Author Topic: New Dev Team replacing Shoozza  (Read 25834 times)

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Offline Michal Marcinkowski

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New Dev Team replacing Shoozza
« on: June 04, 2018, 05:36:38 am »
Hello,
We are trying to move quickly now after Shoozza stepping down from the lead dev position (https://forums.soldat.pl/index.php?topic=45167.0).

I assembled a team which will take on the position of continuing Soldat development. Hopefully in a more rapid and exciting pace. The new team is:

Dev leads: helloer + urraka
Creative lead: darDar
Community/PR: nosejj
Project owner/business: MM
Backend/support: furai + jrgp

We are looking for more people so if you want to help, please contact anyone from the core team about it.

helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.

Thank you Gregor for your time and patience.
Everyone, please be nice. Not only to Shoozza but to everyone involved in the development. Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation :).

Offline Shoozza

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Re: New Dev Team replacing Shoozza
« Reply #1 on: June 04, 2018, 05:45:04 am »
Good move.

Good luck everyone on the new team!

May you succeed and never run out of willpower!
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Offline Akinaro

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Re: New Dev Team replacing Shoozza
« Reply #2 on: June 04, 2018, 06:16:22 am »
helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.

Yeah, cool, you literally do the same stupid thing but without Shoozza... How seriously bad you are in marketing and developing to not see that releasing game in this stage without proper preparation of it is shoot in the foot.

Steam release is one-chance event and best if not only chance for Soldat to get to wider user base, with proper advertising you can use that one sentence "Now on Steam!" to bait for old and new players. But if you release game as it is now, with just minor changes to fit it to steam platform you get month of hype and then game will where it was.
Steam is filled with games and even some known brand/names have hard time to gather and keep players and you thing that just by releasing it now you get anything because its "Soldat"? Those old players that you want "bring back to game" will quit after few days when they realize that game is still in the same stage as it was before.


Everyone, please be nice. Not only to Shoozza but to everyone involved in the development.
Hard to not comment on it when you are so good at entertain us with this soup opera. No one is rude here, all we do for most of time is literally comment what you do...

Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation :).

So stop treating it as a weekend toy project and make a proper game from it, make money from it. There is so many ways to do it, even with keeping game free-to-play that we could write books about it for months. No one from current player would complain about it, hell most of people for past years where ready to support game development by donations.

As for being "gratitude", gratitude for what exactly? Even blind person would see what was happening for past years and how development team failed to prepare game for new times and maintain player base. All we had was nursing old players that didnt want any changes.


As Players who stick with Soldat for years, still playing it, we have right to say what we think, and if its non-profit or not, it doesnt matter. Game is carried and kept alive by players. Without them game like Soldat would be just empty forgotten project that was made by some block who also forgot about it.

Offline Denacke

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Re: New Dev Team replacing Shoozza
« Reply #3 on: June 04, 2018, 06:29:30 am »
Glad to see a new dev team taking over so quickly. Good luck to the new team!

Offline Bistoufly

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Re: New Dev Team replacing Shoozza
« Reply #4 on: June 04, 2018, 06:44:22 am »
I was pretty dumbfounded upon reading "Creative lead: darDar"

But then someone linked me the urbandictionary's top definition of Creative Lead and it all made sense.

Quote
TOP DEFINITION
Creative Lead
Is the pointless, self-made title for a person who claims to be the "creative director" over an entire event or a project. There are six (6) requirements for someone to be a Creative Lead:

1) They must give themselves the title of "Creative Lead" or even "Creative Director."
2) They must have no earthly idea about what they are doing.
3) They must have no concept of what good art, graphic design, videography, photography and web design looks like.
4) They must think that they are "the bomb" at art, graphic design, videography, photography and web design.
5) They must suck at all aspects of art, graphic design, videography, photography and web design.
6) They must be all talk and no show; not doing any work themselves, claiming to inspire others "creatively" and apply "creative" direction.
If all six (6) requirements have been met, then the person in question is in fact, a Creative Lead. The cool thing about dealing with a Creative Lead is that they do no actual work, but they think they still think that they are awesome. So its really cool working with them. You'll have a great time.
"Hey guys, Sarah here. I'll be the Creative Lead for this project, so you can pretty much just look to me for all of your creative direction and I'll tell you what needs to be done. Don't do anything without going through me first. I know exactly what needs to be done and I'll tell you how to do it. If you don't go through me, then this won't have the Creative Direction that it so desperately needs"

"What does Daniel even do as Creative Lead?"

"Oh thats really awesome, Craig, that you're our Creative Lead and all. Who came up with that title?"

"Jo does such a great job as our Creative Lead. I never have to worry about the quality of this project at all!"

"Sam said that he's the Creative Lead for this school-sponsered event. What the hell does that even mean?"

Offline koooka

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Re: New Dev Team replacing Shoozza
« Reply #5 on: June 04, 2018, 08:15:16 am »
Good luck guys :)

Offline Ygrek Starmagedon

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Re: New Dev Team replacing Shoozza
« Reply #6 on: June 04, 2018, 08:42:47 am »
Plz don't f*ck it up, this is only and last chance..
Good luck! :)

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #7 on: June 04, 2018, 09:27:03 am »
When source?

Offline CheeSeMan.

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Re: New Dev Team replacing Shoozza
« Reply #8 on: June 04, 2018, 10:16:31 am »
k
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Offline duz

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Re: New Dev Team replacing Shoozza
« Reply #9 on: June 04, 2018, 10:16:38 am »
I just hope the new devs know the importance of this "one-chance event" (Akinaro's words) and focus on the important stuff.
There's no reason to criticize Shoozza's work anymore, but we've seen so much waste of time and work along these years. Please, do something different.
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Offline Raged`

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Re: New Dev Team replacing Shoozza
« Reply #10 on: June 04, 2018, 11:20:22 am »

Creative lead: darDar


:DDDDDDDDDDDDDDDDDDDDDDDDDD

Offline jrgp

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Re: New Dev Team replacing Shoozza
« Reply #11 on: June 04, 2018, 12:06:48 pm »
Congrats to the new team - you guys are great - and long live Soldat. Thanks to Shoozza for many years of contributions.

Akinaro, I think we should be positive here as this is helloer's chance to shine and get shit done, which I think is what you've wanted for a long time.
There are other worlds than these

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #12 on: June 04, 2018, 12:07:06 pm »
Fix bugs if player join to game (from selected join to spec) script core rages.
First join to game
Next leave game
next join to team
next join to game
LOOL

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #13 on: June 04, 2018, 12:08:59 pm »

Creative lead: darDar


:DDDDDDDDDDDDDDDDDDDDDDDDDD
broke down the weapon mod, why do those who spoil the game, advance?

Offline nosejj

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Re: New Dev Team replacing Shoozza
« Reply #14 on: June 04, 2018, 01:13:41 pm »
All I can say is I hope Soldat will be great again. And that I hope that people will dial it down with the negativity, but mainly the former. Good luck! :>

edit: I start gathering ideas for PR. If anyone has suggestions/ideas for me for platforms or generally, feel free to contact me with serious inquires via Discord (nosejj#3526).
« Last Edit: June 04, 2018, 01:26:18 pm by nosejj »

Offline Bonecrusher

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Re: New Dev Team replacing Shoozza
« Reply #15 on: June 05, 2018, 05:18:40 am »
Whatever progress you guys make won't be forgotten, each development step is much better than standing still. Keeping my fingers crossed this change will breathe some new life into the whole development process, hopefully helloer wont get frustraded with the amount of work ahead of him :)

Im chill like that

Offline Akinaro

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Re: New Dev Team replacing Shoozza
« Reply #16 on: June 05, 2018, 10:00:37 am »
Im all the way behind Helloer. He have nice balance of being a dick and being a nice dick :P


As far as he will share with us about even small things, ideas and make schedule/todo public It will bring hope to lots of people. Soldat is not AAA game, it have probably 100 users now, so keeping community informed that even small things happen is "must have". Boring stuff or not, it show us that there is progress. There is no point of doing some hidden big releases: keep it simple, keep it open.

It seriously dont cost much time to post literally one-two sentences once per week, you dont need separate topic, just make one, close it, and post there anything when there is something going on. Also dont piss on community, we are also dicks but for most of time we make fun of stuff that devs/MM do, it not our fault that its hilarious soap opera -_- Dont be afraid to ask for suggestions or small stuff, just like with maps and graphic, all what you need is post specific task to do, explanation/examples and just see if someone can do it. Its not most fastest thing especially now when there is not much people, but its better to ask if it would not be made by team anyway. If few people do it, choose best and move on.

 
But Honestly I would rather give him few months to work on well thought project that rush stupid steam release just to pleasure MM... Because this is fact, this steam release is rushed and have no sense at all.
« Last Edit: June 05, 2018, 10:02:23 am by Akinaro »

Offline Raged`

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Re: New Dev Team replacing Shoozza
« Reply #17 on: June 05, 2018, 10:44:35 am »
Check this:
https://postimg.cc/image/d2fut4747/

I think after all these years, Soldat deserved to be acted as a product.

Offline CCalp

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Re: New Dev Team replacing Shoozza
« Reply #18 on: June 05, 2018, 04:14:45 pm »
Happy to see you're still moving. As someone who barely finds time to just have a look into these forums, I can say that I highly appreciate everyone who invests time and effort to keep my all-time favourite computer game alive. Thank you so much and good luck succeeding with this important mission!

<3

Offline Ox*r0x

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Re: New Dev Team replacing Shoozza
« Reply #19 on: June 05, 2018, 07:49:33 pm »
what happened to 1.8 and Falcon ?

... those graphics were amazing... that with Steam and a decent Anti-Cheat, could bring something new to the game...

Offline |SSN|BlackOps

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Re: New Dev Team replacing Shoozza
« Reply #20 on: June 05, 2018, 09:12:11 pm »
Those graphics were BEYOND amazing. Too bad I just saw them for the first time the other day... :( :(.


what happened to 1.8 and Falcon ?

... those graphics were amazing... that with Steam and a decent Anti-Cheat, could bring something new to the game...

Offline RBK

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Re: New Dev Team replacing Shoozza
« Reply #21 on: June 06, 2018, 11:16:36 am »
Cant believe these non-players, nerds, programmators, shoozza-supporters and idk what is this forum full of, they say what is good and whats not good for soldat, and they r not even playing

only a guy who didnt play soldat for years on competive level can say that its good idea to release steam ASAP, its the worst idea I can imagine

devs u should keep soldat on discord and make bigger community there, make anticheat, fix eats, make 10x better menu and graphics on maps,and fix lot of other bugs

after u will do this maybe lot of people will come back to play soldat again.. people are already coming back but when they see how bad it is they leave again after time

I can already imagine players that never played soldat.. "downloading soldat on steam, see dat 80s menu dafuq, then join game try to kill a guy with two nades to his face but it doesnt work,uninstalling soldat and giving hate comment on steam."

you cant make soldat great by releasing it on steam, but you can do things that Shoozzaa promised and failed to do, THEN release it on steam and Make Soldat Great Again.









Offline Overkill

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Re: New Dev Team replacing Shoozza
« Reply #22 on: June 06, 2018, 04:57:39 pm »
Gets me excited that some old faces, are putting their hand back into soldat. With that being said I hope y?all just remember that the game is bigger then the competitive scene. Even though they are play a huge part in the history of he game.


Edit: Just saw RBK post though I agree on some points, there is a thing about making soldat bigger like putting it on steam will force the new Devs to do those things, cause if they don?t they will get hate comments and bad ratings. That being said Shoozza is great and a lot of those players are ex SCTFL players who played at a pretty high level. It?s hard to get a high level player who can also develop. TBH they got lucky with every team they have had to have that. And you should usually pass judgement after not before. IMO
« Last Edit: June 06, 2018, 05:02:54 pm by Overkill »


 

Offline Irlandec

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Re: New Dev Team replacing Shoozza
« Reply #23 on: June 07, 2018, 07:51:39 am »
For your information folks,

Helloer just informed that he will try to drop a short log by the end of this week.
Stay tuned with development process at Discord at develompent channel.

Offline Ratman

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Re: New Dev Team replacing Shoozza
« Reply #24 on: June 18, 2018, 09:56:20 pm »
Please just release weekly or biweekly logs to show your progress, even if it isnt a lot. Do NOT rush Steam release. As long as you are doing work, people will be happy. Soldat will survive as it is now, but if you release to steam and it fails, it will only serve to push away the veteran players you have now, since all hope will seem to be gone for this game.

Offline Irlandec

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Re: New Dev Team replacing Shoozza
« Reply #25 on: June 19, 2018, 06:37:02 pm »
Please just release weekly or biweekly logs to show your progress, even if it isnt a lot. Do NOT rush Steam release. As long as you are doing work, people will be happy. Soldat will survive as it is now, but if you release to steam and it fails, it will only serve to push away the veteran players you have now, since all hope will seem to be gone for this game.

Progress is always happening at Discord. If you want to track down any development pace, just go there.

Offline jrronimo

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Re: New Dev Team replacing Shoozza
« Reply #26 on: June 21, 2018, 04:40:06 pm »
Good luck to the new team! I look forward to seeing what comes next.

And while I'm at it: Please bring back the super-fast-prone-chainsaw-sliding. ;)

Offline Akinaro

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Re: New Dev Team replacing Shoozza
« Reply #27 on: June 22, 2018, 02:39:46 am »

Progress is always happening at Discord. If you want to track down any development pace, just go there.

It dont cost anything to spend 60-90 second to write what is going on for people who dont like/use discord and prefer simple and easy to find post with progress.

Discord is chat platform, its dynamic and its spammed with random conversation, its annoying and time consuming when you want to find just what going on in game development. Not everyone are interested in tad annoying conversation of some people there, limiting information method to one platform that is not made for it is just stupid especially when most of people who actually still remember/play soldat still check forum rather than discord and as I said, posting simple info here its a matter of maybe 2minutes, because no one need poems or interactive presentations, just simple points of what was made what is in the work and what is discussed.

Offline Denacke

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Re: New Dev Team replacing Shoozza
« Reply #28 on: June 22, 2018, 07:54:44 am »
Making a quality post about development advancements takes a lot more than 60 seconds. Do it properly or don't do it at all in my opinion. A few proper posts about development every few weeks is fine, and those who want more up-to-date news can always join in on the open discord and see the active discussions with the developers. I doubt the current team wants to change this balance.

Offline Irlandec

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Re: New Dev Team replacing Shoozza
« Reply #29 on: June 23, 2018, 03:23:47 pm »

Progress is always happening at Discord. If you want to track down any development pace, just go there.

It dont cost anything to spend 60-90 second to write what is going on for people who dont like/use discord and prefer simple and easy to find post with progress.

Discord is chat platform, its dynamic and its spammed with random conversation, its annoying and time consuming when you want to find just what going on in game development. Not everyone are interested in tad annoying conversation of some people there, limiting information method to one platform that is not made for it is just stupid especially when most of people who actually still remember/play soldat still check forum rather than discord and as I said, posting simple info here its a matter of maybe 2minutes, because no one need poems or interactive presentations, just simple points of what was made what is in the work and what is discussed.

Yes, I agree with you regarding Discord.
That's why development talk and real commit tracks are separated and you can check commits(real changes to the game) without looking up to the whole chat log.

As for the limitations, it's not really like that. All the information is also updated on Reddit and Facebook.
I am promoting Discord since everyone can join there and check for any small/major change at any time while forums/media are more useful for big updates.

Offline M[a]nny

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Re: New Dev Team replacing Shoozza
« Reply #30 on: June 24, 2018, 04:18:06 pm »
Hello, everyone. I am Soldat player since its beta release and i would like to say my opinion about current situation with Soldat. I think, Soldat has been stucked for some years so I am very surprised to see some motivation for making it great game again. I still can see really big potential for Soldat. It is game that is unique in almost everything. I would like to post some of my ideas for a new release:

  • destructible terrain (maybe only a selected terrain and/or selected weapons - like grenades etc...)
  • new game modes like capturing multiple points on the map (it brings more strategy to the game and not only insane killing spree)
  • new graphic effects - i remember one player that created "Soldat Enhanced DX mod" (download link in the attachment)

So... i really believe, that Soldat can make it with Steam, BUT => it can't be done with current state... Soldat needs more.
« Last Edit: June 25, 2018, 01:35:23 pm by darDar »

Offline %%%%%%%

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Re: New Dev Team replacing Shoozza
« Reply #31 on: June 25, 2018, 02:47:57 pm »
< Last Edit: Today at 12:35:23 pm by darDar >

@Dardar If you edit a post include a note as to why and what you did

Offline Akinaro

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Re: New Dev Team replacing Shoozza
« Reply #32 on: June 26, 2018, 03:18:31 am »
< Last Edit: Today at 12:35:23 pm by darDar >

@Dardar If you edit a post include a note as to why and what you did

He removed attachment about that graphic modification "Soldat Enhanced DX mod" (those that look like reshade with additional game effects).

Its somehow funny because few devs mentioned about it, and right now this graphic "hack" dont work because Soldat dont use DX anymore... so that attachement was useless in game.

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #33 on: June 26, 2018, 07:33:50 am »
Dar Dar he runs his own policy and deletes posts that are unpleasant for him

Offline daaw

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Re: New Dev Team replacing Shoozza
« Reply #34 on: June 26, 2018, 09:03:52 am »
Oh that mod, he doesn't like it, becauze it was created by me, and he hates me only beacuse i don't like him back.
This is like 8 (i lost the count) time now he pushes on me.


I still like to believe all this an overlay positive change.  [pigtail]

Offline M[a]nny

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Re: New Dev Team replacing Shoozza
« Reply #35 on: June 26, 2018, 12:07:06 pm »
Why the hell is bad for Soldat to look better (even with DX hack)? I don't get it...

Offline Crimson Goth

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Re: New Dev Team replacing Shoozza
« Reply #36 on: June 28, 2018, 12:34:33 pm »
Depends on what you mean by BETTER. There is nothing wrong with updating the game but one thing that is so great about this game is the fact that it can easily be modified by the players to make the experience better for them. I personally stuck with the default interface since I discovered the game at the age of 13. A change of design alters the change of gameplay thus forcing us to adjust to them accordingly. No one wants to appear as if they have lost a touch of skill simply off a graphics change.

We should add more updated mods(in the paid version). The game needs money obviously so no more free content. Only add PAID features to the game. Anything free is a huge sacrifice to a dying coummunity.

Just my 1cent. Good day lads.

Offline Crimson Goth

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Re: New Dev Team replacing Shoozza
« Reply #37 on: June 28, 2018, 12:36:33 pm »
Start a gofundme and push for a greenlight by STEAM. We don't have to wait for it. No game is perfect on steam. Remember that lads.

Offline Ygrek Starmagedon

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Re: New Dev Team replacing Shoozza
« Reply #38 on: August 12, 2018, 06:01:18 pm »
With new dev-team Soldat will be released, but still it needs time to fix and improve it, cause there's a lot of crap in it like eats, that are there from the beginning...

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #39 on: August 14, 2018, 05:49:09 pm »
Soldat is dead :)

Offline jrgp

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Re: New Dev Team replacing Shoozza
« Reply #40 on: August 15, 2018, 09:48:48 am »
Soldat is dead :)

If it was truly dead you wouldn't be making this comment. You'd be somewhere else and would have forgotten Soldat exists.
There are other worlds than these

Offline soldat-game

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Re: New Dev Team replacing Shoozza
« Reply #41 on: August 16, 2018, 06:46:20 am »
Soldat is dead :)

If it was truly dead you wouldn't be making this comment. You'd be somewhere else and would have forgotten Soldat exists.

Are war heroes alive or dead? Yes they are dead. But memory remains.
Can you talk to them? No, you can create a monologue. - But will they answer you?
Similarly, it is soldat, a great hero about whom some of his friends remember.

Offline SneS

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Re: New Dev Team replacing Shoozza
« Reply #42 on: August 16, 2018, 07:01:03 am »
Soldat is dead :)

If it was truly dead you wouldn't be making this comment. You'd be somewhere else and would have forgotten Soldat exists.

Are war heroes alive or dead? Yes they are dead. But memory remains.
Can you talk to them? No, you can create a monologue. - But will they answer you?
Similarly, it is soldat, a great hero about whom some of his friends remember.

Well said! ;) And this is unfortunately 100% true.

@jrgp let's be honest. How many people playing this game? In the evening - 10-30. In the morning - 0-5.

Offline Ygrek Starmagedon

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Re: New Dev Team replacing Shoozza
« Reply #43 on: August 16, 2018, 09:04:12 am »

Are war heroes alive or dead? Yes they are dead. But memory remains.
Can you talk to them? No, you can create a monologue. - But will they answer you?
Similarly, it is soldat, a great hero about whom some of his friends remember.

"BREAKING NEWS! Not-well-known Polish Soldat scripter is actually a POET!!! [Click to see images.]"

Offline machina

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Re: New Dev Team replacing Shoozza
« Reply #44 on: August 16, 2018, 02:27:20 pm »
@jrgp let's be honest. How many people playing this game? In the evening - 10-30. In the morning - 0-5.
You never know how many people are there playing against bots :P

Personally, I used to play against bots fucking a lot before internet was a common good. Pre 1.3.0. Even later, I played against bots because realistic scene kinda vanished.

Offline GymPolice

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Re: New Dev Team replacing Shoozza
« Reply #45 on: August 20, 2018, 12:32:06 am »
Soldat is dead :)

If it was truly dead you wouldn't be making this comment. You'd be somewhere else and would have forgotten Soldat exists.

He seems so happy about that. [retard]

Let the dumb be happy, man
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Offline m00`

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Re: New Dev Team replacing Shoozza
« Reply #46 on: August 24, 2018, 11:08:56 pm »
Looking forward to the steam release :)
cool