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Note that realistic WM is not balanced towards trenchwars mode.

Making it as accurate as it once was won't be that simple since accuracy works differently now. The way it worked before was that you had a 33% chance of hitting exactly where you aim, 33% chance hitting X distance above where you aim, and 33% chance hitting X distance below where you aim. Basically, no matter what gun you used - about a third of your shots would be perfectly accurate. This was changed in one of the 1.6.* versions I think. Now we have a proper bullet deviation algorithm where bullet offset is not simply X, but any random value between 0 and X. That means that more of your shots won't hit exactly where you aim. It's probably possible to tweak the weapons.ini to achieve a similar effect with the new algorithm though, so try playing around with it and see which value you think is right?