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Then throwing flags would not be instant anymore. I don't like that at all.
Quote from: Bistoufly on January 15, 2016, 06:40:22 pmThen throwing flags would not be instant anymore. I don't like that at all.Yes and makes more sense. As I said, a veeeeery short animation (delay).
Quote from: duz on January 15, 2016, 08:57:27 pmQuote from: Bistoufly on January 15, 2016, 06:40:22 pmThen throwing flags would not be instant anymore. I don't like that at all.Yes and makes more sense. As I said, a veeeeery short animation (delay).Yeah, throwing a flag shouldn't be instant.
Quote from: %%%%%%% on January 16, 2016, 12:11:08 amQuote from: duz on January 15, 2016, 08:57:27 pmQuote from: Bistoufly on January 15, 2016, 06:40:22 pmThen throwing flags would not be instant anymore. I don't like that at all.Yes and makes more sense. As I said, a veeeeery short animation (delay).Yeah, throwing a flag shouldn't be instant.Why not? Delays just make the game feel less responsive.
So just because we have delays on some things, everything should have a delay? What kind of argument is this? Then let's add a delay to weapons as well, because it's inconsistent as hell that guns shoot as soon as you press the button. And jets too.Consistency just for the sake of consistency is bad if it means detracting from gameplay.
How about we discuss the fact that no other weapon has bink and how that's completely unrealistic? I don't care what weapon you're using, if you get shot, you should be temporarily incapacitated. Even if you were to be shot with rubber bullets, you're accuracy is going to temporarily suffer. Granted, weapons with higher velocity/larger shells should incapacitate you more and have a higher bink (if they don't kill you), but it makes absolutely no sense for bink to be zero for any weapon.As for Barrett start-up being too short, you've got to be joking. In real life, a sniper rifle is like any other gun: you pull the trigger, the shot is fired -- no delay. The start-up time should be virtually equal for all guns except guns like the minigun/gatling gun that require time for the multiple barrels to revolve.
So just because we have delays on some things, everything should have a delay? What kind of argument is this? Then let's add a delay to weapons as well, because it's inconsistent as hell that guns shoot as soon as you press the button. And jets too.
No, things (like physical movements) should have a delay that's relatively proportional to the time it takes to do that action. This is common sense, bruv.
How is it inconsistent that a gun fires when the trigger is pulled? Guns fire instantly.
The first thing I though before suggesting was the gameplay. You think that something similar to the nade throw delay (few ms) could affect the gameplay that much?
Yes, gameplay is important, and this doesn't negatively affect gameplay.
But have fun continuing to defend your ridiculously absurd stance.
If anything I wish flag throws were more versatile. It's such a shame that you can't throw while rolling or backflipping. So many potential fun clutch moments denied.
Gameplay is subjective; what you think would be negative for gameplay, I think would be negligible, and other would think would be positive for gameplay.
There needs to be symmetry between movements in the game, one that's at least based on the objectivity of realism.
By your logic, if people think throwing a nade instantly somewhere is good for gameplay, then the game should be changed to make it so.Let's just make it so we can throw nades like an M79 fires them, shall we? Come on, it'd be better for gameplay!
Please.
Loner, it's simple: one should treat throwing a flag exactly the same as throwing a grenade. To not do so is asinine.