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Apply bink to all weapons or no weapons.Maybe apply it to all weapons in realistic mode and no weapons in regular mode, or maybe apply it to all weapons in all modes The point is: all weapons or no weapons.
... Stop giving out "solutions" when you can't even clearly say what the problem is, and have no idea, nor have enough fucks to actually find out (which isn't hard at all in this case) what, if any, is causing it.
Can't we like.. copy paste WM from 1.4.x or 1.5.x ..as they where more ... approved versions.
*stuff*
Only way to reliably hit a target within 1 screen's distance is to stand still and slowly tap-fire.
Quote from: CheeSeMan. on July 14, 2016, 08:42:29 am*stuff***Repeats everything stated with seemingly immense disdain & decides nobody cares about socom after 5 posts**
Quote from: L[0ne]R on July 14, 2016, 12:43:48 pmOnly way to reliably hit a target within 1 screen's distance is to stand still and slowly tap-fire.Sit/Prone and holding the trigger.Go try it now.
we want to run cannonball prone superman across the map as fast as we can
Plus we already have Minimi for that purpose.
How about we discuss the fact that no other weapon has bink and how that's completely unrealistic? Every weapon should have bink. I don't care what weapon you're using, if you get shot, you should be temporarily incapacitated. Even if you were to be shot with rubber bullets, you're accuracy is going to temporarily suffer. Granted, weapons with higher velocity/larger shells should incapacitate you more and have a higher bink (if they don't kill you), but it makes absolutely no sense for bink to be zero for any weapon.
As for Barrett start-up being too short, you've got to be joking. In real life, a sniper rifle is like any other gun: you pull the trigger, the shot is fired -- no delay. The start-up time should be virtually equal for all guns except guns like the minigun/gatling gun that require time for the multiple barrels to revolve.
After dropping Barrett, it requires reloading (not true reloading when clip is empty but fire interval, i.e. downtime between shots), even if it was fully loaded in the first place (which I consider a bug, it doesn't make any logical sense that you need to wait the fire interval for any weapon just because you put it down; for other guns it's a lot less than Barrett since time between shots is very short but it still varies greatly because each weapon has a different fire interval; all weapons, providing they have ammo loaded, should either have no delay after picking up or should all have the same delay after picking up, i.e. the time it takes for you to pull the trigger).