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283f4991 helloer Added new FileServer unit9615393b helloer Added cl_lang cvar for picking the language of the game251430e3 helloer Fixed cmd action interrupting chat mode4303f324 helloer Added back sound for weather effects6ae3d19d helloer Fixed initialization of array in StringToArray2848d2ca helloer Fixed joinurl command283bb514 helloer Fixed TNewPlayer.SkinColor using wrong propertyfeef11e1 helloer Added sv_teamcolors cvarb0bcb5cf Savage Fixed player head and chain style typos for cvars75a8c4e8 helloer Added AutoUpdater unit32855f50 helloer Extract game configs from the game archive on first run94e7c080 helloer Fixed radio messages11020cc8 helloer Renamed Player.Color1,Color2 to ShirtColor,PantsColorce360cc0 helloer Fixed wrong netchannel for ServerSendVoteOn/Offe5eb0068 helloer Removed compat request/unaccepted packet types62b280c3 helloer Compile stb as 32-bit by default08f70235 Savage Fixed alpha channel for WorldText3b4a7943 helloer Added rpath for the server0873c685 helloer Improved packet handlinga26cc18a helloer Fixed server not accepting passwords02160173 helloer Added rpath for linux builds593d152a helloer Fixed team menu for deathmatch moded5f38198 helloer Added game assets to macOS bundling script5ea061fc helloer Fixed wrong check of sv_friendlyfire in HealthHit46e570a2 helloer Fixed admin commands not workingdba2e9a5 helloer Removed stb step in the client Makefile1e1443a5 helloer Fixed compilation for macOS7d45251f thestoreybook revert Makefile507b116b thestoreybook update to use TBooleanCvarb7dcf55e thestoreybook adding cvars specific to what menu items show during a ranked matchmaking gamee7565048 thestoreybook dont push this change80e4e9d5 thestoreybook Add player team cvar, useful for matchmaking to bypass team select menu7c0f62b6 urraka Merged all explosion hit detection code into one function and modified it to use hitpoint modifiers5448654f urraka Fixed bullet-hitpoints intersection check8491069d urraka Fixed chat input issues and added +cmd action binding04a568b1 helloer Add camswitch and camswitchflag commands0799df6d urraka Updated to latest dglOpenGL and fixed some type errorsc29c143d urraka Add msaa support30b45802 helloer Add missing handler for actionsnapb149145c urraka Added multi texture support on the rendering sidef496b28d helloer Revert "Hide warning Call to subroutine marked as inline is not inlined"4df538fc helloer Use UserDirectory for the basic folder structure25869322 helloer Create the basic folder structure on startup6ab78c00 helloer Show warning and exit when the fonts cannot be found0d90805b helloer Hide warning Call to subroutine marked as inline is not inlineda35b5f33 helloer Add inc command (increments cvar value by the delta)9a000d91 helloer add r_zoom cvar (only for spectators)8b6cd81f helloer Fix bad prefix for bot messages9efeb06c helloer Fix compiling on windowsceb1ab47 helloer Add openal headers55cdc0e0 helloer Add 3rdparty libs
Pls, share 1.8 WM with us already!! xd
;╔╦╗┬ ┬┌─┐ ╔═╗┌─┐┌─┐┬┌─┐┬┌─┐┬ ╔═╗┌─┐┬ ┌┬┐┌─┐┌┬┐ ╦ ╦┌─┐┌─┐┌─┐┌─┐┌┐┌┌─┐ ╔╦╗┌─┐┌┬┐; ║ ├─┤├┤ ║ ║├┤ ├┤ ││ │├─┤│ ╚═╗│ ││ ││├─┤ │ ║║║├┤ ├─┤├─┘│ ││││└─┐ ║║║│ │ ││; ╩ ┴ ┴└─┘ ╚═╝└ └ ┴└─┘┴┴ ┴┴─┘ ╚═╝└─┘┴─┘─┴┘┴ ┴ ┴ ╚╩╝└─┘┴ ┴┴ └─┘┘└┘└─┘ ╩ ╩└─┘─┴┘; https://www.soldat.pl - official website; http://gather.soldat.pl - competetive matchmaking community on Discord; http://sctfl.net - Soldat Capture the Flag League; https://forums.soldat.pl - official Soldat forums; File updated on: 30/06/2018 - by darDar ;; Changelog from 1.7.1 to 1.8 (Steam release):; work in progress... ;Codename: Papergun ; Notes:; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks; Damage Calculation:; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]; Note that your personal speed may inherit speed to the bullet.; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity; Fireinterval:; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.; Ammo:; Defines the size of a full clip.; Reloadtime:; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.; Speed:; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.; A fired bullet is affected by the velocity of the player (YourSpeed).; A fired bullet loses its speed over time, which will then also result in less damage.; Bullet Styles:; 1 = Plain bullet; 2 = Frag grenade; 3 = Shotgun pellets; 4 = M79 grenade; 5 = Flame; 6 = Punch; 7 = Arrow; 8 = Flame arrow; 11 = Knife/Chainsaw; 12 = LAW missile; 13 = Knife; 14 = M2 bullet; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.; StartUpTime:; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.; Bink:; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.; MovementAcc:; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.; BulletSpread:; Defines how tight or loose the bullets will group when standing still.; Recoil:; Defines the amount that the cursor will fling up when fired.; Push:; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).; InheritedVelocity:; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values. ; Use the following tool to convert old 'weapons.ini' files https://github.com/Soldat/WMConverter; For help please visit:; https://forums.soldat.pl; http://gather.soldat.pl/discord/ (Discord)[Info]Name=Default modVersion=1.8[Desert Eagles]Damage=1.51FireInterval=24Ammo=7ReloadTime=85Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.15Recoil=0Push=0.0176InheritedVelocity=0.5ModifierHead=1.13ModifierChest=0.98ModifierLegs=0.98[HK MP5]Damage=1.01FireInterval=6Ammo=30ReloadTime=105Speed=18.9BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.14Recoil=0Push=0.0112InheritedVelocity=0.5ModifierHead=1.0ModifierChest=0.85ModifierLegs=0.80[Ak-74]Damage=0.945FireInterval=10Ammo=35ReloadTime=150Speed=25.6BulletStyle=1StartUpTime=0Bink=-11MovementAcc=0.006BulletSpread=0.011Recoil=0Push=0.01376InheritedVelocity=0.5ModifierHead=1.0ModifierChest=0.85ModifierLegs=0.80[Steyr AUG]Damage=0.704FireInterval=7Ammo=30ReloadTime=150Speed=26BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.001BulletSpread=0.075Recoil=0Push=0.0084InheritedVelocity=0.5ModifierHead=1.0ModifierChest=0.85ModifierLegs=0.80[Spas-12]Damage=1.22FireInterval=32Ammo=7ReloadTime=175Speed=14BulletStyle=3StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.8Recoil=0Push=0.0188InheritedVelocity=0.5ModifierHead=0.88ModifierChest=0.82ModifierLegs=0.82[Ruger 77]Damage=2.49FireInterval=51Ammo=4ReloadTime=90Speed=33BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.0275BulletSpread=0Recoil=0Push=0.012InheritedVelocity=0.5ModifierHead=1.1ModifierChest=1.028ModifierLegs=1.028[M79]Damage=1550FireInterval=6Ammo=1ReloadTime=178Speed=10.7BulletStyle=4StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.036InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Barret M82A1]Damage=4.45FireInterval=210Ammo=5ReloadTime=250Speed=55BulletStyle=1StartUpTime=19Bink=65MovementAcc=0.05BulletSpread=0Recoil=0Push=0.018InheritedVelocity=0.5ModifierHead=1ModifierChest=1ModifierLegs=1[FN Minimi]Damage=0.85FireInterval=9Ammo=50ReloadTime=240Speed=27BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.013BulletSpread=0.0613Recoil=0Push=0.0128InheritedVelocity=0.5ModifierHead=1.0ModifierChest=0.85ModifierLegs=0.8[XM214 Minigun]Damage=0.58265FireInterval=6Ammo=80ReloadTime=400Speed=28BulletStyle=1StartUpTime=0Bink=13MovementAcc=0.0372BulletSpread=0.0232Recoil=1Push=0.013InheritedVelocity=0.5ModifierHead=0.95ModifierChest=0.92ModifierLegs=0.88[USSOCOM]Damage=1.49FireInterval=11Ammo=14ReloadTime=72Speed=18BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.02InheritedVelocity=0.5ModifierHead=1ModifierChest=0.85ModifierLegs=0.8[Combat Knife]Damage=2150FireInterval=6Ammo=1ReloadTime=3Speed=6BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.12InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Chainsaw]Damage=50FireInterval=2Ammo=120ReloadTime=180Speed=8BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0028InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[M72 LAW]Damage=1550FireInterval=6Ammo=1ReloadTime=300Speed=23BulletStyle=12StartUpTime=13Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.028InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Punch]Damage=330FireInterval=6Ammo=1ReloadTime=3Speed=5BulletStyle=6StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Grenade]Damage=1500FireInterval=80Ammo=1ReloadTime=20Speed=5BulletStyle=2StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=1ModifierHead=1ModifierChest=1ModifierLegs=1[Stationary Gun]Damage=1.8FireInterval=10Ammo=100ReloadTime=366Speed=36BulletStyle=14StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0088InheritedVelocity=0ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Flamer]Damage=19FireInterval=6Ammo=200ReloadTime=5Speed=10.5BulletStyle=5StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.016InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Rambo Bow]Damage=12FireInterval=10Ammo=1ReloadTime=25Speed=21BulletStyle=7StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0148InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Flamed Arrows]Damage=8FireInterval=10Ammo=1ReloadTime=39Speed=18BulletStyle=8StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9
Quote from: Ygrek Starmagedon on September 10, 2018, 11:35:42 amPls, share 1.8 WM with us already!! xdYes, the game should become playable as in 1.5 the barret was not so devious that it was possible to fly and hit by pressing the lying position and other automatic weapons be very balanced... DAR DAR KILL THIS WEAPONMOD
- I have started working on new map downloads implementation that will be HTTP-based.
I can assure you that this will not happen again.
it will certainly take place this year.
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Steam thingOur store page on Steam has been approved and will be soon made public as "Coming Soon" title, we still don't have an exact date of release but it will certainly take place this year.
Is that what I think it is? Its like a dream come true