Author Topic: SOLDAT 1.7.0a1 alpha release ready for testing!  (Read 23344 times)

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Offline homerofgods

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #40 on: November 09, 2015, 03:56:13 am »
- can't man the M2 MG
Works fine in singleplayer, Airpirates.

Offline Viral

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #41 on: November 09, 2015, 07:35:50 am »
Looks cool. But why aren't the textures seamless :C Makes me sad :c

Offline aint`bazz

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #42 on: November 09, 2015, 07:42:34 am »
Looks cool. But why aren't the textures seamless :C Makes me sad :c

Cheer up, they are not seamless only because it didnt made in time.

Offline CCalp

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #43 on: November 09, 2015, 07:50:10 am »
BUGS:
- (a1) Starts minimized: Start screen [profile selection] is displayed for ~2 sec and then disappears, Soldat is being minimized to tray. I click on the tray icon and Soldat is running properly

- (a2) If I start a game or join a server, exit it and start another game/join another server, I get a whitescreen. If I do Esc + 1 and start a game/join a server again, it works normally again. However, if I then rejoin, I get whitescreen again. (so basically almost every 2nd time)

- (a3) Graphics bug: I cannot describe this properly. It's as if there were lines cutting the polygons (and probably more graphical elements) when I move around the screen. I can remember having had this problem some time ago, too, but it seems like it does not happen with my current 1.6.8/1.6.9 setup anymore. I uploaded a short example video, so you can have a look: https://sendvid.com/qf9cx82o

- (a4) Player look: No matter what colours I choose, my player is always completely black (except of team elements like Alpha's red shirt).

- (a5) Access violation: Just happened on Soldat Dev Server, we were 4 guys, changing from Ash to Divi (per votemap) one guy left and I got the following error. Game kept running, and I was able to continue after closing the error message ~3 times: [Update: this issue is related to auto screenshot when map changes; deactivate to fix it]

- (a6) Error: When I want to change any colour in the [PLAYER] options and choose one of the not defined custom colours at the bottom (so basically black) and apply it, I get "List index out of bounds (17)" which can't be closed.

- (a7) Background colour: I always used to have "$0042382F" as Map_Background_Color1 & 2 in Soldat.ini. If I set this, however, the bg colour doesn't get forced, instead the usual bg is displayed. Must have to do something with the colour code: If I choose the colour within Soldat it works like a charme.

- (a8) Start screen: "Profile" not fully shown ->


WISHES:
- (b1) Polygons: Try to make polygon edges less visible. (Maybe it has always been like that but I've never noticed how hard the edges are). Here are some examples:


- (b2) Start-up video: Replace it with more skilled scenes. I think it's a shame that a game like Soldat is presented in such a way, where a guy bashes some bots with minigun. Let's put some more exciting (CTF) scenes in there with a bit more variety and skill.

- (b3) Weapon mod (normal): Improve Ruger, weaken barret & minigun (as discussed in some others posts already)

- (b4) GUI menu: Use the whole screen for [START GAME], [OPTIONS] and [PLAYER] menus, right now it's like that: http://imgur.com/a/JYIlO | only "JOIN GAME" window uses the space properly

- (b5) Unscaled interface: If you disable "Scale interface" in Soldat Setup and choose a high resolution, both weapon menu and team menu are too small imho -> http://imgur.com/a/kQ6lB (this is at only 1600x900). Maybe scale them anyway even if "Scale interface" is disabled?

- (b6) I would like to see both ping and fps in numbers but I don't need the received and send bytes display (http://abload.de/img/workspace1_068dzafn.jpg) -> make it possible to choose what is displayed with alt + f3 or add another shortcut for only displaying fps/ping.

- (b7) Start screen: Switch the size of the "OK" and "EXIT" buttons (i.e. make the "OK" button as big as "EXIT" button is right now, and vice versa)
----------------------------------------------------------------------------------------------------------------------
My Setup:
- Machine: Lenovo Laptop with
Processor       : 4x Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
Memory       : 3990MB (2353MB used)
Operating System: Linux Mint 17.1 Rebecca
Kernel                : Linux 3.13.0-66-generic (x86_64)
- Graphics: Integrated Intel HD 3000 & dedicated graphics card AMD Radeon HD 6650M
Display Resolution: 1600x900 pixels
OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile 3.0 Mesa 10.1.3
X11 Vendor    : The X.Org Foundation
- Wine: Wine 1.7.54 (64bit) via PlayOnLinux 4.2.2, Windows version: XP
- Soldat: fresh install (not patched), my config @ http://imgur.com/a/p0ya2
« Last Edit: November 13, 2015, 10:53:35 am by CCalp »

Offline Viral

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #44 on: November 09, 2015, 08:11:00 am »
Cheer up, they are not seamless only because it didnt made in time.

Weeee, ah btw. the smoothness is way more noticable than i thought, looks sick^2

Offline Shoozza

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #45 on: November 09, 2015, 08:24:52 am »
- Does the minimize bug happen with default install? - Maybe a linux wine issue?
- The white screen bug will be fixed in next version
- The "line" is probably just tearing, try with enabled vsync.
- Color bug was fixed already for alpha 2
- MrBungle could take a look at the polygon whishes
- start up video: if someone makes a demo ~3min we could include it (use Major and bot names for players, only taunts as chat messages)
- im not sure if i will touch the WM for the release
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Offline CCalp

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #46 on: November 09, 2015, 08:47:15 am »
- Does the minimize bug happen with default install? - Maybe a linux wine issue?
No. However, it happens when I tick "Fullscreen" in Soldat Setup (and leave everything else default).

- The "line" is probably just tearing, try with enabled vsync.
This does not fix it. It looks differently but seems even worse to me now. Here's a demo: https://sendvid.com/hhmviyb1

- start up video: if someone makes a demo ~3min we could include it (use Major and bot names for players, only taunts as chat messages)
Would anyone want to do this with me? I think it's best if we are at least 6 ppl. We could do this quite quickly I suppose.

- im not sure if i will touch the WM for the release
It's about time IMHO.

Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #47 on: November 09, 2015, 09:57:37 am »
Plese and in weaponmod "PlayerRecoil=" I want to change the recoil minigun or spas. Because when the bullets have big speed, player fly all over the map :(

And please optimize server when the bullets are flying at high speed, a long way are lags :/
Example ak Speed=900 in map tw :( I create nice mode but server lag if  players spray shoot :(
---
Quote
This does not fix it. It looks differently but seems even worse to me now. Here's a demo: https://sendvid.com/hhmviyb1
It is impossible to record and create screen u'd have to record it outside the camera
---
I also have this graphic glith line :( if have 60 fps :( but if I off limit fps I dont have this problem :) but sound I hear squeak headphones :/
besides it makes no sense cook gpu 60 frames is perfect
« Last Edit: November 09, 2015, 10:22:39 am by soldat-game »

Offline urraka

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #48 on: November 09, 2015, 10:02:16 am »
CCalp:

I noticed the minimize bug when the splash screen shows at startup and fullscreen is enabled. Haven't figured out how to fix that yet. For now setting Fullscreen=2 in soldat.ini may help with fullscreen related problems.

If you enabled vsync make sure FPS limit is disabled. Or you can also try with no vsync and a higher FPS limit (or no limit at all) which helps reduce the tearing usually.
urraka

Offline CCalp

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #49 on: November 09, 2015, 10:27:22 am »
If you enabled vsync make sure FPS limit is disabled. Or you can also try with no vsync and a higher FPS limit (or no limit at all) which helps reduce the tearing usually.
I tried out all options: vsync on & fps limit off => still very bad; vsyng off & fps limit at 120 = better; vsync off & fps limit off = not 100% fixed but best result by far

Offline Petterkowski

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #50 on: November 09, 2015, 12:36:24 pm »
Thank you for this and the previous release. Seems like a nice job! I'm glad that finally something is moving in here. The only thing I had a problem with was server crash when trying to join full Zabijaka, but it's all gone now so i guess someone repaired it. HD perspective looks cool :]

- im not sure if i will touch the WM for the release

I would leave it as it is right now, or leave it to skoskav or anyone else who's been responsible for the past wm releases. If he's not active, wake him up! Despite some recent criticism on his updates, now looking through the prism of years and in the terms of how the game has evolved as a whole, i believe he was doing extremely decent job always being neutral and staying objective with his wm fixes. Most of the people tend to be prejudiced and want to favor their fav weapons and weaken the ones who beat them flat out. Soldat is not only one mod, but few different ones and each one of them requires other skills. Each one of the community will want their rights to be better and wiser over different. Obviously it's impossible to make a flawless balance for every game mode, but truly thoughtless changes based on collective impulse can kill some community.

I completely and utterly disagree with some of the opinions regarding weakening barret and improving spreys, and furthermore find it very dangerous for what some of the people suggest. Barret doesn't exist in competitive ctf play because when you're getting sprayed then its much harder due to the increased bink, but it does exist in DM and TDM mod. It's always been like that and this is exactly the purpose of this weapon. You can't really balance weapons according to special modes, like brt only. We can't balance weapons thinking only in CTF or any other special mode. Barret must be balanced for all modes and one of these modes is TM for instance. There are still ton of brazilians who prefer TM over CTF, but it's not the point. I've been playing since a long time already and i've witnessed many updates of this weapon starting from the first version when brt didn't even have the delay and you could shoot just by clicking like in ruger right now. The current rendition of barret is probably the hardest of all. Increased bink when being sprayed, delay, reload wait and some other features. It's good like that. The only one thing i would change is piercing barret multikills. The damage should definitely fall off a lot more when multikilling. When after piercing and killing someone, as the bullet continues in its path it should lose damage. Increase the rate if it pierces more people because it actually damages CTF. I find it ridiculous that you can kill someone close to you and then another person on the other side of the map. I think something can be done about this because it wouldn't really affect the other modes. But that's all!

The only one weapon that basically needs a slight tweak is minigun as it is too powerfull in every mod. If it was up to me i'd also add a spread to all sprey weapons because imo they're too easy to use now, but it's only me!
« Last Edit: November 09, 2015, 01:25:07 pm by Petterkowski »


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Offline Akinaro

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #51 on: November 09, 2015, 01:32:36 pm »
But you realize that its not only few people, that complain about it?

Its really so hard to play some random servers for few days and check what people THAT ACTUALLY PLAY THIS GAME, think of it?

Because what is the point of waiting for person(skoskav) who doesnt play at all, or play "sometimes" and probably for most of time on gather, to make something on game?
Of course Im a bad guy here, I get it, but I think its time to get in to the account what people who play it have to say.

And I dont mean this forum, because more than half of current players on public actually dont give a poo about this forum.
Just go there and read what people say, its not that hard, its maybe 100 people who play it now more often than once per week.

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #52 on: November 09, 2015, 02:03:11 pm »
Did anyone expect Minigun to be overpowered, like ever? ;D

Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #53 on: November 10, 2015, 05:56:27 am »
Minigun is OK!, Barrett is op, bink is small hackers salways he speaks of could aim

Offline CheeSeMan.

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #54 on: November 10, 2015, 07:33:27 am »
Woah this sounds amazing... cant wait to try it out :D Great jobs devs!

@Shoozza you wait until I am moving house and have no internet to start releasing the good stuff eh?


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Offline duz

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #55 on: November 10, 2015, 10:17:52 am »
I completely and utterly disagree with some of the opinions regarding weakening barret and improving spreys, and furthermore find it very dangerous for what some of the people suggest. Barret doesn't exist in competitive ctf play because when you're getting sprayed then its much harder due to the increased bink, but it does exist in DM and TDM mod. It's always been like that and this is exactly the purpose of this weapon. You can't really balance weapons according to special modes, like brt only. We can't balance weapons thinking only in CTF or any other special mode. Barret must be balanced for all modes and one of these modes is TM for instance. There are still ton of brazilians who prefer TM over CTF, but it's not the point.

Nice post Petter. To be honest, I never knew why they added this W.E.I.R.D delay to the Barret. We (brazilians) had the biggest community ever and they slammed us so hard that our TM+Survival gameplay was changed from the wine to water and they not even asked us for feedback. This was very bad at that time because Barret wasn't popular and an overpower weapon in CTF (I was playing TNL and other CTF leagues) even without delay and that's why I don't know why they added this thing. We are in 2015 and it still seem wrong to me.

But, everything is different now. The brazilian community (soldat.com.br & soldatx.com) is gone and in my opinion there's a gap that mean they could do whatever they want (ofc, eyes on SCTFL). It's time to keep the game alive, right?
« Last Edit: November 10, 2015, 10:19:27 am by duz »
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Offline CCalp

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #56 on: November 10, 2015, 10:38:27 am »
Barret doesn't exist in competitive ctf play [...]

I wonder why there is at least one brt player in almost every gather I play then. Let's be honest. It's just fucking easy to play competitive ctf with brt. Even I have begun to choose it once any other weapon fails. I think there shouldn't exist such a safe haven like that. Tell me if it's just me, but I really cannot imagine that my brt skill is above average...

Offline Petterkowski

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #57 on: November 10, 2015, 11:44:51 am »
I meant that barret doesn't mean anything in competitive play. You have to keep up with the times better, Calp. These days gathers basically do look like public games to begin with. It's a walking disaster and the ashes of what it used to be so i wouldn't compare them to competitive play anymore. Most of the rounds consist of players who have been just taken alive from public servers, or the players who came back after 20 years of inactivity, or just bad players. It's good because something is still going on, but you can't call it competitive place anymore. Games between lower skilled players, or in publics have always been and still are the only place where that kind of flag-camping-with-barret tactic would work anyway. In real CTF campers or players who are using barret are the easiest people to kill once you know where they are and how to handle them. Of course it can get annoying when people continiously camp, but any good player can get rid of them soon enough instead of whining "u camper, u ****!!!". Anyone with any sence knows that you can use a machine gun and it messes up the barrets aim in a blink of an eye and you'll be no more able to shoot straight with it because that's how barret works nowodays. It's impossible to kill when you're getting sprayed. Weapons like m79 and barret just can't work when you're surrounded in competitive ctf environment, or require some very clever maneuvering. In SCTFL Playoffs history there was no one who used brt as a main weapon because he simply would have been smashed and it would have weakened his team. These are the real facts. It's always been like that. It sucks in competitive play, it's op in deathmatch and tdm battles. And that's exactly the purpose of this weapon. It's definitely not like the barret became a strong weapon out of sudden. Comparing to previous versions, barret has never been so hard to use and making it even harder can't be consider a wise move. It's just the overall level of competition has decreased. Most of the skilled players or the ones who have been playing this game for some time already left. There's no quality anymore that's why it's hard to see Soldat's reality. Also skills gap is too far apart between high and low skilled players but it's the topic for different discussion.
« Last Edit: November 10, 2015, 12:17:54 pm by Petterkowski »


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Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #58 on: November 10, 2015, 12:20:09 pm »
so in the server name was not visible (WM) only in the command /info add weaponmod: YES|NO,  and everyone will be customized as a weapon mod thinks is right barret must get additional bink and remove nomovement if players prone and move or flying

Offline duz

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #59 on: November 10, 2015, 04:55:55 pm »
@CCalp and @Petter:

I never saw a decent player with Barrett in SCTFL or SWC with ONE EXCEPTION: Chaky from the Chilean national team(chaky, zeus, f4ll - they were SWC champions or 2nd place, nah?). He was sick with Barrett, but it's a totally different game style. You can't play with autos then pick Barrett and play in the same way or the guy who dies for the Barrett enemy start using Barrett and thinks it gonna be easy. It's very fucking hard at a high level scene. You can't also use this weapon in all maps or in lanes that has 2 players coming.

I doubt that Barrett is OP in TDM and DM (ofc that in 1v1 it is) too because without survival mode you're always surrounded and you can't do that much. Talking about my TM+Survival experience: Yes, almost OP and is hard to explain, it's like the good CTF Barrett player, but you have no objectives to do, so it's easier to hold the position and kill an enemy with auto again, only very good players can do something, with fake movements, teamplay etc. It's not OP, TDM without an objective has no fix, it's like CS without c4, only kills and large maps, you wont add a 10 seconds delay to fix it.

For any purpose, here's a TM+Survival match. Demo recorded in 2011. https://youtu.be/j84Hjpi6MFE

Oh, I remember another thing: They also fucked the USSOCOM changing A LOT the gameplay on TM+Survival. hehe Always not asking for feedback.
« Last Edit: November 10, 2015, 05:36:55 pm by duz »
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