Author Topic: SOLDAT 1.7.0b3 beta release ready for testing!  (Read 22787 times)

0 Members and 1 Guest are viewing this topic.

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #60 on: January 25, 2016, 03:13:04 pm »
Even if you rewrite graphic engine, It would be possible to remove mirror images of eg graphic of head, hair etc and just use one? It would speed up and make modding  easier... Its not must-have, but you know... there is just no reason to have two graphic for face if both are the same.

From the code point of view it would now be super trivial to get rid of those.

If, for example, I would like to make hair longer and graphic is 54x54 If I would use 54x120 it would set arrangement point at in corner or in middle of image? I would try to play with it now by my self to check it, but I cant right now. :/

What you call the arragement point can now be controlled by this new mod.ini stuff. Not sure what the values for the hair are right now but it can be tweaked to find proper alignment (see some previous post where I explained a bit how it works)
urraka

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 794
    • #Soldat Gather - Community on Discord
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #61 on: January 25, 2016, 03:26:15 pm »
would you mind uploading that girls gostek Aki?
Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #62 on: January 26, 2016, 02:48:41 am »
That was just made for fun, but maybe later when I fix her a bit I'll upload it. I could even replace sound to some anime screams xD

PS. last off-topic small gif
« Last Edit: January 26, 2016, 05:47:50 am by Akinaro »

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #63 on: January 26, 2016, 09:36:15 am »
That was just made for fun, but maybe later when I fix her a bit I'll upload it. I could even replace sound to some anime screams xD

PS. last off-topic small gif
Amazing!
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline CCalp

  • Global Moderator
  • Soldier
  • *****
  • Posts: 238
  • calp (SN)
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #64 on: January 26, 2016, 10:39:41 am »
PS. last off-topic small gif

That looks good! That might be the basis for having selectable gender sometime (or even arbitrary genders*). Cool.
*for the transgender people

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #65 on: January 26, 2016, 12:04:18 pm »
Other question, I never actually saw that Soldat use "download" folder, even if it was made for eg. PlaySound script function or override map data without replacing original files.
But for now just like with map or interface graphic, player need to manually put there files and it would still replace this on every game/server.

It was probably mention loots of time, but if player still need to download map files, why not to give possibility to download eg sound files that could be used via playsound script.
I know its more complicated than this, but it would be made by eg. external text/ini file that would be sticked to map file and would contain files that player would download, and that would be put in this downloads folder.

Player side would load pms file from server and this text/ini file if its available(but not needed to play) and would have the same name as map file. There could be even option  to disable such download in options.

And looking at possibilities of scripts that some remaining  people on soldat have they could finally use custom sounds on maps, starting from fire cracking to trees moving on wind and drone sounds underground.
Or even using key combination player could use sound board to say something. Like for example on Rzal save/Quake server we have teleports and /save function that are sticked to specific key on keyboard. and it would just need to use Playsound script function  that I think already is there(didnt check tho...).

Some people would start saying that downloading sound file would be security problem, but sorry its bul$$it, its nothing hard to smuggle some malicious code using existing png/jpg file that player already download. And if someone would put weird or loud sound? Now no one stop people to put porn/gay/weird gifs and images on maps(thx climb map makers for big collection of "pecker" images  )... sound would be nothing compared to this(and we still could remove it.)
The same with size of those files. Some people, especially on climb servers make map that weight even 7mb just because they use huge gif files or gigantic BMP files.


Also other question I actually never looked to sfx folder, and even if it was just to replace something without looking. But I found there "water-step" sound... Its just a old/lost file or easter egg?
I dont know if it always where there, because seriously I never checked that folder for all those years :/

Offline soldat-game

  • Camper
  • ***
  • Posts: 407
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #66 on: January 26, 2016, 12:20:10 pm »
Why focus on graphics and not code. Recode entire server lest they created a lag during shooting.

Offline Mokkun

  • Major(1)
  • Posts: 44
  • Zz
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #67 on: February 06, 2016, 05:27:19 am »
Why focus on graphics and not code. Recode entire server lest they created a lag during shooting.

Well swtiching to OpenGL allowed people on Windows 7 / Windows 10 to be able to play again and overall way better performances. I agree that the netcode should be a priority but the rendering rework was necessary (even if I liked the old "pixel" soldat graphics better)