Author Topic: Classic FPS mod.(in development )  (Read 18733 times)

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Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #20 on: January 08, 2007, 05:13:51 pm »
wait,wait,waits....  ;)
not yet I have the sounds of the “Fanatics”. that map is based on the city of “blood 2”(the other is the first map of the “Deus ex” ). still it lacks I to make a map for quake and the weapons of the “Deus ex”(i need sounds).

Offline GAMEOVER

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Re: Classic FPS mod.(in development )
« Reply #21 on: January 08, 2007, 07:20:50 pm »
I like to see just a normal modern firearms mod from you. In my opinion these mods are the best because it shows your artistic side more. People might not think so but making a mod based off a game isnt all that original. Sure modern firemarm mods have been done by quite a few people but how many of them can you actually say are good? Not many. How many sci-fi/cartoony-lookin/etc mods can you actually say are good? Quite many.

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #22 on: January 09, 2007, 08:39:22 am »
About Doom part: move all BFG's to 7 (M79) slot, because they have missle as balls, perfect for m79 missle rotate, but rocket must be at Law, else will be looking stupid, but BFG for grenade launcher 7 slot is perfect, and make classic BFG a bit bigger.
I waiting for “baron of hell” gostek, from original Doom, not Doom 3  :P this will be perfect with plasma balls weapon in single matches at infiltration maps, but please make alternative version -  “hell knight” from Doom 2 too, or maybe additional Arch-Ville or Imp gostek.
« Last Edit: January 09, 2007, 08:56:09 am by Henito Kisou »

Offline Krillious

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Re: Classic FPS mod.(in development )
« Reply #23 on: January 09, 2007, 11:14:23 am »
Note that you ripped weapons off of Urhos's mod; asshole.

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #24 on: January 09, 2007, 07:42:34 pm »
About Doom part: move all BFG's to 7 (M79) slot, because they have missle as balls, perfect for m79 missle rotate, but rocket must be at Law, else will be looking stupid, but BFG for grenade launcher 7 slot is perfect, and make classic BFG a bit bigger.
I am making a quake 2 mod, and I had to ask myself this as well. But think of it this way:
For a rocket launcher, you can jump all over the place and use it, while the BFG is heavier, and thus is better suited for LAW.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Raithah

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Re: Classic FPS mod.(in development )
« Reply #25 on: January 09, 2007, 08:00:35 pm »
Those sure are some craptasical maps. I mean, seriously, who has vines in a city ? Or builds the buildings perfectaly straight ?

Another thing is that those guns are too good for someone who thinks that 'FPS' means First Person to Shooter :p I'm not trying to be overly critical, but if you ripped those guns all you need is a quick 'these are placeholder sprites' to keep the flaming down.

And finaly, Limewire is teh sux0r.

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #26 on: January 09, 2007, 11:53:24 pm »
No, I only thinking about that situation, when I want have complete weaponset in use during game, so I always must choice between some weapons, and must select additional weapons from another version or game so  I never have complete weaponset in game for ex. classic Doom 1 or 2. Its doesn't matter if I have all 8 weapons from Doom and I selected additional monster weapons for complete weapon-menu, but why I must choose between classic Rocket Launcher or classic BFG, when I want  all two in game or weapon-menu list and another BFG's are at 7 M79 slot and good working in game?

PS. Frames Per Second too  :P

Offline Dairy

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Re: Classic FPS mod.(in development )
« Reply #27 on: January 10, 2007, 07:52:03 am »
I wish U would release bunch of mods separated.....

I mean Blood mod,Blood 2 ...and others not together.

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #28 on: January 10, 2007, 07:53:18 am »
I don't know why rocket launcher is at law when it should be at the ruger or m79 slot, not bfg.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #29 on: January 10, 2007, 02:58:45 pm »
Date Posted: January 10, 2007, 02:51:52 PM[/size]
Quote
Those sure are some craptasical maps. I mean, seriously, who has vines in a city ? Or builds the buildings perfectaly straight ?

Another thing is that those guns are too good for someone who thinks that 'FPS' means First Person to Shooter :p I'm not trying to be overly critical, but if you ripped those guns all you need is a quick 'these are placeholder sprites' to keep the flaming down.

And finaly, Limewire is teh sux0r.


it has “rivers” in some cities



Or builds the buildings perfectaly straight ?




and finaly, limewire is rox.

« Last Edit: January 11, 2007, 12:36:20 am by wolfbr »

Offline Raithah

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Re: Classic FPS mod.(in development )
« Reply #30 on: January 10, 2007, 03:12:08 pm »
Yes they build 'em straight when put right beside each other, it's called a shared wall. Decreases house cost because you have two (or one) less sides to worry about insulating very well. And you explained that there are rivers in cities, bravo, you've just affirmed a fact that I can as well if I walk ten minutes to the west. What you forget is that there aren't vines twirling their way through a city metropolis. So there :p

And limewire does suck. Search it in Google (why limewire sucks).

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #31 on: January 10, 2007, 08:47:04 pm »
[Picture Placeholder]
deus ex weapons (50 %)
Ok, First off, The "SMG" is the assault rifle.
The law weapon should be the DX LAW.
Steyer Aug could be assault shotgun.
M79 should be the Assault Rifle Alt-ammo HE shells.
If you need sounds, I can help.
I may also be able to do weapons.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #32 on: January 11, 2007, 12:26:47 am »
deus ex guns(beta)


I need ideias for m79

Quote
Yes they build 'em straight when put right beside each other, it's called a shared wall. Decreases house cost because you have two (or one) less sides to worry about insulating very well. And you explained that there are rivers in cities, bravo, you've just affirmed a fact that I can as well if I walk ten minutes to the west. What you forget is that there aren't vines twirling their way through a city metropolis. So there :p

And limewire does suck. Search it in Google (why limewire sucks).











www.google.com ;)
« Last Edit: January 11, 2007, 12:35:29 am by wolfbr »

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #33 on: January 11, 2007, 05:55:09 pm »
Why isn't there a option to change grenades?

Also, on the m79 issue, why don't you use the the Assault Rifle HE shells?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #34 on: January 11, 2007, 08:17:28 pm »
I am thinking about using “granades” in the place of m79


m79


granade


cruster


this version of “mod. conf” modifies little thing, if they gave to one “mod conf" to me that pra to change more things, I would be happy :)
« Last Edit: January 11, 2007, 08:21:10 pm by wolfbr »

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #35 on: January 12, 2007, 03:48:28 am »
Best for mod conf is just that who have options from first version of Heretic Soldat and II without some RPG themed options.
True name for Laser from Doom64 is "Unmaker" btw.
« Last Edit: January 12, 2007, 03:51:22 am by Henito Kisou »

Offline The Trooper [GN`R]

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Re: Classic FPS mod.(in development )
« Reply #36 on: January 12, 2007, 06:41:18 am »
I wish U would release bunch of mods separated.....

I mean Blood mod,Blood 2 ...and others not together.
Yes!!!
That`s also my opinon;)
The Full Blood Mod.
Please make a configurator for grenades lHenito Kisou said.
Blood Grenades from the "Fanatics", "The Eye"(i don`t know the name, I think its the Eye :/)
Are there any Explosion Sounds in Blood II?
I Don´t have any :(
I play it and I love it
:D

Also I´m searching this...by wolfbr:
http://soldatmods.edgegaming.com/integramod/viewtopic.php?p=3781&sid=244401a9effc8fdecada0440fd607de7#3781
The Download-Link is broken :(
Does anyone has this mod?
Please Write to me if you have the mod
« Last Edit: January 12, 2007, 06:57:13 am by The Trooper [GN`R] »
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Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #37 on: January 12, 2007, 11:20:02 am »
 I do not know to make a configurador of mod, that one I was made by ivan. if to give to some configurador better I to me I accept. I was thinking about using the configurador of “heretc mod 1”, but I would need the permission of ivan.

Offline The Trooper [GN`R]

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Re: Classic FPS mod.(in development )
« Reply #38 on: January 12, 2007, 07:04:09 pm »
It`s ok
Then ask him
or should i do it ;)
I have asked you something:
"Do you have any explosion sounds in the game BloodII?
I don`t have any.

And by the way;)
Also I´m searching this...by wolfbr:
http://soldatmods.edgegaming.com/integramod/viewtopic.php?p=3781&sid=244401a9effc8fdecada0440fd607de7#3781
The Download-Link is broken Sad
Does anyone has this mod?
Please Write to me if you have the mod
Image removed; please read forum rules regarding signature size.

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #39 on: January 12, 2007, 08:13:24 pm »
Quote
Posted by: The Trooper [GN`R]  Posted on: Today at 07:04:09 PM 
Insert Quote 
It`s ok
Then ask him
or should i do it
I have asked you something:
"Do you have any explosion sounds in the game BloodII?
I don`t have any.

http://soldatmods.edgegaming.com/integramod/dload.php?action=file&file_id=297&sid=75799d33bca2b9fef232032b7679370d


Quote
And by the way;)
Also I´m searching this...by wolfbr:
http://soldatmods.edgegaming.com/integramod/viewtopic.php?p=3781&sid=244401a9effc8fdecada0440fd607de7#3781
The Download-Link is broken Sad
Does anyone has this mod?
Please Write to me if you have the mod

I formatted my PC and lost this mod.   :-\
sorry.
but you can ask in soldat mods or soldatforums (here  8))

Quote
It`s ok
Then ask him
or should i do it

you know to make a configurador?


new ss.
« Last Edit: January 12, 2007, 10:57:15 pm by wolfbr »