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And its obvious that you dont really get it, because its not like ALL of devs would work on graphic, its a matter of finding few graphic artist to do it, but sadly dev team have no idea how to use community and external help(because they would use it long time ago), so for most of time they try to put all work on one man shoulder(for example Monsteri). They have no idea that you can actually separate that problem to parts and just ask around the internet to get help with that, there are lots of people who would love to help and get this work on their portfolio. Because if you dont have proper dev team and resources, you look for help in community. Its a matter of spending some time searching on services/forums that gather artist/programmers.
I hope you know that its public game, played by lots of people, and I can ensure you that not so much people would like that pixel-chaos that you like so much. Someone could actually say that it would be huge downgrade that could broke game and scare away any new player.
more this
I am glad the development still keeps going btw.
Focus on graphics iz like pearls before swine.What's wrong with you who think that what Soldat needs are better graphics.
It'll change nothing except maybe in adding performance issues for some players.
goddamn Akinaro, even if you have a point I would suggest you work on how you get that point across, the "you are retarded, i know everything, you know nothing, do as i say" attitude never convinced anyone
Release date is still December 21?
See you next year.
What?! How could that possibly happen? It's a damn 2D game. A set of pictures those change their orientation. Besides, what do you want to keep it compatible with? Soldat eats like 65 MB RAM. A random smarthphone has 2 GB of RAM. PCs have at least 512 MB and if the trend continues in next 2 year they will extinct. Should we really targeting these people? Less than 0.02% of all Steam players?
I think it's high time to have a proper countdownhttp://soldatonsteamitsreallyhappening.soldat.space/