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To be honest changing only graphic to higher res just gonna show weird/bad alignment of parts(like on Monsteri Graphic) Weird looking torso that look like apron, mutated legs that are a bit too big and dont fit to torso so in one way its look like gostek have huge ass. Hands that are too big, and head that look like zombie, and on top of that weapon that move like chaotic demon and dont care to fit to gostek...So in one way its good that gostek is remade, but in other way, to make it look good, and not like some mutant that run with gun, Soldat would just need new model system... and we all know that for now its not possible.
And the one question that I find extremely important @PerroAZUL: Can you implement a system that allows a modder to place custom weapons / clips and so on in relation to the gostek by himself? Because this has always limitated weapons gfx modding in a very bad way and was the reason many things were not possible and still aren't.
HELPPPPPP!!!
Quote from: Home on January 03, 2016, 12:02:15 pmAnd the one question that I find extremely important @PerroAZUL: Can you implement a system that allows a modder to place custom weapons / clips and so on in relation to the gostek by himself? Because this has always limitated weapons gfx modding in a very bad way and was the reason many things were not possible and still aren't.With the tool I linked you will be able to tweak the cx,cy value of each weapon. It's basically the anchor point of the image in some kind of percentage value. So (0,0) means top-left, (1,1) means bottom-right, (0.5,0.5) would mean center. That anchor point will match the skeleton point where weapon is hooked (point 16). I might add some dragging behaviour to make it easier later, for now you have to edit the numbers manually. All this stuff will end up in some file that you save in your mod.
Quote from: awe on December 10, 2015, 02:37:48 pmHELPPPPPP!!! I got the exact same problem. I hope I don't need to get a new pc to run soldat, a decade old game that work fine (with smooth, solid 60fps*) for my shitty pc up till now, when 1.7 come out...** You MUST do some crazy tinkering with the graphic setting in order to get this though; for instance, I need to set my fps limit to exactly 64, backbuffer 1, and high-res timer for the game to run smoothly in fullscreen... Also, settings that ran smoothly in one pc may not work in another pc.
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default) and... devs. Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing. But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game... And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure... Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.Even if you doing what you can now, and you making good job with 1.7 its just a bit too late for that, and even if you manage to fix most of soldat backstage bugs, you would need really good advertising and PR(Public relations) to at least get payer base similar to 2 years ago(more than 50 players). Because taking in to the account massive amount of casual/indie games and players "whims" Soldat would need miracle to go up again.I know its a bit offensive boner killer, but we should not bend spacetime just because few of old players like old Soldat and we all need to pretend that everything is all right. Its not.
Quote from: Akinaro on January 04, 2016, 12:07:52 pmBeside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default) and... devs. Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing. But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game... And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure... Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.Even if you doing what you can now, and you making good job with 1.7 its just a bit too late for that, and even if you manage to fix most of soldat backstage bugs, you would need really good advertising and PR(Public relations) to at least get payer base similar to 2 years ago(more than 50 players). Because taking in to the account massive amount of casual/indie games and players "whims" Soldat would need miracle to go up again.I know its a bit offensive boner killer, but we should not bend spacetime just because few of old players like old Soldat and we all need to pretend that everything is all right. Its not.ITT: Hindsight 20/20. It's easy to tell all this after the fact.I know where you're coming from with the argument of giving no fucks about backwards compatibility, but the thing is, it's like you said: it's gonna take a miracle to get Soldat truly popular again. What I think 1.7 should be about is restoring the game to such a condition that it "just werks" and does not look god-ugly on high resolutions like it does now. The game will die a natural death soon enough, (15 years on the run ain't bad) and for the time it lives we SHOULD have backwards compatibility with mods, maps, etc. 1.7 will be like a morphine shot; extended life support with the end being happy, fun times despite the inevitable death. Some dedicated groups will probably keep playing the game for years on end, but the public servers will die. This update will make sure those groups keep on playing until they get bored (or die), not until they get frustrated and leave (which would be much sooner).Soldat 2 should be for sparking new interest and creating a fresh playerbase.
ITT: Hindsight 20/20. It's easy to tell all this after the fact.I know where you're coming from with the argument of giving no fucks about backwards compatibility, but the thing is, it's like you said: it's gonna take a miracle to get Soldat truly popular again.[...]Soldat 2 should be for sparking new interest and creating a fresh playerbase.
Beside look of Soldat reason why its where it is, are lack of overall advertising(especially different game modes like climb that should be default) and... devs. Yes, I know that you here for free, and soldat is really hard to work with, but MM and all old devs member had looooots of time to slowly start remading soldat and open eyes to reality of multiplayer games and what new players want and need to keep playing. But all we got for past years are soldat versions that instead of gather more new players, wanted to keep old players happy and not touching anything that need remade, because they would scream that you ruin game... And now I hope you see that even if they shouted like butchered animal "Dont touch this!" "Dont touch that!" They left too, because they get bored...You can like that opinion or not, but that is reality. What we have now with 1.7 should be done 4-6 years ago, but no one touched even most simple thing to remade(maps, weapon graphic) because "old player base didnt want changes".And those changes in maps didnt need any code changes, players spend more than 90% of time on maps and that what should be always up to date, you dont even need to change overall map structure... Looking at some old maps even with low quality graphic most of those maps look amazing and could fight with any modern game.
And as I said one of easiest way that could refresh soldat would be maps, but for past years no one touch it because old players would scream like babies to not touch it... Players spend on maps most of time, and even without new graphic engine we could have good looking maps that could make this game better.
Quote from: Akinaro on January 05, 2016, 03:32:35 amAnd as I said one of easiest way that could refresh soldat would be maps, but for past years no one touch it because old players would scream like babies to not touch it... Players spend on maps most of time, and even without new graphic engine we could have good looking maps that could make this game better.Yes, we could have nice looking maps without a new engine. But maps require graphics. Graphics require good artists who are willing to work for free - and good luck with that when they will never see a paycheck nor fame, the only thing they will receive is bitter and illogical contempt by the backwards and tiny community. Stop being so dense - if you really want this to happen, get off your ass and start fucking creating new graphics instead of whining on the forums like a little bitch. Oh, and have fun realizing how limiting Soldat's mapping tool and graphical engine truly are. To get any sort of good results by modern standards you have to pre-render the entire map and only use invisible polygons for collision. Doing that will take a full-time professional artist a week at least if he is to rework all the assets, like he would if he wants a nice looking map, and yet he is limited to only diffuse textures that have a tendency to get blurred and bleed color, with a .png sprite limit of around 650, if I remember correctly. I hope you realize how obtuse and ignorant you sound.