Author Topic: SOLDAT 1.7.0 RELEASED!  (Read 5099 times)

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Offline CCalp

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« on: February 01, 2016, 12:27:46 pm »

Dear soldiers,

We have been working very hard to make this possible, and now we are there:
Proudly presenting you the new Soldat 1.7.

RIP, grandpa DirectX 8. Hello OpenGL.

New game renderer brings great performance and smoothness like you haven't seen before!
If you had trouble running previous versions of Soldat - now it's a good time to give it another go!

Using OpenGL instead of DirectX also allows for decent gaming performance on Linux & OS X systems
using Wine, Parallels, PlayOnLinux or similar software.

Soldat 1.7 supports up to 4K UHD resolution (3840 x 2160) natively
allowing for much higher quality graphics!

That's why we have spent hundreds of hours polishing and remaking
sceneries, player models (gosteks), textures, weapons,
maps, interfaces and other visual effects in HD quality

Much of the graphics have been completely remade, and more is yet to come in future releases!

There's a whole truckload of smaller changes and improvements to various aspects of the game,
including improvements to modding, customization and more.
For instance, screenshots are now saved as PNG and can use a different resolution for rendering,
and we have also reverted to the netcode of 1.6.8 to fix the lagspike issue which happened in 1.6.9.

You will find the full changelog further down.


Soldat 1.7.0 Full
Soldat 1.7.0 Patch (for 1.6.9 only)

Server 2.8.0 Full
Server 2.8.0 Patch (for 2.7.9 only)

A big thank you to everyone in the dev team who helped with this version
especially urraka for rewrite of the renderer, bug fixes and changelogs.
Thanks to falcon for helping with script core changes and debugging.

This new soldat version might introduce some issues with old mods.
We will soon provide a compatibility mod.ini file to fix this,
along with full documentation on how the new modding system works.

Soldat 1.7.0
- Added new OpenGL renderer that replaces old D3D8 one
- Added error message for opengl initialization failure
- Added interpolation between frames for smooth rendering
- Added high resolution text rendering support
- Added support for higher definition images
- Added support for windowed fullscreen (Fullscreen=2)
- Added Render_Width and Render_Height options to set internal render resolution
- Added Optimize_Textures config which will resize textures depending resolution for lower GPU memory usage
- Added Mipmap_Bias and GL_Finish experimental configs
- Added Low_Power and Sleep configs to have better control over cpu usage vs timing precision
- Added file logging for graphics related stuff
- Added high resolution map textures
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Added 4K UHD sceneries
- Added 4K UHD soldier graphics
- Added 4K UHD weapon graphics
- Added 4K UHD medkit, vest kit and grenade kits
- Added overlay.png to interface-gfx which is now used for bonus kit screen effect
- Added setup.sif is missing error message #614
- Added link to credits for inactive developers
- Added patch warn if trying to install over non compatible soldat version
- Added /reloadgraphics command
- Added desktop resolution config setting
- Added windowed fullscreen config option via combobox
- Modified rotated grenade kits 90* clockwise as a temporary fix for incorrect spawning angle
- Modified weapon menu icons based off weapons-gfx until proper HD icons are made
- Modified screenshots to be saved as png instead of bmp
- Modified scale down sprites that exceed size constraints instead of stopping game with an error
- Modified alignment for new default interface elements
- Modified converted images to png
- Modified bonus overlay to use a separate overlay.png image
- Modified default explosions, fire and smoke: slightly better quality + transparency
- Modified weapon icons, weapons-gfx and sparks-gfx: removed green screen, upscaled by 4.5x
- Modified custom interface loading to fallback to default images when they are missing
- Modified resolution setting to use desktop resolution when it's set to 0x0
- Modified map textures and edges to be loaded from png file if available
- Modified screenshots to be taken with internal render resolution instead of final resized one
- Modified soldier head, hands and Mr.T hairstyle graphics are now grayscale for better customization
- Modified skin colors to match new soldier graphics
- Modified removed unused graphics from interface-gfx, objects-gfx, gostek-gfx and weapons-gfx
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left
- Modified gostek rendering code adding tweakable sprite alignment through mod.ini
- Modified reverted to 1.6.8 netcode for client
- Modified updated micro1 interface
- Modified do not show installer welcome page
- Modified patch do not show icon and group icon install option
- Modified switched to Play font
- Modified replaced FontHeightScale config with Font1ScaleX and Font2ScaleX with 125 as default
- Modified removed directx checks
- Modified removed AntiCheat API
- Modified removed Force Software option
- Modified removed none and anisortropic res filters
- Modified removed none and anisortropic texture filter options
- Modified removed backbuffer setting
- Modified disabled bitrate option
- Modified disabled refresh rate option
- Modified disabled antialiasing option
- Modified removed window resize setting
- Modified removed unused adapter config setting
- Modified disabled gamma setting from options
- Fixed frame timing code
- Fixed texture loading error on -dedicated mode
- Fixed incorrect health bar position when it's "vertical"
- Fixed position of vote menu when "scale interface" is disabled
- Fixed alignment of kill console text
- Fixed alignment of version text inside esc ingame menu
- Fixed big texts on bottom covered by bullet time wide screen cut
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed alpha value outsite allowed value for sparks
- Fixed zero index access for bot ai
- Fixed error message when choosing an uninitialized custom color from color dialog
- Fixed ping dot ignoring its coordinates
- Fixed parachute so it doesn't break in half after being dropped
- Fixed missing Adapter setting in soldat.ini breaks config
- Fixed patch installer cannot be applied manually
- Fixed spawn "teleport" when map takes too long to load
- Fixed DrawText scaling issues
- Fixed parachute rope alignment
- Fixed weapon aim jerkiness
- Fixed soldat blocks installation directory #641
- Fixed free fonts after closing soldat normally

Soldat Server 2.8.0
- Added basic conversion functions to SC3: weap2obj, menu2obj, obj2weap, obj2menu, weap2menu, menu2weap
- Added missing Game.TickCount to SC3
- Added missing TPlayer.KeyFlagThrow to SC3
- Fixed OnWeaponChanged was sometimes called too late
- Fixed added missing vest property to SC3 TPlayer
- Fixed ScriptName in SC3 Legacy mode contained full path instead of just folder name
- Fixed unpredictable OnWeaponChange behavior when calling ForceWeapon from within
- Fixed wrong player coordinates in OnAfterPlayerRespawn (SC3 only)
- Fixed OnWeaponChange event sometimes called with weird weapon parameters
- Fixed incorrect Weapon being passed to OnPlayerKill
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed zero index access for bot ai
- Fixed segmentation fault when someone dies
- Fixed TPlayer.Move() not broadcasted to players when set on bot
- Fixed TPlayer.SetVelocity() not broadcasted to players when set o bot
- Fixed Random() function in SC2 producing weird results
-  Fixed SC3 sometimes throwing access violations when hitting exception  (most noticable when trying to load non existing dll

Weapon mod:

- Added high resolution textures for default maps
- Added new map RR
- Fixed tiling issues on new textures
- Fixed texture stretching on non multi-textured maps

- Fixed players being able to clip through the bridges #435
- Fixed movement polybugs
- Fixed nade/flag polybugs

- Fixed movement polybugs
- Fixed nade/flag polybugs

- Fixed movement polybugs

- Fixed movement polybugs
- Fixed nade/flag polybugs

- Fixed movement polybugs
- Fixed nade/flag polybugs

- Fixed movement polybugs
- Fixed nade/flag polybugs

- Fixed dropped weapons not colliding with polygons near top route bridges

« Last Edit: June 20, 2016, 04:55:30 pm by CCalp »

Offline Bistoufly

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« Reply #1 on: February 04, 2016, 11:46:10 am »
This should have been the actual release post in my humble opinion.