0 Members and 1 Guest are viewing this topic.
I suggest that the spawn protection will end if you use your weapon. If you fire a shot, you can grab the flag and the enemy can also kill you.
-Another example is if you want to boost yourself or a friend out of base, but your nade will just fail because the spawn protection is still on.
1) If spawn protection is removed on first shot - barrett or M79 users get a free shot on the enemy, but the enemy won't be able to damage them before they fire.
2) Returning your flag is difficult enough when the enemy is hiding it deep in his team's spawn, even with spawn protection delay. Letting player manually remove the cooldown for flag-grabbing will make it even harder to return the flag in these situations because it'll be even easier for the enemy to keep respawning and re-grabbing the flag. If you managed to get all the way into the enemy base and kill all enemies including the flag carrier - you deserve a bit more than having the enemy you just killed respawn and instantly grab the flag again.
I don't think you should be able to use any weapons when you have spawn protection. Knife is ok, though.
...PC vs Mac is like AK47 vs M4A1...
Is there reason other than biased knife users to have the knife as an only weapon with this ability?
As it is now, you are able to start throwing your nade while spawn protection is still on, that is if you can time it to throw exactly when the protection ends. Too hard if you ask me
Shooting while in spawn protection seems kind of OP. So if you say it's knife user's biased opinion - how about allowing all melee weapons there? So adding chainsaw to the list?
Quote from: homerofgods on November 07, 2014, 05:54:31 amAs it is now, you are able to start throwing your nade while spawn protection is still on, that is if you can time it to throw exactly when the protection ends. Too hard if you ask meThis is incorrect. Just tested it.