Author Topic: dm_oasis (updated)  (Read 2054 times)

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Offline ultraman

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dm_oasis (updated)
« on: November 06, 2006, 07:20:41 am »
My updated map, with a new texture (thanks Wraithlike  :)) And few more bittys added. To put it in Vig's words:

Suggest crap fo tha map

This name is probably taken as well, but until then, it's dm_oasis.

Is the green shading on the top of the platforums too much? Like the water?

UPDATE: More...stuff added, please suggest
« Last Edit: November 13, 2006, 05:36:41 am by ultraman »

Offline SpazP3ck3r

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Re: My new map - dm_Cliffs
« Reply #1 on: November 06, 2006, 08:08:54 am »
Good work, is this the mod of the map I saw a yesterday??
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Offline viggoloniggolo

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Re: My new map - dm_Cliffs
« Reply #2 on: November 06, 2006, 08:57:49 am »
name taken, change the mapname.

Offline Avarax

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Re: My new map - dm_Cliffs
« Reply #3 on: November 06, 2006, 12:04:43 pm »
the 2 textures really dont fit together, i'm afraid :(
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Offline Pyroguy

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Re: My new map - dm_Cliffs
« Reply #4 on: November 07, 2006, 12:56:41 am »
I don't think it looks half bad. But the tunnel in the top right needs work; the shading just doesn't look right. And all the platforms seem to be circular blobs; if it is cliffs, add some jagged edges or something.

Offline ultraman

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Re: My new map - dm_...something? (taking name suggestions)
« Reply #5 on: November 07, 2006, 05:51:39 am »
the 2 textures really dont fit together, i'm afraid :(
I think they fit quite nicely, although the grass could be a darker green.

Good work, is this the mod of the map I saw a yesterday??

Nope, I scraped that one, it was a piece of shit, plus this one is better cos its multitexture

Date Posted: November 07, 2006, 02:52:59 AM
Y'know Avarax, I've seen the light and realised the texture is shit. I NEED A NEW MULTITEXTURE

Offline InK$l!n3r

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Re: dm_...something... NEEDS A NEW MULTITEXTURE
« Reply #6 on: November 07, 2006, 08:19:04 pm »
The is a pretty good multitexture. (How come mine doesn't look that good?) Lol my first one didn't flow either. That is a good skill to work on and one I need to also.

Offline Mistercharles

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Re: dm_...something... NEEDS A NEW MULTITEXTURE
« Reply #7 on: November 07, 2006, 09:56:57 pm »
Did you use my tutorial? Just curious...

Map looks faaar too open.
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Offline Wraithlike

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Re: dm_...something... NEEDS A NEW MULTITEXTURE
« Reply #8 on: November 07, 2006, 11:20:30 pm »
For the texture , you could try potato, potato2, or awakado fading into czeresnia. That would probably look pretty nice.

Offline ultraman

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Re: dm_oasis (updated)
« Reply #9 on: November 13, 2006, 05:37:25 am »
Did you use my tutorial? Just curious...

Map looks faaar too open.
Yes I did use your tutorial, it was very helpful, thanks ;D As for the openness, I've modified  it quite alot since the original post, so you can expext the end map to be quite a bit more closed

Thanks aswell Wraithlike, I try that.

Date Posted: November 08, 2006, 03:39:18 AM
UPDATE, added some more crap and some water, see above  ^^
                                                                                                  |  |

Date Posted: November 09, 2006, 07:05:46 AM
Another update, see orgininal post

Offline w00titsme

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Re: dm_oasis (updated)
« Reply #10 on: November 13, 2006, 03:42:42 pm »
more platforms in the upper area for spawning
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Offline The Geologist

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Re: dm_oasis (updated)
« Reply #11 on: November 13, 2006, 04:07:17 pm »
Since you posted your map again outside of the general discussions area, I'll go ahead and lock this one up.  No sense in having two of these topics open when everyone can focus their attentions on the main topic.
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