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your map is great !!! but it doesnt work well with "no background sceneries" option enabled.
Using a massive texture literally the size of the entire map to add shading is also pretty dirty from a technical standpoint (though I have to admit it's an interesting way of doing this)
Lighting is also a bit inconsistent - you have a lot of lights placed around, but there's no shading on the polygons around them.
Quote from: L[0ne]R on November 16, 2014, 12:04:51 pmLighting is also a bit inconsistent - you have a lot of lights placed around, but there's no shading on the polygons around them. It would be too dark if I would start making it more "realistic" because if I would light one part I would need to darker another one, and considering that its mine... it would be black map with few bright spots.But I think I could just change middle rock part it would fix this a bit, beside everyone can change it :] (check point D)
Beside I would like to see remake using classic style. Anyone with balls would like to accept the challenge?I spend about 5h working hours on this map in 3 days(every morning waiting for movie to download) so please no one say "I dont have time" because its a bit lame excuse.
Even in non-soldat world no one in their right mind would take one massive texture and use it on the whole level.
The bigger the texture - the more video memory you need to store it.
In your case - you have a massive texture with lots of repeating parts, which takes up more disk space, can't be used anywhere except that one map, and needs to be edited each time you edit the map polygons. The game (without any custom maps installed) would be over twice the size if it was done that way. Why can't you just do it the normal way?
Why can't you just do it the normal way?
Mega texture in quake wars:http://en.wikipedia.org/wiki/MegaTexture
In non-soldat world this is how you put textures