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ginn:Apparently something is failing with specific bmp images. Most likely it's a bmp format variant not supported by the library we're using to load images.I tried converting all BMPs to PNGs in your mod (http://forums.soldat.pl/index.php?topic=41845.0) and it worked fine it seems.Note: there's also a windowed fullscreen option (set Fullscreen=2 in soldat.ini). That may work better for you.
find . -name *.bmp | sed -E 's/\.bmp$//' | while read line; do ( if [ ! -f "$line.png" ]; then convert "$line.bmp" "$line.png"; rm "$line.bmp"; fi ); done
I was wondering why you still need bmp extension? Engine of game still can read only it even if its render PNG files without a problem? You gonna work on it in the future?Also I have small question, related to rendering texture. Its just theoretical question, not any request or something like that.It would be possible to add detail texture layer to texture file, like most of 3D game have? That would be rendered in background of main texture.I know that this layer is good for 3D models when you look at them closer, not in static distance like soldat. But one time I was helping with game project that used main layer and detail one in background, so we could still keep detailed map with using smaller file size textures. Game never moved from release(3 person project) but It was looking pretty good on simple levels.
I mean, there is still lots of files that are BMP or an PNG files but with BMP extension, especially textures and interface folder. Its a bit chaotic and I was just wondering about it.To be honest BMP is one of worst graphic file(size-res ratio and lack of alpha channel) and with new graphic engine I would get rid of it once and for allI know that before we used that with green background to keep map size small, but BMP is useless for graphic bigger than 400px. the same PNG file is x2 smaller and with color indexing it can be even x5 smaller.
@derek10The profiles ok button is slow because soldat is loading stuff and checking for updates (which could be improved).Is it still slow when you do this:Open gameClikc onGo to Start game tabGo to exit tabClick OkIt should only be slow for the first time you click on the ok on the profiles page.I'm trying to figure out if the gui is laggy or it is the network related code.
When optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).
lol just ban him forever already ^__^@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
So much butthurt in one comment. Wow.
@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
lol just ban him forever already ^__^
..., and look at what terrible things has been done to the maps.