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Soldat is not only game made for free in free time, so dont even mention that, because half of indie/mobile games are made by one or two people from scratch and they manage in some way make auto update or put function keys that can be used in game.
I dont need to know programing, I spend some time with people that make games or mods, and I know that Soldat have messy code. But guess what? How many years Soldat had to fix it or at least prepare most simple things that are needed in game?And you think that Im only one who talk about it? No, its a matter of go back few topic and go listen to players, and you gonna see that those are most simplest ideas that should be in game long time ago.Because you want to tell me that Auto-update would not be handy? That for all those years you could not make it? Even external exe program that would just check and update game?You want to tell me that for all those additional function keys would not be handy? even as a Tounts i numpad?Or even just making animation with more frames so it would look nicer? For all those years it was not possible?@Monsteri Half of them yes other half is in the same situation as Soldat or even worst... no point here.
go back to the days of 1.5.0 a single person to modify soldat beyond recognition adding gigantic amounts of new things
Maybe better to look for developers such as CD projects? try to write to them try try try
, find someone to help us,
Quote from: FalconPL on February 15, 2016, 02:54:53 pm, find someone to help us, wondering.. did people ever tried to attract other external devs..programmers... like for example posting on http://www.gamedev.net/classifieds..for all these huge things for Soldat to become something much more it will need more programming force....
wondering.. did people ever tried to attract other external devs..programmers... like for example posting on http://www.gamedev.net/classifieds..for all these huge things for Soldat to become something much more it will need more programming force....
This is what Im talking about, none of them take working on soldat as a "work" that would give them access to other projects, something to show in CV/protfolio.
...How would you even advertise that without it sounding like a joke? "Looking for programmers to work on this proprietary game. We're not paying and we're not sharing revenue."Unlikely that anyone outside the soldat fan base would be willing to help....
You expect people doing free contribution to work as if it was a real job and that's just funny. Adding something to a CV isn't enough of a good reason to become a slave.
How would you even advertise that without it sounding like a joke? "Looking for programmers to work on this proprietary game. We're not paying and we're not sharing revenue."Unlikely that anyone outside the soldat fan base would be willing to help.
Not gonna lie, it does look good in a portfolio/resume and I actually feature a few examples in mine. Nonetheless, the reason I personally am doing this is simply because I love the game and want it to become better (or at least not die), both for myself and for others. The more players there are - the more modes and servers I can enjoy - personal benefit. Portfolio thing is just a bonus. If I didn't care much about Soldat - I would just look for contract work instead, because I can put it in my resume/portfolio AND get paid.
I looked at some postings on gamedev.net/classifieds, and it looks like there's quite a few "I want to make a game but can't pay you" or "I'll share profits when the game is out". Not saying they're getting much attention of course, but there's a slim chance Soldat will at least get some exposure considering it's actually a (kind of) finished product with a great reputation behind it. Work experience and CV material may be good enough experience for some people who lack either or both.