Author Topic: SOLDAT 1.7.1 RELEASED!  (Read 37412 times)

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Offline kicikici

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #20 on: July 09, 2016, 02:52:45 am »
Now update button is also visible on 1.7.1 version.
Classic banana

Offline soldat-game

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #21 on: July 10, 2016, 06:49:27 am »
1. Napraw błąd z hurt poly i flame poly - ondamage jest wywoływane tylko przy zadaniu śmiertelnych obrażeń (podczas gdy gracz ginie stojąc na opisanym polygonie), napraw aby wywoływało obrażenia stale w ondamage gdy gracz stoi na hurtpoly.
2. Serwer wyłącza się bez powodu podczas dodawania botów.
Konsola:
Code: [Select]
16-07-10 13:49:53 /addbot2 Admiral(127.0.0.1[soldat-game])
16-07-10 13:49:54 /addbot2 Admiral(127.0.0.1[soldat-game])
16-07-10 13:49:54 cube>  Checking balance (automatic check)... [1v2 0:0]
16-07-10 13:49:55 /addbot2 Admiral(127.0.0.1[soldat-game])
16-07-10 13:49:55 Admiral has joined alpha team.
16-07-10 13:49:55 /addbot2 Admiral(127.0.0.1[soldat-game])
16-07-10 13:49:56 /addbot2 Admiral(127.0.0.1[soldat-game])
16-07-10 13:49:56 Admiral has joined alpha team.
16-07-10 13:49:56 /addbot2 Admiral(127.0.0.1[soldat-game])
Log:
Code: [Select]
16-07-10 13:49:53  Net - Admiral connected 2016-07-10 13:49:53
16-07-10 13:49:54  Net - Admiral connected 2016-07-10 13:49:54
16-07-10 13:49:55  Net - Admiral connected 2016-07-10 13:49:55
16-07-10 13:49:55  Net - Admiral connected 2016-07-10 13:49:55
16-07-10 13:49:55  Net - Admiral connected 2016-07-10 13:49:55
16-07-10 13:49:56  Net - Admiral connected 2016-07-10 13:49:56
16-07-10 13:49:56  Net - Admiral connected 2016-07-10 13:49:56
16-07-10 13:49:56  Net - Admiral connected 2016-07-10 13:49:56
Dodatkowe info:
Plik soldatserver.pid pozostaje, serwer wyłącza, więc musi być coś krytycznego.
« Last Edit: July 10, 2016, 06:53:35 am by soldat-game »

Offline soldat-game

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #22 on: July 11, 2016, 03:25:17 am »
3. Dodaj również możliwość edycji odrzutu broni np minigun czy spas będzie można robić własne bronie zamiast tego miniguna. Zeby gracze nie mogli latać tymi minigunami np..
4. Dodaj możliwość edycji ilości pocisków wystrzeliwywanych np spas czy deagle żeby można było ustawić np 1.

Offline jrgp

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #23 on: July 11, 2016, 10:43:29 am »
Guys, this is an English only forum. Please speak in English not polish.
There are other worlds than these

Offline %%%%%%%

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #24 on: July 14, 2016, 12:42:45 am »
I feel running in 1.7.1 is worse than and not as smooth as it was in 1.7.0
I tend to get polystuck more than in 1.7.0
Not sure what item in the changelog caused this or what

Offline xrealx369

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #25 on: July 19, 2016, 12:55:23 pm »
I feel running in 1.7.1 is worse than and not as smooth as it was in 1.7.0
I tend to get polystuck more than in 1.7.0
Not sure what item in the changelog caused this or what

Since when you can run? Of course you get stuck!
:) :*
Forever Faster Than You.
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Offline %%%%%%%

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #26 on: July 20, 2016, 07:51:41 am »
I feel running in 1.7.1 is worse than and not as smooth as it was in 1.7.0
I tend to get polystuck more than in 1.7.0
Not sure what item in the changelog caused this or what
Since when you can run? Of course you get stuck!
:) :*
Screenshot of me in-game:



Offline SneS

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #27 on: July 20, 2016, 11:21:11 am »
Maybe Barrett will shoot like a RUGER or faster  ??? Trigger 0,5sec. IMO pathetic. 0 pleasure of playing this weapon.

Offline jrgp

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #28 on: July 22, 2016, 10:42:36 am »
I noticed a few things:

- The game still says 1.7.0 in several places
- I can't play under wine/Linux anymore because every panel gives access violations :-/
There are other worlds than these

Offline darDar

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #29 on: July 22, 2016, 10:51:12 am »
I noticed a few things:

- The game still says 1.7.0 in several places
- I can't play under wine/Linux anymore because every panel gives access violations :-/

Yeah, some things were forgotten such as config.exe etc.
It works fine for me on Wine, what's your os and settings?
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Offline jrgp

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #30 on: July 22, 2016, 11:56:46 am »
I noticed a few things:

- The game still says 1.7.0 in several places
- I can't play under wine/Linux anymore because every panel gives access violations :-/

Yeah, some things were forgotten such as config.exe etc.
It works fine for me on Wine, what's your os and settings?

Debian 8, 64bit, nvidia gtx, wine from stock apt. Mind you 1.7.0 worked great and nothing changed between then and now.
There are other worlds than these

Offline Zakumy

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #31 on: August 07, 2016, 08:15:24 pm »
YESSSSSSS
My love to Soldat is eternal, forever and always

Offline Hubiq

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #32 on: August 18, 2016, 02:08:57 pm »
Hello! You are preparing a surprise in September or October?  ;)

Offline L[0ne]R

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #33 on: August 18, 2016, 02:38:21 pm »
Would be nice if it was September/October, but given how inactive many contributors are it'll probably be pushed further down. I'm still hoping for a release this year though.

Offline cute_battlebunny

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #34 on: August 20, 2016, 10:57:05 am »
Not sure if this the right spot but here a couple of notes:

- The amount of non-lethal grenades is surprisingly high. Soldat always had non-lethal nades for as long as I can remember (that's roughly around 1.4-1.5) but having played a few games lately again it seems that non-lethal grenades are more common than they used too.

- There are a few bugs/issues with controls both especially when swithing to knife and throwing it. Sometimes the knife does not get thrown even though I'm holding down the throw key.

- The viewport shaking when grenades explode is now incredibly annoying. It's fine if your viewport shakes when you're within the explosion radius of a grenade but the amount it shakes when grenades somewhere else explode is too damn high.

Obviously I'm also not very fond of the fire rate nerf to the ruger because soldat is so a fast paced game and players fly around you so quickly you should have enough time to fire two shots even if somebody flies with boosted speed past you. After all, in these situations it doesn't matter if two ruger shots do 150% damage or 110% damage but what matters is wether you can get two shots off.

Offline Mighty

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #35 on: August 21, 2016, 11:02:51 am »
Guys, we need forum "Download latest" links updated. I didn't realise I was working on an outdated soldatserver for a little while...

Good job as usual, keep things rolling.
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Offline machina

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #36 on: August 21, 2016, 03:18:22 pm »
Guys, we need forum "Download latest" links updated. I didn't realise I was working on an outdated soldatserver for a little while...
Web's hell out of date since ever.

Offline soldat-game

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #37 on: September 11, 2016, 06:14:18 am »
see it bug why now dont work last work?
https://youtu.be/lmkAGOaYapo

Offline CottonTheMoth

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #38 on: November 17, 2016, 10:16:46 pm »
Hmm, when I host an ingame Listen server that my friends are able to join (ports all forwarded correctly, 23073 and 23083 UDP + TCP), no players are able to join on custom map files at all. It throws up a file mismatch error and lists the folder, "SOLDAT/STARTFILES". Never had this problem before and others didn't have any previous versions of these maps at all, all fresh installs of 1.7.1

All players are able to join default maps no problem.

Offline Falcon`

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Re: SOLDAT 1.7.1 RELEASED!
« Reply #39 on: November 18, 2016, 03:32:39 am »
Change all map files extensions from upper case PMS to lower case pms and try again
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