Author Topic: "Project Reckon" help Wanted  (Read 5214 times)

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Offline yamo

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"Project Reckon" help Wanted
« on: December 13, 2006, 05:23:24 pm »
Project Reckon

In the not too distant future two forces battle it out in a post apocalyptic world, using the the deadliest arsenal of weapons the world has ever seen.

I have been working on this mod for quite awhile now and i fear, without help, it will never be done. And since i see great potential in this mod i don't want to scrap it, I want to see all the happy faces when it is released.

*more info below images*

~New Weapon previews~
[/color]

MAAG
HSR39

Coalition Weaponry

Axis Weaponry
[/color]

For the ones who like the original weapons
Original Weaponry
*there is another weapon set not shown*

Open Positions
In game gfx manager
I need a person experienced in creating in game gfx, such as the bullets, shells, and in game weapons.

Sound Manager
This mod will require lots, and i mean lots of sounds. If anyone out their has a expansive library of weapon sounds and explosions, you will be a big help.
Level Design
I need a person experienced in mapping, and way pointing preferably. Some good maps would really complete this mod.

I will also need gosteks, and a good explosion.

I have most of the interface done and most of the weapons (ive got the config working also). The weapons.ini will be tackled later on.

If you would like to be a part of this mod please leave the position you would like to fill and your contact information (msn, xfire, or email). Thanks in advance for anyone who would like to help.





« Last Edit: December 17, 2006, 11:14:58 am by yamo »
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Offline Wraithlike

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Re: "Project Reckon" help Wanted
« Reply #1 on: December 13, 2006, 06:33:30 pm »
These are all really nice. I can help with maps if you want.

Offline Keron Cyst

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Re: "Project Reckon" help Wanted
« Reply #2 on: December 13, 2006, 07:38:02 pm »
But you always find a mapping style and stick harder than glue to it ;Q
I think I could do weapons-gfx, although they may be a bit... large. Mine usually are.

BTW, I love your original Minigun. That needs to replace the current one so much it's not even funny.

Offline Wraithlike

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Re: "Project Reckon" help Wanted
« Reply #3 on: December 13, 2006, 07:43:48 pm »
I can do different mapping styles. I'm gonna go make a defaultish map because of that!

Offline yamo

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Re: "Project Reckon" help Wanted
« Reply #4 on: December 13, 2006, 08:00:12 pm »
lol keron my guns always turn out large also =\. Wraithlike can i see some of your maps?

PS: im also quite fond of that minigun, i could improve my original chainsaw though, i suck at making chainsaws.
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Offline The Red Guy

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Re: "Project Reckon" help Wanted
« Reply #5 on: December 13, 2006, 08:02:44 pm »
The knifes are awesome!

Offline Wraithlike

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Re: "Project Reckon" help Wanted
« Reply #6 on: December 13, 2006, 08:08:48 pm »
1
2
3
4
5

There's a selection of some of my more recent maps.

Offline yamo

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Re: "Project Reckon" help Wanted
« Reply #7 on: December 13, 2006, 08:26:19 pm »
wow nice maps, i tried mapping once, i try to forget that...anyway yea i could really use your maps. do you think you could make urban settings?
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Offline ultraman

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Re: "Project Reckon" help Wanted
« Reply #8 on: December 13, 2006, 08:30:22 pm »
I can help with mapping or modding, here's some of my work:
My mappack
Map
Map
Map

My (in progress) mod
« Last Edit: December 13, 2006, 08:37:11 pm by ultraman »

Offline Wraithlike

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Re: "Project Reckon" help Wanted
« Reply #9 on: December 13, 2006, 08:35:00 pm »
Sure, I can do urban. Would you like slightly futuristic? Or maybe post apocalyptic? Or just a straight city?

Offline yamo

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Re: "Project Reckon" help Wanted
« Reply #10 on: December 13, 2006, 08:45:37 pm »
a little of both futuristic and post apoc. a creepy feel to it sorta. Cause it is a city where millions died when [watever caused the apoc] destroyed it xD.

Ultraman i like your maps also, you can help. Could you do a dark forest setting? CTF with 2 buildings (bases) on both sides of the map.

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Offline PapaSurf

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Re: "Project Reckon" help Wanted
« Reply #11 on: December 13, 2006, 09:56:25 pm »
Coalition weaponry isn't bad.  I like the M715 ISMG and the minigun, but the rest don't really live up to those standards.

Axis weapons are mostly Unreal Tournament guns and look quit nice.  You could make a decent UT mod with some of those plus a little editing.

Your originals are just edits of Michal's Soldat Evolved weapons and some defaults.  The similarities in many of them are too strong to ignore.  I bet many of the colors are the same too.  Kind of a disappointment but the others look nice.

Keep at it, though.

Check out my new shamelessly self promoted mod HERE

Offline ultraman

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Re: "Project Reckon" help Wanted
« Reply #12 on: December 13, 2006, 10:46:48 pm »
Ok, Yamo, I'll try and get on that soon. Can I have some details about the map eg. How much jets, how big, weather/atmosphere. If you could sketch me a quick concept idea or layout, that would be awsome, something like this would be perfect:
http://img91.imageshack.us/img91/6850/siberiamapvx4.gif
http://img88.imageshack.us/img88/8720/siberiamapdetail1pn5.jpg
http://img287.imageshack.us/img287/8427/siberiamapdetail23qy.jpg
http://img307.imageshack.us/img307/1647/siberiamapdetail38ai.jpg

Offline Anubis

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Re: "Project Reckon" help Wanted
« Reply #13 on: December 13, 2006, 10:53:13 pm »
I can do Gosteks

Offline yamo

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Re: "Project Reckon" help Wanted
« Reply #14 on: December 14, 2006, 07:54:30 am »
yea ultra i was working on the layout last night, ill get it to you once im done, plus all the other info.

Anubis, thanks, ill find some images for you so you got an idea of what to create.

Papasurf yea the original do look a lot like the ones from soldat advanced, but i tried to make them look as different as i could (including colors). how many ways can you change the default weapons and still be able to recognize them as the originals. The set im not showing yet should have some more weapons similar to the coalition style.
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Offline Requiem-

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Re: "Project Reckon" help Wanted
« Reply #15 on: December 14, 2006, 08:27:07 am »
Just a little remark: shouldn't the Coalition minigun be bigger related to the other guns? It's nice though, don't change the design of it.


Offline The Red Guy

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Re: "Project Reckon" help Wanted
« Reply #16 on: December 14, 2006, 08:50:33 am »
Yeah Requiem- is right, the minigun should be bigger.

Offline xtishereb

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Re: "Project Reckon" help Wanted
« Reply #17 on: December 14, 2006, 12:45:30 pm »
I could probably try ripping sounds from some Doom wads, games I have or other mods. I'll provide credit where it's needed, though.
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Offline Anubis

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Re: "Project Reckon" help Wanted
« Reply #18 on: December 14, 2006, 03:55:15 pm »
Anubis, thanks, ill find some images for you so you got an idea of what to create.
Sweet....I have some good map ideas too if that will help...

Offline yamo

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Re: "Project Reckon" help Wanted
« Reply #19 on: December 14, 2006, 04:53:34 pm »
The coalition wanted a minigun thats easily moved around the battlefield over firepower, thats why the coalition minigun is a little smaller than the others. Once i start makin the weapons stats this will be noticeable.

Xtisereb thx, i need all the sounds i can get, especially machine gun sound effects. Can you get as many as you can and put them all into a folder? host it on a site and pm me the link? or you can just send me the folder at yamogogy15@aim.com

Anubis map ideas would be good, ill pass them onto the mappers (pm me with the details). and im working on finding some nice models for the gosteks, ill pm them to you as soon as i find them.
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