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I don't think we should be trying to adjust WM to be more like in real life, I mean we run around with jet packs come on
also remember in Realistic mode we already have Recoil so do they really need bink also? I feel that could just make it not fun at all to play.
Removing the Barrett start up time sounds like something that will have a knock on effect of needing to adjust a lot of guns.
remove either ak or minimi, they're kinda filling the same niche
PS. Flamer has extremely bad netcode cuz, well, nobody cares about flamer... It's netcode is even shittier than chainsaw or nade, which is a bit hard to belive!
I really don't think the flamer matters its a bonus, every server I have ever played on has it disabled and I would not want to see it replacing a primary weapon.
Then i suppose 1.7.0 WM was even worse, as damage from all autos was reduced
All weapons do 25% too much damage. you die in a split second from autos, around 6 hits.
here's a quick mock-up
Quote from: ginn on August 04, 2016, 09:30:57 amAll weapons do 25% too much damage. you die in a split second from autos, around 6 hits.Please, download the latest version of game.Quote from: ginn on August 04, 2016, 09:30:57 amhere's a quick mock-upMust have been very quick because ideas are pretty ridiculous. Like giving more ammo to Deagles and Ruger those were (probably or at least for many years) never changed... or decreasing start up time of LAW that is currently too low imo... or making nades even more bullshit by decresing their dmg so they don't kill while hit legs.
Grenades don't use hitbox modifiers, the damage is counted solely based on distance between center of explosion and gostek coordinates, which happen to be read from your back feet. This is why grenade to your foot has much greater damage than grenade to your head - because technically grenade to your head is a distant explosion, at least according to damage code. This is also why you "eat" it - if hit in the head, distance is already so high that you receive almost no damage.And before you ask: this wasn't fixed because i discovered it 2 or 3 days before release. There was no time to test whatever change i'd do to it.