Author Topic: SOLDAT 1.7.0 RELEASED!  (Read 90336 times)

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Offline skrX

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #80 on: February 07, 2016, 11:51:35 am »
I think that is a bug, when download map is complete, message doesn't disappear, not always, but often it happens.
The only problem is that it covers the button join to game.


« Last Edit: February 07, 2016, 12:38:35 pm by skrX »

Offline soldat-game

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #81 on: February 07, 2016, 03:45:41 pm »
I indicate with a long time but, as usual, be it in the ass.

Offline duz

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #82 on: February 07, 2016, 08:48:34 pm »
I think that is a bug, when download map is complete, message doesn't disappear, not always, but often it happens.
The only problem is that it covers the button join to game.



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Offline jrgp

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #83 on: February 09, 2016, 05:42:56 am »
Couldn't resist attaching a pic because of how happy I am with this release.

Soldat 1.7 under Debian/Wine on Nvidia GTX 750 on my 30" monitor at 2560x1440. Smooth as hell. Seriously good job on the opengl guys. I'm considering taking a video of how smooth for youtube.
There are other worlds than these

Offline Monsteri

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #84 on: February 09, 2016, 08:44:33 am »
PerroAZUL THE MERCIFUL

PRAISE BE UNTO HIM! PRAISE BE UNTO HIM!
Sorry if I'm insolent.

Offline ginn

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #85 on: February 09, 2016, 04:06:01 pm »
Are the maps restored?
Division and Death got some awful retextures.

EDIT: Nope.
Why on earth would you leave ctf_Death in that state? It looks like some polish 13 year old is trying to express his soul.

« Last Edit: February 09, 2016, 07:47:31 pm by ginn »

Offline MataGyula

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #86 on: February 10, 2016, 07:06:32 am »
Thank you very much for this update gents, you brought back memories :) I think it was about time I stopped playing so much CS:GO :D Hip-hip-hurray for Soldat!

Offline biohazard

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #87 on: February 10, 2016, 10:15:11 am »
nice one, next step is to allow it to run directly on the site like quake live

Offline Izzy

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #88 on: February 12, 2016, 12:29:06 pm »
Nice guys! You deserve many thanks! The soldat is a little weak in Brazil recently. I hope that with this update things get better! Thx

God damn, why I have no time in this week to give it a try?! :O :(
Great work, gentlemen!

First time I meet another "Izzy" in this game! This is plagiary!  :P :P :P

Offline thegrandmaster

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #89 on: February 13, 2016, 08:16:02 pm »
"Damn, I will have to play this again summore."

I hope this is the reaction of all those like me, returning after absence.
May the good times roll.

« Last Edit: February 13, 2016, 08:47:20 pm by thegrandmaster »
ohgodwhydidInamemyselfthis. Just call me Grandy.

Offline Abbadon

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #90 on: February 13, 2016, 09:54:25 pm »
Goddamn, this is so cool. I've recently installed Soldat a few months ago, but I couldn't get it to run properly, it stuttered horribly when moving around in the game. But, with this new update, since the fps limiter in the config menu was locked by default at 500 (instead of 60 in the previous version), it runs fucking smooth now! And damn does it look good. I gotta ask...what makes a game stutter so much, especially in this case when the fps limiter was at 60 instead of 500? I understand that, at least in my case, the game was running at around 400 fps, which probably explains why locking it at 60 caused all that stutter, but I still don't quite understand why exactly. I have similar stutter problems in other games, some insight would be appreciated!

Until then...will have a great time with Soldat. Thank you so much to the people who've worked so hard on this.

Offline XsevenBeta

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #91 on: February 14, 2016, 02:45:29 am »
Thx a lot! Its a realy cool!
New life of GOOD GAME.

Offline Hubiq

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #92 on: February 20, 2016, 06:37:53 am »
At the moment, I usually see less than 20 people on all of the servers.

I would like to know at what time you checked that. There were even >20 players in the lobby at 4am CET last night. Right now (14am) there are ~100 players online.
Except of that, I agree with most what you said. Looking forward to some community-driven work in the future, too.

I confirm. 1.7.0 version looks good but Soldat needs more players. Now it is difficult to find even one person to play 1vs1...

The only hope is STEAM but in my opinion the release Soldat on Steam platform is unrealistic.

Offline Monsteri

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #93 on: February 20, 2016, 06:45:11 am »
At the moment, I usually see less than 20 people on all of the servers.

I would like to know at what time you checked that. There were even >20 players in the lobby at 4am CET last night. Right now (14am) there are ~100 players online.
Except of that, I agree with most what you said. Looking forward to some community-driven work in the future, too.

I confirm. 1.7.0 version looks good but Soldat needs more players. Now it is difficult to find even one person to play 1vs1...

The only hope is STEAM but in my opinion the release Soldat on Steam platform is unrealistic.
Nah, developers could release it on Steam tomorrow if they wanted to.
Sorry if I'm insolent.

Offline ginn

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #94 on: February 24, 2016, 05:17:52 pm »
At the moment, I usually see less than 20 people on all of the servers.

I would like to know at what time you checked that. There were even >20 players in the lobby at 4am CET last night. Right now (14am) there are ~100 players online.
Except of that, I agree with most what you said. Looking forward to some community-driven work in the future, too.

I confirm. 1.7.0 version looks good but Soldat needs more players. Now it is difficult to find even one person to play 1vs1...

The only hope is STEAM but in my opinion the release Soldat on Steam platform is unrealistic.
Nah, developers could release it on Steam tomorrow if they wanted to.
Steam doesn't want soldat.
They have to implement steam api into soldat, which I don't know how it works with delphi.

Offline Black Kid

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #95 on: February 25, 2016, 12:44:51 am »
Nice.

Offline machina

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #96 on: February 25, 2016, 06:29:21 pm »
If only realistic CTF lived as it used to :/

Offline CCalp

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #97 on: February 25, 2016, 07:36:01 pm »
If only realistic CTF lived as it used to :/
True that.
Join #lrs @ Quakenet. They might set up a realistic gather there.

Offline Furai

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #98 on: February 26, 2016, 11:08:10 am »
If only realistic CTF lived as it used to :/
True that.
Join #lrs @ Quakenet. They might set up a realistic gather there.
No, they won't. The bot is dead and won't be rehosted. Leo went away, for good this time. You can always start realistic gather at #gather.eu
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Offline smiluu

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #99 on: February 27, 2016, 03:59:20 pm »
Leo finally left huh? It's amazing how long he endured and just hung in there lol. I remember giving him shit (looking back) for virtually no reason at all.