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Soldat Talk
Game Improvements / Suggestions
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Polygon types
Poll
Combine some poly-types?
Yes
No
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Topic: Polygon types (Read 2518 times)
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thegrandmaster
Flagrunner
Posts: 543
Polygon types
«
on:
February 17, 2011, 02:50:21 pm »
Basics are, I want to be able to have ice that I can also shoot through.
Or a deadly bit that I can shoot through (so only player colliding).
Mixing and matching would be great imo.
E.g.
Ice + only player collide. This would probably be the most used.
Hurts + only player collide
Lava + only player collide
Regenerates + only player collide
Not:
Deadly, bloody deadly + only player collide xD that would not work!
Thoughts?
«
Last Edit: February 17, 2011, 03:34:42 pm by thegrandmaster
»
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ohgodwhydidInamemyselfthis. Just call me Grandy.
Horve
Flagrunner
Posts: 692
Vig
Re: Polygon types
«
Reply #1 on:
February 17, 2011, 04:02:10 pm »
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Monsteri
Artist
Flagrunner
Posts: 769
Strange thing
Re: Polygon types
«
Reply #2 on:
February 17, 2011, 04:08:15 pm »
Quote from: thegrandmaster on February 17, 2011, 02:50:21 pm
Not:
Deadly, bloody deadly
Thoughts?
You gotta be kidding..
Unbulletproof ice sounds ok.
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Sorry if I'm insolent.
thegrandmaster
Flagrunner
Posts: 543
Re: Polygon types
«
Reply #3 on:
February 17, 2011, 04:52:57 pm »
but horve... an 'only bullets collide' deadly polygon would be useless.
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ohgodwhydidInamemyselfthis. Just call me Grandy.
Horve
Flagrunner
Posts: 692
Vig
Re: Polygon types
«
Reply #4 on:
February 17, 2011, 05:03:31 pm »
if you go into that polygon you will die.
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thegrandmaster
Flagrunner
Posts: 543
Re: Polygon types
«
Reply #5 on:
February 17, 2011, 05:16:46 pm »
I think that in some of those cases, it will cause confusion.. deadly + only bullets collide will act as if it's a normal poly anyway?
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ohgodwhydidInamemyselfthis. Just call me Grandy.
-Bendarr-
Soldier
Posts: 104
Re: Polygon types
«
Reply #6 on:
February 17, 2011, 05:36:18 pm »
TERRIBLE idea
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thegrandmaster
Flagrunner
Posts: 543
Re: Polygon types
«
Reply #7 on:
February 17, 2011, 05:39:07 pm »
Quote from: -Bendarr- on February 17, 2011, 05:36:18 pm
TERRIBLE idea
Explain?
The reason I put this forward was due to the fact I wanted icy, non-bullet colliding poly's.
Some could not work in all combinations (e.g. only bullet colliding and deadly for example) but those combo's could be set as invalid - so in polyworks you choose the type, then the options 'player collides', 'bullet collides' or 'does not collide' appear depending on which poly type is selected.
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ohgodwhydidInamemyselfthis. Just call me Grandy.
SoldatFire
Soldier
Posts: 224
Re: Polygon types
«
Reply #8 on:
February 18, 2011, 06:24:03 am »
Hm... i would not make it so :/ i simply would add new poly tipes in soldat like water? ice/only player colides and deadly/only players colide so... and the best thing in soldat would be Breakable polys so you can make a map with boxes and destroyable environment that should be better
ps. why is there no water poly it would be awesome
«
Last Edit: February 18, 2011, 11:16:14 am by SoldatFire
»
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I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.
L[0ne]R
Soldat Beta Team
Rainbow Warrior
Posts: 2079
need a life. looking for donors.
Re: Polygon types
«
Reply #9 on:
February 18, 2011, 04:27:05 pm »
Been suggested
here
, but is still a great idea, so f12.
Here's how a polygon menu could look like in polyworks:
-----------
Opacity: [81%]
Collides:
(-) [bullets]
(-) [flaggers]
(+) add object type
Effects:
(-) Effect: [bounce] [60m]
(-) Effect: [regenerate] [12] units per [30] ticks
(+) add effect
-----------
Also:
Adjustable hurt/lava/regeneration effect values
Ability to set the amount and frequency of those effects. For example, make a polygon that heals 50hp every 10 seconds, or hurt poly that deals 5 damage per second.
Btw, I see nothing wrong with combos like no-bullets-collide + hurts. In fact, it could be used in many ways, like instead of creating hurt PLATFORMS you could create hurt AREAS which can's be avoided simply by hovering above the floor. As long as contacts with non-collideable polygons are still registered it should work.
Even if some combination really is useless - theres no need to completely disable it. You never know if some genius will come up with some way to use it to create something awesome that nobody else thought of.
«
Last Edit: February 18, 2011, 04:33:39 pm by L[0ne]R
»
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L[one]R, INF veteran
map remakes:
inf_Warehouse
;
inf_Fortress
;
inf_(Sun)Rise
;
inf_Outpost
;
inf_Abel
;
inf_Moonshine
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dm_BigBunker
thegrandmaster
Flagrunner
Posts: 543
Re: Polygon types
«
Reply #10 on:
February 18, 2011, 04:59:00 pm »
no-bullets-collide + hurts is fine... just when it becomes a no-bullets-collide
deadly
polygon that theres some issues.
But I generally agree. The adding of collision-type and poly-type is good. Not sure about some of the other suggestions about poly's... this is just simple and im surprised it has not been altered.
Logged
ohgodwhydidInamemyselfthis. Just call me Grandy.
SoldatFire
Soldier
Posts: 224
Re: Polygon types
«
Reply #11 on:
February 18, 2011, 05:12:30 pm »
yeah this is rly hard going to bi added in soldat but at least 1 new poly type?
THE : Only bullet colide/hurt would look great for water
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I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.
thegrandmaster
Flagrunner
Posts: 543
Re: Polygon types
«
Reply #12 on:
February 18, 2011, 05:20:10 pm »
it's not really a new 'poly-type'... it's just combining previous types in a couple of combinations.
[P.s. Write in full English please! ]
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ohgodwhydidInamemyselfthis. Just call me Grandy.
L[0ne]R
Soldat Beta Team
Rainbow Warrior
Posts: 2079
need a life. looking for donors.
Re: Polygon types
«
Reply #13 on:
February 18, 2011, 09:23:21 pm »
This one tweak is worth more than multiple new polytypes.
In v1.6 perhaps...
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L[one]R, INF veteran
map remakes:
inf_Warehouse
;
inf_Fortress
;
inf_(Sun)Rise
;
inf_Outpost
;
inf_Abel
;
inf_Moonshine
;
dm_BigBunker
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: Polygon types
«
Reply #14 on:
February 18, 2011, 10:18:28 pm »
I'd like the DC + Hurt or DC + Regen combo.
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Terran
Major
Posts: 72
You want a piece of me boy?!
Re: Polygon types
«
Reply #15 on:
February 22, 2011, 07:12:14 pm »
Dude - combine ice and lava - guarantees,will be awesome!
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In the army since 27th June.
Mapper.
SRL player.
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
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SadistAtHeart
,
Bonecrusher
)
Polygon types