it, because they have source code/files of soldat. For all those 20000 years of soldat its always the same: "there are priorities" "Not now" "We cant now".Soldat is probably only project that I saw in my life that have so much troubles with such simple features like making 1-2 longer animation or making auto-update system.
You can use standardised time management techniques and apply them to your programming as well. The below matrix is a very simple but effective one:
Please no.Sorry for my lack of enthusiasm for your suggestion. You've clearly put a lot of thought and effort in to elaborating on this idea but...Please no.
Any reason why not?